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Question - Question - Ranger

whateveryouwant

New member
Joined
Aug 4, 2013
RedCents
10¢
Jolting Heel Kicks and banestrike does not fire.. as well as the error shown in the image.

Here is the INI (ranger) Any other tweaks would be ideal. The ranger pulls with the bow and melee - Not working with this INI.

mq2.png

Rich (BB code):
[General]
KissAssistVer=7.2
Role=PullerTank
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=25
MedCombat=0
LootOn=0
RezAcceptOn=0
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=0
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
[Buffs]
BuffsOn=1
Buffs1=Bosquetender's Unity Rk. II|Dual|Protection of the Bosque Rk. II|Me
Buffs2=Deafening Weapons Rk. II|Me
Buffs3=Bosquestalker's Vigor Rk. II|Melee
Buffs4=Shout of the Bosquetender Rk. II|Dual|Shared Cloak of Spurs Rk. II|Melee
Buffs5=Twisted Berly Earing
Buffs6=Pearlescent Ring of Tides
Buffs7=Lizardscale Plated Girdle
Buffs8=Tarnished Captain's Wedding Ring
Buffs9=Mud-Crusted Hoop
Buffs10=Iylevar, Spined Cloak of the Earthshaper
Buffs11=Steel Visor of Determination
Buffs12=Lampyrid Longbow
Buffs13=Leh, Sash of Oratory
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
ChecKBuffsTimer=20
[Melee]
AssistAt=95
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell=Gift of Mana Spell
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=1
DPSSkip=10
DPSInterval=2
DPS1=Entropy of Nature|Mob|100
DPS2=Swarm of Vespines Rk. II|97
DPS3=Focused Storm of Blades Rk. II|90
DPS4=Banestrike|90
DPS5=Ferocious Kick|85
DPS6=Ashcloud Boon Rk. II|75
DPS7=Vileoak Ash Rk. II|60
DPS8=Bitter Wind Rk. II|40
DPS9=Entrap|35|Once
DPS10=Jolting Heel Kicks Rk. II
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
[Burn]
BurnText=Decepticons Attack
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
[Pull]
PullWith=Lampyrid Longbow|Ethernere Arrow
MaxRadius=350
MaxZRange=50
PullWait=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
 
Last edited:
DPS10=Jolting Heel Kicks Rk. II

add in a % afterwards..... like the other dps section spells
 
Does your entropy of nature fire the way you have it?

I let MQ2Melee handle the kicks and bane strike. I can post my holy for that. (On my phone now)

Alsoake sure you don't have any spaces after any software the lines in your INI.

- - - Updated - - -

Ok now that I look at my own holy file, I think my Jolting Kicks aren't firing because it's in the KA ini, but because it's built into MQ2 Melee. Here is my melee file:

Rich (BB code):
[MQ2Rez]
Soundfile=D:\Data\Users\Public\Sony Online Entertainment\Installed Games\MacroQuest2\mq2rez.wav
Accept=1
[MQ2AASpend_Settings]
AutoSpend=1
BruteForce=0
BankPoints=0
[MQ2AASpend_AAList]
0=Hastened Outrider's Accuracy|M
1=Pack Hunt|M
2=Outrider's Accuracy|M
[MQ2Melee]
disarm=1
enrage=1
enragingkick=20
facing=1
holyflag1=1
holyflag2=1
holyflag3=1
holyflag4=1
holyflag5=1
holyflag6=1
holyflag7=1
infuriate=0
jltkicks=20
kick=1
melee=1
plugin=1
range=1
resume=75
stickbreak=1
stickrange=75
taunt=0
holyshit1=/if (${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Banestrike]}) /alt act 15073
holyshit2=/if (${Me.CombatState.Equal[COMBAT]} && ${Me.Inventory[17].TimerReady}==0) /casting "Blood Drinker's Coating" item
holyshit3=/if (${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Empowered Blades]}) /alt act 683
holyshit4=/if (${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Outrider's Accuracy]}) /alt act 3804
holyshit5=/if (${Target.Named} && ${Me.AltAbilityReady[Imbued Ferocity]}) /alt act 2235
holyshit6=/if (${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Outrider's Attack]}) /alt act 872
holyshit7=/if (${Target.Named} && ${Me.PctHPs}<40 && ${Me.AltAbilityReady[Bulwark of the Brownies]}) /alt act 306
version=6.040

Note that Jltkicks=20 is to say, kick as long as I have 20% end. Also, you can force a melee only fight by changing range=1 to 0.

I'm also still working on this file because I believe that some of the things I have in my KA INI burn section don't fire - it might be limited to 5 or 6 burns. I'm slowly adding to this.
 
Last edited:
I think the error above is from your first DPS Entry:

DPS1=Entropy of Nature|Mob|100

If you can use Mob in the DPS section it should be

DPS1=Entropy of Nature|100|Mob

ctaylor
 
So, I have jolting heel kicks set to fire if endurance is above 20% in melee, however I have focused blades (also a combat ability) firing in KissAssist.. Shouldnt Jolting fire during the recharge time of focused blades?

If I try to click it manually, it still wont fire. Any idea?

- - - Updated - - -

New INI. I have been playing with this for the past few hours - It seems if I change the % of mob HP which it fires some things will work / others wont. In this INI, Entrap is a little glitchy, Outrider's Attack does not work. Thanks in advance,



Rich (BB code):
[General]
KissAssistVer=7.2
Role=PullerTank
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=25
MedCombat=0
LootOn=0
RezAcceptOn=0
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=0
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
[Buffs]
BuffsOn=1
Buffs1=Bosquetender's Unity Rk. II|Dual|Protection of the Bosque Rk. II|Me
Buffs2=Deafening Weapons Rk. II|Me
Buffs3=Bosquestalker's Vigor Rk. II|Melee
Buffs4=Shout of the Bosquetender Rk. II|Dual|Shared Cloak of Spurs Rk. II|Melee
Buffs5=Twisted Berly Earing
Buffs6=Pearlescent Ring of Tides
Buffs7=Lizardscale Plated Girdle
Buffs8=Tarnished Captain's Wedding Ring
Buffs9=Mud-Crusted Hoop
Buffs10=Iylevar, Spined Cloak of the Earthshaper
Buffs11=Steel Visor of Determination
Buffs12=Lampyrid Longbow
Buffs13=Leh, Sash of Oratory
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
ChecKBuffsTimer=20
[Melee]
AssistAt=95
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell=Gift of Mana Spell
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=1
DPSSkip=10
DPSInterval=2
DPS1=Entrap|98|Mob
DPS2=Banestrike|98|Mob
DPS3=Focused Storm of Blades Rk. II|96
DPS4=Ferocious Kick|98|Mob
DPS5=Ashcloud Boon Rk. II|98|Mob
DPS6=Vileoak Ash Rk. II|98|Mob
DPS7=Bitter Wind Rk. II|96|Mob
DPS8=Imbued Ferocity|95
DPS9=Dreadweave Natureward Coat|94
DPS10=Outrider's Accuracy|93
DPS11=Outrider's Attack|92
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
[Burn]
BurnText=Decepticons Attack
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
[Pull]
PullWith=Lampyrid Longbow|Ethernere Arrow
MaxRadius=350
MaxZRange=50
PullWait=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
 
I'm on my phone this moment, so I can't fully see and reply until I get to my computer. However, I can see right away that you have some DPS firing at the same time (entrap, ashcloud, and vileoak) which KA doesn't like. You need to have a few percentage between each DPS. Like 99, 97, 95, 93 on and on. Other classes need more time due to casting times.
 
Ok, I changed some of those settings. Everything is firing aside from Outriders Accuracy / Attack

Curious about Focused storm of blades, Does it have the 1hs modifier for both slots? Primary/Secondary?
 
This is the Holy I am using right now. It fires Outrider's just like it should. I'm working on adding a few things such as Reflexive Bladespurs, Rest, Entropy of Nature, etc. I haven't worked out the kinks those things, so I'll update it when I do. (I took out my AA spending list so as not to cause anyone to spend AA they don't want by copy/paste.)

Also you can turn range off here and in KA so that your ranger will always melee. I prefer to use the in game command /autofireon

Rich (BB code):
[MQ2Rez]
Soundfile=D:\Data\Users\Public\Sony Online Entertainment\Installed Games\MacroQuest2\mq2rez.wav
Accept=1
[MQ2Melee]
disarm=1
enrage=0
facing=1
holyflag1=1
holyflag2=1
holyflag3=1
holyflag4=1
holyflag5=1
holyflag6=1
holyflag7=1
infuriate=0
jltkicks=20
kick=1
melee=1
plugin=1
range=1
resume=75
stickbreak=1
stickrange=75
taunt=0
holyshit1=/if (${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Banestrike]}) /alt act 15073
holyshit2=/if (${Me.CombatState.Equal[COMBAT]} && ${Me.Inventory[17].TimerReady}==0) /casting "Blood Drinker's Coating" item
holyshit3=/if (${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Empowered Blades]}) /alt act 683
holyshit4=/if (${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Outrider's Accuracy]}) /alt act 3804
holyshit5=/if (${Target.Named} && ${Me.AltAbilityReady[Imbued Ferocity]}) /alt act 2235
holyshit6=/if (${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Outrider's Attack]}) /alt act 872
holyshit7=/if (${Target.Named} && ${Me.PctHPs}<40 && ${Me.AltAbilityReady[Bulwark of the Brownies]}) /alt act 306
version=6.040
 
Question for you,

What kind of average melee DPS are you doing on your ranger? Non-burn in a typical fight?
 
joltinh heel kick is in the mq2 melee. so do /melee save go to toon_serv.ini and look for it in there then make sure it has a =1 buy it then go in game type /melee load and it should start working. i dont have jolting kicks in my kissassist ini. so it will use it even if not running
 
Question for you,

What kind of average melee DPS are you doing on your ranger? Non-burn in a typical fight?

I haven't really checked by parsing, but I know that it is far better than before I started using KA and the holys. I think there is a DPS plugin so I will try to get you an idea from that after I play today.

- - - Updated - - -

My average DPS is about 350k. This seems high, but I believe that I'm in a zone with mobs that I can headshot or use finishing blow. I did a 105k kick with Ferocious Kick earlier.

Here is an example of the group DPS on a War beast in Sarith from the DPS plugin:

100 ranger - 384k
95 SK - 30k
98 Bard - 10k (wow that seems low)
100 Chanter - 84k
 
Question - Question - Ranger

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