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    Frostreaver

Problem - pulling upstairs on the 2nd level - Chardok

Joined
Mar 12, 2019
RedCents
1,973¢
My Sk has a fear of running up stairs I think.....:f5:

Can't quite figure it out. I have his Z set to like 250 but he won't run up stairs for some reason. Maybe it is this zone? I did a mesh rebuild and /nav reload but no avail.

Below is a quick pic of what I am referring to. This is in Chardok, and the Green is np but where the red is, he will not go to.

1556464986578.png


My ini is below as well - any help is appreciated.


Code:
[General]
KissAssistVer=11.001
Role=Tank
CampRadius=10
CampRadiusExceed=300
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=20
MedCombat=0
LootOn=0
RezAcceptOn=1|96
AcceptInvitesOn=1
GroupWatchOn=1
CastingInterruptOn=0
EQBCOn=1
IRCOn=0
MiscGem=7
MiscGemLW=0
MiscGemRemem=7
HoTTOn=0
CampfireOn=0
CharInfo=Shadow Knight|110|GOLD
DefaultUI=TRUE
DPSMeter=1
ScatterOn=0
XTSlot=1
[SpellSet]
LoadSpellSet=2
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
BuffsSize=5
Buffs1=Dark Lord's Unity (Azia)|Cond1
Buffs2=Tylix's Skin|Cond2
Buffs3=Hiatus|end|19|Cond3
Buffs4=Voice of Thule|Me|Cond4
Buffs5=Defiant Stance|Cond5
RebuffOn=1
CheckBuffsTimer=10
PowerSource=NULL
[Melee]
AssistAt=100
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
UseMQ2Melee=1
[GoM]
GoMSize=3
GoMSpell1=Touch of T`Vem|Mob
GoMSpell2=Dire Testimony|Mob
GoMSpell3=NULL
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=1
GMail1=NULL
[AE]
AEOn=0
AESize=10
AERadius=50
AE1=Revulsion|2|Mob
AE2=Explosion of Hatred|3|Mob
AE3=Explosion of Spite|3|Mob
AE4=Stream of Hatred|4|Mob
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
[Aggro]
AggroOn=1
AggroSize=4
Aggro1=Taunt|100|<
Aggro2=Refute for Power|100|<
Aggro3=Ageless Enmity|100|<
Aggro4=Projection of Doom|100|<
[DPS]
DPSOn=1
DPSSize=20
DPSSkip=20
DPSInterval=2
DPS1=Terror of Kra`Du|100
DPS2=Spurn|99|Mash
DPS3=Concordant Disruption|99|Cond14
DPS4=Gift of the Quick Spear|99
DPS5=Spear of Tylix|99
DPS6=Dire Testimony|99
DPS7=Touch of T`Vem|99
DPS8=Darkened Blood Ember Bracer|99|Weave
DPS9=Wounding Blade|99
DPS10=Encroaching Darkness|99
DPS11=Vicious Bite of Chaos|99|weave
DPS12=Bond of Xalgoz|99
DPS13=Torrent of Suffering|99|Cond6
DPS14=Touch of Hemofax|96|Cond7
DPS15=Chattering Bones|99
DPS16=Visage of Decay|99|Cond8
DPS17=Refute for Power|99|Cond9
DPS18=Visage of Death|99
DPS19=Thought Leech|99|Cond10
DPS20=Veil of Darkness|99
DebuffAllOn=0
[Heals]
HealsOn=1
HealsSize=2
Heals1=Shield Flash|35|Tap|Cond11
Heals2=Leech Touch|30|Tap
Heals3=Dissident Fang|50|Tap
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
XTarHeal=0
XTarHeal2=0
XTarHealList=NULL
HealGroupPetsOn=0
[Cures]
CuresOn=0
CuresSize=1
Cures1=NULL
[Pet]
PetOn=1
PetCombatOn=1
PetSpell=Minion of T`Vem
PetBuffsOn=0
PetBuffsSize=1
PetBuffs1=Gift of T`Vem
PetRampPullWait=0
PetSuspend=0
PetForceHealOnMed=0
PetShrinkOn=0
PetShrinkSpell=Tiny Companion
PetAssistAt=95
PetAttackDistance=115
PetToysSize=6
PetBreakMezSpell=NULL
MoveWhenHit=0
PetHoldOn=1
PetToysGave=
[Burn]
BurnSize=14
BurnText=Time to DIE!
BurnAllNamed=0
Burn1=command:/stopdisc|Cond12
Burn2=Impenitent Influence
Burn3=Krellnakor Mantle|Cond13
Burn4=Cursed Guardian Discipline|Cond12
Burn5=Deflection Discipline|Cond12
Burn6=Leechcurse Discipline|Cond12
Burn7=Unholy Aura Discipline|Cond12
Burn8=T`Vyl's Resolve
Burn9=Claret Blade
Burn10=Innoruuk's Dark Blessing
Burn11=Reflexive Revulsion
Burn12=Scale Touched Soulrender Breastplate
Burn13=Spite of Kra`Du
Burn14=Scourge Skin
UseTribute=0
[Pull]
PullWith=Refute for Power
PullMeleeStick=0
MaxRadius=500
MaxZRange=250
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullPause=30|2
PullLevel=0|0
PullArcWidth=180
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=1
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[KConditions]
ConOn=1
CondSize=14
Cond1=!${Me.Buff[${Spell[Call of Nightfall].RankName}].ID}
Cond2=!${Me.Buff[${Spell[Tylix's Skin].RankName}].ID}
Cond3=${Me.PctEndurance} < 19
Cond4=!${Me.Buff[${Spell[Voice of Thule III].RankName}].ID}
Cond5=!${Me.Buff[${Spell[Defiant Stance].RankName}].ID}
Cond6=!${Me.Buff[Torrent of Suffering Recourse].ID}
Cond7=!${Me.Buff[${Spell[Gift of Hemofax].RankName}].ID}
Cond8=${Me.AltAbilityReady[Visage of Decay]} && !${Me.Buff[${Spell[Visage of Death VII].RankName}].ID}
Cond9=!${Me.Buff[Refute for Power].ID}
Cond10=${Me.PctMana} < 50
Cond11=${Target.Named}
Cond12=${Me.ActiveDisc.ID} && ${Me.ActiveDisc.Name.NotEqual[Impenitent Influence]} && ${Me.CombatAbilityReady[${Spell[Impenitent Influence].RankName}]} || ${Me.ActiveDisc.ID} && ${Me.ActiveDisc.Name.NotEqual[Krellnakor Mantle]} && ${Me.CombatAbilityReady[${Spell[Krellnakor Mantle].RankName}]}
Cond13=${Me.ActiveDisc.ID} && ${Me.ActiveDisc.Name.NotEqual[Impenitent Influence]} && ${Me.CombatAbilityReady[${Spell[Impenitent Influence].RankName}]}
Cond14=!${Me.Buff[${Spell[Concordant Disruption].RankName}].ID}
[MySpells]
Gem1=Spear of Tylix
Gem2=Dire Testimony
Gem3=Touch of T`Vem
Gem4=Dissident Fang
Gem5=Bond of Xalgoz
Gem6=Torrent of Suffering
Gem7=Touch of Hemofax
Gem8=Concordant Disruption
Gem9=Revulsion
Gem10=Defiant Stance
Gem11=Tylix's Skin
Gem12=Terror of Kra`Du
Gem13=Refute for Power
[Toggle]
BurnNow=
[KissError]
LastCMD:=/endmacro
ErrorDateTime:=04/26/2019 20:43:48
ErrorMsg:=DoCommand - Couldn't parse '/look 0'
DataError:=NULL
SyntaxError:=NULL
RunningTime:=21375919
BuildDate:=20190423
CurrentUI:=default
 
I had similar issues, not sure if I ever overcame them at the time I was in there, but with more knowledge now, I'd findtune your mesh your making, decrease Tile Size to 64, and Cell Size to around 0.400, another thing is if you look at the mesh area where the ramp is, you can see a wall across the top of the ramp, this will stop your char from pulling up there. What you can do, and in all fairness I've never done this but it should work, in theory, is zoom into the top of the ramp area on the mesh and use the Connection's Tool, click one side of the wall and it should say start on the map, then click the other side and it should say end, and show a little arrow. I think that now means the 2 area's are connected and can be pathed over
 
idk didn't work... my dudes just sit here now saying ... "waiting 5 seconds for mobs to respawn", but mobs are standing right in front of them.. reloaded the nav, the mac, and relogged.. had to rebuilt the mesh back to default then they started pulling again as normal...
 
Kaen01, this work great thank you for putting it together. the only exception is there is a piller in the middle that the toon runs into. I'll have a look at your change and see if I can understand the fix. but thank you for the mesh. much appriciated.
 
Problem - pulling upstairs on the 2nd level - Chardok

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