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Yeah 3D spatial movement is something EQ does not handle well at all. Also MQ2nav is meant to be used with 2d movement it does not work correctly when the character can freely move in 3D.
if RGMercUtils.GetSetting('PullMobsInWater') and spawn.FeetWet() then
RGMercsLogger.log_debug("\atPULL::FindTarget \agIgnoring mob in water water: %s", spawn.CleanName())
doInsert = false
end
It appears the setting is flipped in the code. Thanks for reporting.
Thanks again for the report, this issue should be resolved the next time you see an update... replying specifically so you know to flip the flag back the proper way XD
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