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Problem - Pulling mobs in water

Yeah 3D spatial movement is something EQ does not handle well at all. Also MQ2nav is meant to be used with 2d movement it does not work correctly when the character can freely move in 3D.
 
The what is the purpose of the toggle "Pull mobs in water"?

Edit: Depending on the purpose, maybe adding a list of common "fish" names that are added invisibly to the deny list when this is toggled.
 
The what is the purpose of the toggle "Pull mobs in water"?

Edit: Depending on the purpose, maybe adding a list of common "fish" names that are added invisibly to the deny list when this is toggled.
Lua:
if RGMercUtils.GetSetting('PullMobsInWater') and spawn.FeetWet() then
                            RGMercsLogger.log_debug("\atPULL::FindTarget \agIgnoring mob in water water: %s", spawn.CleanName())
                            doInsert = false
                        end
It appears the setting is flipped in the code. Thanks for reporting.
 
Problem - Pulling mobs in water

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