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Problem - Pulling messed up shows range at 1224 or 1226 and mob as NULL

Razkle

Single-handedly keeping Daybreak in business
Creator
Joined
Mar 27, 2014
RedCents
3,453¢
On the SAME box I have 2 groups, 1 works perfectly, pulls all damn day. The other started not pulling after this last update. I put the new Kiss 8.5.1 on and when I load it up it says, looking for close range mobs, if I target a mob manually and try to pull it with my bow it says "Pulling NULL at 1224" now my bow is nice but no way it can pull at that range, so the range is being reported wrong to kiss so it will not pull! grrrr Also the tank will let anyone in the group who gets agro just die now as his camp=50 and standing right next to the group is now obviously showing to the tank as far far away so he never engages.

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actually says "MQ2 PULLING -> NULL <- ID:0 at 1214 feet."

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that is if I target one manually and pull with my bow which is no where near 1214 feet, it looks like around 200 feet

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I ASSUME it is the zone I am in as the other 8 boxes I have up are all pulling just fine, I only have mq2moveutils and mq2map that would affect this as far as I can see... The zone is Neriak 4th gate btw
 
Try grabbing a debug when the puller is just standing around not pulling, and dropping it here. I have had this happen to me from time to time, but just rebooting my computer fixes the issue, But I am sure you already know about this and have tried it.
 
yeah reboot did not solve the issue. here is the debug
Untitled.png

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It is something to do with the zone, I ported them all out and started kiss up no other changed and he starts pulling like he should. Will try to rezone in and see if it is still borked.

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ok so I zoned them all to shards landing, started up kiss it worked perfectly, so I zone back to the problem zone and start kiss up and it goes back to being stupid?!?! wtf? Is it possible there is a zone issue? The zone is Neriak 4th gate

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zones to etwk and again works perfectly, it is the zone somehow!

- - - Updated - - -

Rich (BB code):
[Plugins]
mq2autoaccept=1
mq2bzsrch=1
mq2cast=1
mq2chatwnd=1
mq2custombinds=1
mq2debuffs=1
mq2eqbugfix=1
mq2events=1
mq2exchange=1
mq2hud=1
mq2itemdisplay=1
mq2labels=1
mq2map=1
mq2melee=1
mq2moveutils=1
mq2nonagwindows=1
mq2rez=1
MQ2Ic=1
mq2posse=1
mq2aaspend=1
mq2dpsadv=1

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guess I will move another group in there and test to see if it is a localized problem to 1 toon or a zone issue with kiss....
 
On the SAME box I have 2 groups, 1 works perfectly, pulls all damn day. The other started not pulling after this last update. I put the new Kiss 8.5.1 on and when I load it up it says, looking for close range mobs, if I target a mob manually and try to pull it with my bow it says "Pulling NULL at 1224" now my bow is nice but no way it can pull at that range, so the range is being reported wrong to kiss so it will not pull! grrrr Also the tank will let anyone in the group who gets agro just die now as his camp=50 and standing right next to the group is now obviously showing to the tank as far far away so he never engages.

- - - Updated - - -

actually says "MQ2 PULLING -> NULL <- ID:0 at 1214 feet."

- - - Updated - - -

that is if I target one manually and pull with my bow which is no where near 1214 feet, it looks like around 200 feet

- - - Updated - - -

I ASSUME it is the zone I am in as the other 8 boxes I have up are all pulling just fine, I only have mq2moveutils and mq2map that would affect this as far as I can see... The zone is Neriak 4th gate btw

Ok the whole "MQ2 PULLING -> NULL <- ID:0 at 1214 feet." is because you are manually targeting a mob and the Target.id is not used for Pulling, MobID is what is used. Notice the ID:0 in the line that 0(zero) is the MobID that the routine is trying to pull. There is logic in the findmobtopull routine that will try and target a mob if it can, so a mob does NOT have to be on target for the puller to start pulling. Now with that said, Target.ID is not being used for validating the mob, MobID is being used and it is 0(zero). The whole 1214 thing has something to do with the lastspawn that was checked for pulling and has nothing to do with the MobID or Target.ID. Try doing a /DebugAll on capturing the log to a file(MQ2Log), There is no debug information from FindMobToPull in your listing, turning on DebugPull is needed to see if there were any mobs returned to select through.
 
zoned in zoned out zoned in again and now it just starts working in Neriak 4th gate for no reason, so strange!

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will catch a debug if it happens again, watching it..... its my favorite team!

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pulled 3 or 4 then went right back to not pulling, running the debug on it now

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Rich (BB code):
[2016/01/28 10:50:33] [MQ2] CheckForCombat Enter SkipCombat: 0 ChainPull: 0 Role: pullertank MainLoop

[2016/01/28 10:50:34] [MQ2] DEBUG LootStuff: Enter

[2016/01/28 10:50:34] [MQ2] DEBUG EndMacroIf: Enter

[2016/01/28 10:50:34] [MQ2] DEBUG EndMacroIf: Leave

[2016/01/28 10:50:34] [MQ2] DEBUG DoWeMove: Enter

[2016/01/28 10:50:34] [MQ2] DEBUG DoWeMove:(ReturnToCamp) My distance from camp is: (0.87).

[2016/01/28 10:50:34] [MQ2] DEBUG DoWeMove: Leave

[2016/01/28 10:50:34] [MQ2] DEBUG LootStuff: Leave

[2016/01/28 10:50:34] [MQ2] CheckForCombat Enter SkipCombat: 1 ChainPull: 0 Role: pullertank MainLoop

[2016/01/28 10:50:34] [MQ2] DEBUG  CheckForAdds: Enter from CheckForCombat

[2016/01/28 10:50:34] [MQ2] DEBUG MobRadar 75 Enter (CheckForAdds)

[2016/01/28 10:50:34] [MQ2] DEBUG MobRadar Leave 0

[2016/01/28 10:50:34] [MQ2] DEBUG MobCount:0

[2016/01/28 10:50:34] [MQ2] CheckForCombat MobCount: 0 AggroTargetID: 0 ChainPull: 0

[2016/01/28 10:50:34] [MQ2] CheckForCombat Exit.

[2016/01/28 10:50:34] [MQ2] Sub CheckHealth Enter

[2016/01/28 10:50:34] [MQ2] Sub CheckHealth leave

[2016/01/28 10:50:34] [MQ2] DEBUG EndMacroIf: Enter

[2016/01/28 10:50:34] [MQ2] DEBUG EndMacroIf: Leave

[2016/01/28 10:50:34] [MQ2] DEBUG DoWeMove: Enter

[2016/01/28 10:50:34] [MQ2] DEBUG DoWeMove:(ReturnToCamp) My distance from camp is: (0.87).

[2016/01/28 10:50:34] [MQ2] DEBUG DoWeMove: Leave

[2016/01/28 10:50:34] [MQ2] DEBUG DoMiscStuff Enter

[2016/01/28 10:50:34] [MQ2] DEBUG DoMiscStuff Leave

[2016/01/28 10:50:34] [MQ2] DEBUG CanIDoStuff Enter

[2016/01/28 10:50:34] [MQ2] DEBUG EndMacroIf: Enter

[2016/01/28 10:50:34] [MQ2] DEBUG EndMacroIf: Leave

[2016/01/28 10:50:34] [MQ2] DEBUG CanIDoStuff Leave

[2016/01/28 10:50:34] [MQ2] DEBUG MercsDoWhat Enter

[2016/01/28 10:50:34] [MQ2] DEBUG MercsDoWhat Enter

[2016/01/28 10:50:34] [MQ2] Sub CheckHealth Enter

[2016/01/28 10:50:34] [MQ2] Sub CheckHealth leave

[2016/01/28 10:50:34] [MQ2] Sub CheckHealth Enter

[2016/01/28 10:50:34] [MQ2] Sub CheckHealth leave

[2016/01/28 10:50:34] [MQ2] Sub CheckHealth Enter

[2016/01/28 10:50:34] [MQ2] Sub CheckHealth leave

[2016/01/28 10:50:34] [MQ2] DEBUGBUFFS CheckBuffs CheckBuffs: Enter

[2016/01/28 10:50:34] [MQ2] DEBUGBUFFS CheckBuffs Buff1: Breather|End|21

[2016/01/28 10:50:34] [MQ2] DEBUGBUFFS Breather End 21 NULL

[2016/01/28 10:50:34] [MQ2] DEBUGBUFFS CheckBuffs 1 1stPart: Breather 2ndPart: End FullText: Breather|End|21 Type: Self ReadBuffsTimer: 61

[2016/01/28 10:50:34] [MQ2] DEBUGBUFFS CheckBuffs reset var 1 Breather|End|21

[2016/01/28 10:50:34] [MQ2] DEBUGBUFFS CheckBuffs Buff2: Champion's Aura|Aura

[2016/01/28 10:50:34] [MQ2] DEBUGBUFFS Champion's Aura Aura NULL NULL

[2016/01/28 10:50:34] [MQ2] DEBUGBUFFS CheckBuffs 2 1stPart: Champion's Aura 2ndPart: Aura FullText: Champion's Aura|Aura Type: Self ReadBuffsTimer: 61

[2016/01/28 10:50:34] [MQ2] DEBUGBUFFS CheckBuffs reset var 2 Champion's Aura|Aura

[2016/01/28 10:50:34] [MQ2] DEBUGBUFFS CheckBuffs Buff3: Huntsman's Ethereal Quiver|Summon|Ethereal Arrow|200

[2016/01/28 10:50:34] [MQ2] DEBUGBUFFS Huntsman's Ethereal Quiver Summon Ethereal Arrow 200

[2016/01/28 10:50:34] [MQ2] DEBUGBUFFS CheckBuffs 3 1stPart: Huntsman's Ethereal Quiver 2ndPart: Summon FullText: Huntsman's Ethereal Quiver|Summon|Ethereal Arrow|200 Type: NULL ReadBuffsTimer: 60

[2016/01/28 10:50:34] [MQ2] DEBUGBUFFS CheckBuffs reset var 3 Huntsman's Ethereal Quiver|Summon|Ethereal Arrow|200

[2016/01/28 10:50:34] [MQ2] DEBUGBUFFS CheckBuffs Leave

[2016/01/28 10:50:34] [MQ2] DEBUG DoWeMed Enter || NULL

[2016/01/28 10:50:34] [MQ2] DEBUG DoWeMed Leave

[2016/01/28 10:50:34] [MQ2] DEBUG GroupWatch Enter

[2016/01/28 10:50:34] [MQ2] DEBUG 1 /call CheckStats 1 "xxxxx" "CLR" "PC" Mana 30 90

[2016/01/28 10:50:34] [MQ2] DEBUG 2 /call CheckStats 1 "xxxx" "ENC" "PC" Mana 30 90

[2016/01/28 10:50:34] [MQ2] DEBUG 3 /call CheckStats 1 "xxx" "WIZ" "PC" Mana 30 90

[2016/01/28 10:50:34] [MQ2] DEBUG 4 /call CheckStats 1 "xxxxx" "ROG" "PC" Endurance 30 90

[2016/01/28 10:50:34] [MQ2] DEBUG 5 /call CheckStats 1 "xxxxx" "WIZ" "PC" Mana 30 90

[2016/01/28 10:50:34] [MQ2] DEBUG GroupWatch Leave

[2016/01/28 10:50:34] [MQ2] DEBUG MobRadar 75 Enter (FindMobToPull)

[2016/01/28 10:50:34] [MQ2] DEBUG MobRadar Leave 0

[2016/01/28 10:50:34] [MQ2] DEBUGPULL FindMobToPull Enter 1

[2016/01/28 10:50:34] [MQ2] DEBUGPULL PullRange Enter

[2016/01/28 10:50:35] [MQ2] DEBUGPULL PullRange PullWith: Ranged - CA:NULL/SPELL:NULL/ AA: NULL

[2016/01/28 10:50:35] [MQ2] DEBUGPULL PullRange Leave

[2016/01/28 10:50:35] [MQ2] DEBUG GroupWatch Enter

[2016/01/28 10:50:35] [MQ2] DEBUG 1 /call CheckStats 1 "xxxxxx" "CLR" "PC" Mana 30 90

[2016/01/28 10:50:35] [MQ2] DEBUG 2 /call CheckStats 1 "xxxxxx" "ENC" "PC" Mana 30 90

[2016/01/28 10:50:35] [MQ2] DEBUG 3 /call CheckStats 1 "xxxxxx" "WIZ" "PC" Mana 30 90

[2016/01/28 10:50:35] [MQ2] DEBUG 4 /call CheckStats 1 "xxxxx" "ROG" "PC" Endurance 30 90

[2016/01/28 10:50:35] [MQ2] DEBUG 5 /call CheckStats 1 "xxxxxx" "WIZ" "PC" Mana 30 90

[2016/01/28 10:50:35] [MQ2] DEBUG GroupWatch Leave

[2016/01/28 10:50:35] [MQ2] Looking for Close Range Mobs

[2016/01/28 10:50:35] [MQ2] DEBUG AlertAddToList List:1 Mlist: on,Sazod S`Lon,an enraged skeleton,a skeleton's corpse

[2016/01/28 10:50:35] [MQ2] DEBUG ADD on to on,Sazod S`Lon,an enraged skeleton,a skeleton's corpse

[2016/01/28 10:50:35] [MQ2] DEBUG AlertAddToList Add on to Alert List 1

[2016/01/28 10:50:35] [MQ2] DEBUG ADD Sazod S`Lon to on,Sazod S`Lon,an enraged skeleton,a skeleton's corpse

[2016/01/28 10:50:35] [MQ2] DEBUG AlertAddToList Add Sazod S`Lon to Alert List 1

[2016/01/28 10:50:35] [MQ2] DEBUG ADD an enraged skeleton to on,Sazod S`Lon,an enraged skeleton,a skeleton's corpse

[2016/01/28 10:50:35] [MQ2] DEBUG AlertAddToList Add an enraged skeleton to Alert List 1

[2016/01/28 10:50:35] [MQ2] DEBUG ADD a skeleton's corpse to on,Sazod S`Lon,an enraged skeleton,a skeleton's corpse

[2016/01/28 10:50:35] [MQ2] DEBUG AlertAddToList Add a skeleton's corpse to Alert List 1

[2016/01/28 10:50:35] [MQ2] DEBUG AlertAddToList Leave

[2016/01/28 10:50:35] [MQ2] DEBUGPULL FindMobToPull PullFlag:1 Pullcount: 0 MobsNearCamp: 0

[2016/01/28 10:50:35] [MQ2] DEBUGPULL 1.2: PullFlag: 1 Name: NULL MobID: 0 Valid: 0 PullCount: 0

[2016/01/28 10:50:35] [MQ2] DEBUGPULL 2.0: PullFlag: 1 MobID: 0 Valid: 0

[2016/01/28 10:50:35] [MQ2] DEBUGPULL FindMobToPull: PullFlag: 1 No Valid Target in Range 900 - 1 Time(s)

[2016/01/28 10:50:35] [MQ2] DEBUGPULL FindMobToPull PullFlag:1 Pullcount: 0 MobsNearCamp: 0

[2016/01/28 10:50:35] [MQ2] DEBUGPULL 1.2: PullFlag: 1 Name: NULL MobID: 0 Valid: 0 PullCount: 0

[2016/01/28 10:50:35] [MQ2] DEBUGPULL 2.0: PullFlag: 1 MobID: 0 Valid: 0

[2016/01/28 10:50:35] [MQ2] DEBUGPULL FindMobToPull: PullFlag: 1 No Valid Target in Range 900 - 2 Time(s)

[2016/01/28 10:50:35] [MQ2] DEBUGPULL FindMobToPull PullFlag:1 Pullcount: 0 MobsNearCamp: 0

[2016/01/28 10:50:35] [MQ2] DEBUGPULL 1.2: PullFlag: 1 Name: NULL MobID: 0 Valid: 0 PullCount: 0

[2016/01/28 10:50:35] [MQ2] DEBUGPULL 2.0: PullFlag: 1 MobID: 0 Valid: 0

[2016/01/28 10:50:35] [MQ2] DEBUGPULL FindMobToPull: PullFlag: 1 No Valid Target in Range 900 - 3 Time(s)

[2016/01/28 10:50:35] [MQ2] DEBUGPULL ClearOutAlerts Enter

[2016/01/28 10:50:35] [MQ2] DEBUGPULL Clearing Alert list 1.

[2016/01/28 10:50:35] [MQ2] DEBUGPULL ClearOutAlerts Leave

[2016/01/28 10:50:35] [MQ2] CheckForCombat Enter SkipCombat: 0 ChainPull: 0 Role: pullertank MainLoop

[2016/01/28 10:50:35] [MQ2] DEBUG LootStuff: Enter

[2016/01/28 10:50:35] [MQ2] DEBUG EndMacroIf: Enter

[2016/01/28 10:50:35] [MQ2] DEBUG EndMacroIf: Leave

[2016/01/28 10:50:35] [MQ2] DEBUG DoWeMove: Enter

[2016/01/28 10:50:35] [MQ2] DEBUG DoWeMove:(ReturnToCamp) My distance from camp is: (0.87).

[2016/01/28 10:50:35] [MQ2] DEBUG DoWeMove: Leave

[2016/01/28 10:50:35] [MQ2] DEBUG LootStuff: Leave

[2016/01/28 10:50:36] [MQ2] CheckForCombat Enter SkipCombat: 1 ChainPull: 0 Role: pullertank MainLoop

[2016/01/28 10:50:36] [MQ2] DEBUG  CheckForAdds: Enter from CheckForCombat

[2016/01/28 10:50:36] [MQ2] DEBUG MobRadar 75 Enter (CheckForAdds)

[2016/01/28 10:50:36] [MQ2] DEBUG MobRadar Leave 0

[2016/01/28 10:50:36] [MQ2] DEBUG MobCount:0

[2016/01/28 10:50:36] [MQ2] CheckForCombat MobCount: 0 AggroTargetID: 0 ChainPull: 0

[2016/01/28 10:50:36] [MQ2] CheckForCombat Exit.

[2016/01/28 10:50:36] [MQ2] Sub CheckHealth Enter

[2016/01/28 10:50:36] [MQ2] Sub CheckHealth leave

[2016/01/28 10:50:36] [MQ2] DEBUG EndMacroIf: Enter

[2016/01/28 10:50:36] [MQ2] DEBUG EndMacroIf: Leave

[2016/01/28 10:50:36] [MQ2] DEBUG DoWeMove: Enter

[2016/01/28 10:50:36] [MQ2] DEBUG DoWeMove:(ReturnToCamp) My distance from camp is: (0.87).

[2016/01/28 10:50:36] [MQ2] DEBUG DoWeMove: Leave

[2016/01/28 10:50:36] [MQ2] DEBUG DoMiscStuff Enter

[2016/01/28 10:50:36] [MQ2] DEBUG DoMiscStuff Leave

[2016/01/28 10:50:36] [MQ2] DEBUG CanIDoStuff Enter

[2016/01/28 10:50:36] [MQ2] DEBUG EndMacroIf: Enter

[2016/01/28 10:50:36] [MQ2] DEBUG EndMacroIf: Leave

[2016/01/28 10:50:36] [MQ2] DEBUG CanIDoStuff Leave

[2016/01/28 10:50:36] [MQ2] DEBUG MercsDoWhat Enter

[2016/01/28 10:50:36] [MQ2] DEBUG MercsDoWhat Enter

[2016/01/28 10:50:36] [MQ2] Sub CheckHealth Enter

[2016/01/28 10:50:36] [MQ2] Sub CheckHealth leave

[2016/01/28 10:50:36] [MQ2] Sub CheckHealth Enter

[2016/01/28 10:50:36] [MQ2] Sub CheckHealth leave

[2016/01/28 10:50:36] [MQ2] Sub CheckHealth Enter

[2016/01/28 10:50:36] [MQ2] Sub CheckHealth leave

[2016/01/28 10:50:36] [MQ2] DebugAll

[2016/01/28 10:50:36] [MQ2] Debug ALL Off

[2016/01/28 10:50:36] [MQ2] Looking for Close Range Mobs

[2016/01/28 10:50:37] [MQ2] Looking for Close Range Mobs

[2016/01/28 10:50:37] [MQ2] Looking for Close Range Mobs

[2016/01/28 10:50:38] [MQ2] Looking for Close Range Mobs

[2016/01/28 10:50:38] [MQ2] Looking for Close Range Mobs

[2016/01/28 10:50:39] [MQ2] Looking for Close Range Mobs

[2016/01/28 10:50:39] [MQ2] Looking for Close Range Mobs

[2016/01/28 10:50:40] [MQ2] Looking for Close Range Mobs

[2016/01/28 10:50:40] [MQ2] Looking for Close Range Mobs
 
Well that log is showing that there are no mobs to pull. Pullcount is the number of mobs that will be searched through for finding a mob to pull.



Rich (BB code):
[2016/01/28 10:50:35] [MQ2] DEBUGPULL FindMobToPull PullFlag:1 Pullcount: 0 MobsNearCamp: 0

[2016/01/28 10:50:35] [MQ2] DEBUGPULL 1.2: PullFlag: 1 Name: NULL MobID: 0 Valid: 0 PullCount: 0

[2016/01/28 10:50:35] [MQ2] DEBUGPULL 2.0: PullFlag: 1 MobID: 0 Valid: 0

[2016/01/28 10:50:35] [MQ2] DEBUGPULL FindMobToPull: PullFlag: 1 No Valid Target in Range 900 - 1 Time(s)

[2016/01/28 10:50:35] [MQ2] DEBUGPULL FindMobToPull PullFlag:1 Pullcount: 0 MobsNearCamp: 0

[2016/01/28 10:50:35] [MQ2] DEBUGPULL 1.2: PullFlag: 1 Name: NULL MobID: 0 Valid: 0 PullCount: 0

[2016/01/28 10:50:35] [MQ2] DEBUGPULL 2.0: PullFlag: 1 MobID: 0 Valid: 0

[2016/01/28 10:50:35] [MQ2] DEBUGPULL FindMobToPull: PullFlag: 1 No Valid Target in Range 900 - 2 Time(s)

[2016/01/28 10:50:35] [MQ2] DEBUGPULL FindMobToPull PullFlag:1 Pullcount: 0 MobsNearCamp: 0

Here is the KissAssist code that returns the PullCount

Rich (BB code):
        /if (${Select[${Role},hunter,hunterpettank]}) {
            /varset PullCount ${SpawnCount[npc radius ${MaxRadius} zradius ${MaxZRange} targetable noalert 1]}
            /varset MobsNearCamp ${SpawnCount[npc radius ${MeleeDistance} zradius ${MaxZRange} targetable noalert 1]}
        } else /if (${Navigation.MeshLoaded}) {    
            /varset PullCount ${SpawnCount[npc loc ${CampXLoc} ${CampYLoc} radius ${MaxRadius} zradius ${MaxZRange} targetable noalert 1]}
            /varset MobsNearCamp ${SpawnCount[npc loc ${CampXLoc} ${CampYLoc} radius ${MeleeDistance} zradius ${MaxZRange} targetable noalert 1]}
        } else {
            /varset PullCount ${SpawnCount[npc los loc ${CampXLoc} ${CampYLoc} radius ${MaxRadius} zradius ${MaxZRange} targetable noalert 1]}
            /varset MobsNearCamp ${SpawnCount[npc los loc ${CampXLoc} ${CampYLoc} radius ${MeleeDistance} zradius ${MaxZRange} targetable noalert 1]}
        }

Depending on if you have MQ2Navigation loaded or no it will use LOS or not. That's about the only difference in what is included in PullCount.

Rich (BB code):
/varset PullCount ${SpawnCount[npc los loc ${CampXLoc} ${CampYLoc} radius ${MaxRadius} zradius ${MaxZRange} targetable noalert 1]}

The line above is looking for any "npc" that is in LOS from your camp location at a radius(starting from you camp location) of MaxRadius(900) and the mob has to be targetable and NOT on alert list 1.


I would look at alert list 1 first. then go from there.


Try adding the highlighted code and see what is returned. I have not tested this so it could have syntax errors.

Rich (BB code):
        } else {
           /varset PullMob 0
           /varset PullMobValid 0
           /varset ChainPullTemp 0
           /varset PullMobDistance 0
           /varset i 0
           /if (${DebugPull}) {
              /while (${Int[${Alert[1].List[${i}].Name.Length}]}>0 || ${Int[${Alert[1].List[${i}].SpawnID}]}>0) {
                 /echo       DEBUGPULL: Alert List Item: ${i} - Name: ${Alert[1].List[${i}].Name} ID: ${Alert[1].List[${i}].SpawnID} ${IF[${Alert[1].List[${i}].SpawnID}>0, - ${Spawn[${Alert[1].List[${i}].SpawnID}].CleanName}, ]}
                 /varcalc i ${i}+1
              }
           } 
        }
        :FoundMob
 
I do not as in NEVER use mq2navigation. I posted my plugins above. Are you saying mq2nav is required there?

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Totally reporting Raz as a trouble maker!

yup, if it is breakable I am SO breaking it!

- - - Updated - - -

Logged him onto another box and he pulls perfectly, so I started checking files and I found corruption is kissassist_info.ini

Rich (BB code):
[Neriak - Fourth Gate]
MobsToPull=ALL
MobsToIgnore=on,Sazod S`Lon,an enraged skeleton,a skeleton's corpse
MobsToBurn=Arch Lich Lyra D`Croix,Arch Mage X`Cubus,Archon Kela G`Noir,Dread Lord Dizok Tolax,Entrancer R`Ker,Fleshweaver D`Syss,Mass of Spite,Ryzok D`Tol`s Remains,Violet, Soul Drinker,Xam, Koada`Dal Slayer,
MezImmune=Arch Lich Lyra D`Croix,Arch Mage X`Cubus,Archon Kela G`Noir,Dread Lord Dizok Tolax,Entrancer R`Ker,Fleshweaver D`Syss,Mass of Spite,Ryzok D`Tol`s Remains,Violet, Soul Drinker,Xam, Koada`Dal Slayer,

- - - Updated - - -

so basically it aint pulling anything with "on" in its name which apparently is most of the area! So this was a PICNIC situation... Problem in chair not in computer

- - - Updated - - -

Fixed the ini and it is now pulling like a boss! Thanks for helping me think through this, your tip
I would look at alert list 1 first. then go from there.
that was the right call! thanks !

- - - Updated - - -

You NEVER know when a text file ini will get corrupt, back you shit up people! I was lucky this time but files that get modified on the fly can sometimes go insane, like this one did!
 
Problem - Pulling messed up shows range at 1224 or 1226 and mob as NULL

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