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Question - Pullertank is too authentic

rocinate

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Joined
Feb 20, 2018
RedCents
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Is there an option to check group mana before having my puller run off and fetch more? He's a pulling machine, he just keeps pulling until we wipe, like some PUGs I've been in.

It seems like chainpull has an option to pull for N and rest for M, perhaps i could use this function but set pull HP pct to 0? Seems weird to do it that way, but I didn't see anything obvious jump out at me in the guide.
 
should be groupwatchon = in the ini. 0=Off/1=EntireGroup/2=HealersOnly,|%=What % to start waiting for party mana/end to get to 90%. Default % is 20
 
from the wiki.
Rich (BB code):
GroupWatchOn	0	0/1/2|MedAt%	0=Off/1=EntireGroup/2=HealersOnly,|%=What % to start waiting for party mana/end to get to 90%. Default % is 20.

in the General section
GroupWatchOn=2/15
will stop pulling once cleric or other healers reach 15% mana and wait till they get to 90 to pull again.
 
from the wiki.
Rich (BB code):
GroupWatchOn	0	0/1/2|MedAt%	0=Off/1=EntireGroup/2=HealersOnly,|%=What % to start waiting for party mana/end to get to 90%. Default % is 20.

in the General section
GroupWatchOn=2/15
will stop pulling once cleric or other healers reach 15% mana and wait till they get to 90 to pull again.

This hasn't been working for me. There might be a bug here.

If my cleric dies (and is dead ... like hovering or in the lobby) the pullertank keeps happily grabbing mobs. In the case of my SK that's not a problem because he's solid, but the warrior sucks at ae agro, so others eventually die.
 
hmm, would have to get @ctaylor to look through it if there is a bug.
 
Just make sure GroupWatchOn is set on, on your puller/pullertank. The puller will stop and med if a party member dies, but if they zone out, the puller/pullertank won't stop. So if your cleric dies and is not rezed, that is the same as zoning out. KA use to pause pulling when someone in group zoned out, but there were to many complaints about it, so we took out that feature. If you want it back just remember, if anyone is not in the zone, that is in your group, then the puller will stop pulling, so no more sending the looter off to sell stuff while the rest of the group is killing stuff. Your whole group will have to be in the same zone at all times..
 
Just make sure GroupWatchOn is set on, on your puller/pullertank. The puller will stop and med if a party member dies, but if they zone out, the puller/pullertank won't stop. So if your cleric dies and is not rezed, that is the same as zoning out. KA use to pause pulling when someone in group zoned out, but there were to many complaints about it, so we took out that feature. If you want it back just remember, if anyone is not in the zone, that is in your group, then the puller will stop pulling, so no more sending the looter off to sell stuff while the rest of the group is killing stuff. Your whole group will have to be in the same zone at all times..

No way to check to see if the person is your healer? That's really the only one I'd be worried about.
 
But how does the puller know that, you can have 5 clerics and 1 tank, and have 4 clerics DPSing and 1 healing, or have a cleric and shaman both healing and 1 dies. Do I stop Pulling, or do I have to check for both to be dead before I stop, which takes me back to the first scenario, do I wait till all 5 clerics are dead?

How do I know who has to be dead before I stop pulling?
 
Question - Pullertank is too authentic

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