LurkMcGurk
BANNED
- Joined
- Jul 1, 2015
- RedCents
- 9,632¢
I posted this once before but was never answered as it was part of a larger post and was probably overlooked. But this has become somewhat of an annoying problem leveling low level toons that don't have other pulling tools besides melee.
If the puller is set to pull with melee, it will target a mob and attempt to attack it but if it is unable to immediately melee because the mob moves out of melee range (think skellies walking around on skelly island in OOT) of the puller, it will stand there infinitely attempting to attack the mob that is now halfway across the zone. this will never correct itself and the puller must manually be brought back to the camp and have it's macro reset. In fact, even if another mob attacks the now stuck puller, it will not realize this new mob's aggro and let itself get killed.
If the puller is set to pull with melee, it will target a mob and attempt to attack it but if it is unable to immediately melee because the mob moves out of melee range (think skellies walking around on skelly island in OOT) of the puller, it will stand there infinitely attempting to attack the mob that is now halfway across the zone. this will never correct itself and the puller must manually be brought back to the camp and have it's macro reset. In fact, even if another mob attacks the now stuck puller, it will not realize this new mob's aggro and let itself get killed.

