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Puller/Healer Mod (Reposted)

Alatyami

NotAddicted.com Engineer (Retired)
Joined
Dec 21, 2004
RedCents
804¢
Due to a weird bug, the original post has decided to go postal ...

I posted these back in 2005, and they haven't been updated in awhile, but a few people have asked for a repost ...

Enjoy!

Edit: Added autolooter.inc
 
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The Max Z is reached doesn't seem to clear and find a new target correctly. It just spams my screen with searching for a new target, but it never does. Is there a possible way to just physically add some mob names into the macro for it to ignore?

Edit - This is same mac just with all the looting removed and I stuck in bazu bellow and mock on the pull to help my warrior with aggro and grappling strike in the special combat because mob would get pushed up hills and out of range/sight at times.
 
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CrazyHorse said:
The Max Z is reached doesn't seem to clear and find a new target correctly. It just spams my screen with searching for a new target, but it never does. Is there a possible way to just physically add some mob names into the macro for it to ignore?

I'll mod it this weekend.

If any one else has any issues with let me know ...
 
Quick question...

On the Healer macro, is it possible to get it to cast an HP buff like temperance once every 90 mins?

Thanks
 
I think you would need to change this line to say Temperance instead of Conviction:
So
Rich (BB code):
/declare longhpbuff string outer Conviction

Rich (BB code):
/declare longhpbuff string outer Temperance
 
Adamthebob said:
Anyone know how to get the long hp buff to work?

I'll check it out tomorrow morning, if no one else has answered by then. Just don't have time to look at the mac right now.
 
Adamthebob said:
Quick question...

On the Healer macro, is it possible to get it to cast an HP buff like temperance once every 90 mins?

Thanks

If you look at my Dawnshroud PL Cleric macro, I have the Cleric doing a buff check and the PL'ee checks his/her buffs and responds with what they need. Once i get some of my current projects done I'm going to make a plugin that does just that.
 
Sorry to nag, but has anyone made any progress so far? This is the last main flaw I have right now.
 
Sorry, I had a bunch of crap come up and now I'm out of town and don't have time. =(
 
Dunno, maybe my healer macro is too advanced for what ya folks need. But it keeps buffs up np.

Check out or search for my posts.

Crystane`s working macro's

Enjoy Crystane.
 
Honestly, ALL I want is a macro that will heal the current target when he reaches 50% health, and cast an hp buff once every 90 minutes.
 
I love this mac set and I'm back in EQ, so I first went to this for the puller mac. However, there's problems with it now...

After killing a mob and looting, the loot window is closed and this happens:

DoCommand - Couldn't parse '/return[/CODE]'
puller.mac@391 (ResetSub): /return[/CODE]
puller.mac@123 (Main: /call ResetSub
DoCommand - Couldn't parse 'PullLoot.ini
Rich (BB code):
[default]'
puller.mac@393 (ResetSub): PullLoot.ini
	
	





Rich (BB code):
[default]
puller.mac@123 (Main): /call ResetSub
DoCommand - Couldn't parse 'MaxSave = 100'
puller.mac@394 (ResetSub): MaxSave=100
puller.mac@123 (Main): /call ResetSub

There's more about different items to loot: Roots, Rat Meat, etc.
 
Bah. Fixed it... there were {code} {/code} (except replace {} with []) lines that had to be removed.
 
It's been a while, so I'm hoping someone can help me with this addon. I'm looking to have the puller macro pause from pulling again if the healer's mana is below X percentage. I'll look into it on my own, but if someone has the code written, please share. Thanks.
 
Hi, so I updated this macro to hidecorpses after a mobs killed to skip looting and force my char to not run up to a corpse and spam disarm. This works great and runs for about 15 minutes, then after a random kill it will just stand there and do nothing, the macro doesn't end but my char just stands there. Any ideas on a fix please?
 
I fixed it

Pull range is set to 1000 (can adjust to whatever you want)
Will auto hide corpses so you don't get stuck on them
Will constantly pull as long as mobs are in the pull range
Ran for an hour so far and no issues

>>First edit I've really done so sorry if there are issues<<
 
Puller/Healer Mod (Reposted)

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