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Idea - Pull conditions???

  • Thread starter Thread starter Wolfborn
  • Start date Start date
W

Wolfborn

Doesn't seem like it would be that hard to implement conditions in the pulling routine.
Example.

Don't pull if:
Cleric / healer is missing - dead or away from camp.
Cleric / healer is low mana or health. (group watch may be off for some reason)
Group member is missing - dead or away from camp. (summoned and is too far away to help group)
I'm snared or movement impaired.
I've got a big ass dot or poison.
My health is below XX

Maybe others

Possible??
 
well, for a few of the options there is groupwatch, but I like the idea that you're getting at
0=Off/1=EntireGroup/2=HealersOnly,|%=What % to start waiting for party mana/end to get to 90%. Default % is 20.
 
If we were to do something like this, we would add it to the groupwatch code. Would just need to add another ini entry and call it GroupWatchCheck. The default would be FALSE, so everything current works as is. Then to add your special check you would need to create a condition in the condition section. If you setup Cond1 for this, then you would set GroupWatchCheck=cond1.

When I get some time I will take a look at it.
 
Idea - Pull conditions???

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