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  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Problem - Project Laz Cleric Group Heal Issue

RGMercs Build?
Most recent
What level is the character?
70
cleric doesn't seem to be using group heals no matter what I do to the settings. I'm using the default project lazarus config.
 
Good to know, it lets us hone in on that config. I'll give it a once over and a test myself this evening.

You should be able to run up some logging and maybe get a better idea if you are troubleshooting yourself in the meanwhile.

May need to filter for "heal" or the name of the spell.
 
so playing with it a bit more settings wise, it seems it will use the group heal to cure when i have that setting enabled and all the single targets disabled. There's a condition I think blocking the group heal rotation somewhere. Here's what I see: 1764018892056.png
 
Problem - Project Laz Cleric Group Heal Issue

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