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  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Problem - Problems with MQ in Aalishai

Any time I try to go and hunt named in Aalishai: Palace of Embers my puller doesn't seem to pull and the EQBC spams the Looking For Close Enemies emote repedetly, and was curious of ways to fix this if possible. Please and Thank You
depends on what you're using to pull. you likely need to adjust your zrange/zradius in whatever macro/plugin you're pulling with or check your mesh is good for the zone
 
depends on what you're using to pull. you likely need to adjust your zrange/zradius or check your mesh
Puller Happens to be my tank SK and ive messed with it all and it works in every zone pulling in different layers and that is the only zone I have the problem with.
 
Puller Happens to be my tank SK and ive messed with it all and it works in every zone pulling in different layers and that is the only zone I have the problem with.
what you're using meaning "kissassist, muleassist, rgmercs, cwtnplugins etc"

probably need to adjsut your Z radius/range

I've done all the nameds in the zone repeatedly (and by that i mean there isn't some innate issue with the zone, just likely need either a setting or mesh adjustment)
 
The cloud ramps in the NE probably need some NAVMesh work
There are always problems pulling mobs when they are in water and you aren’t (like those puddles in the south). Try pulling with melee.
The little hidey holes with mobs in them in the east (near Stout Stone Beaten) are generally ok
There pretty dramatic altitude changes in the zone and per SIc’s suggestion, adjust your Z axis.
Mobs in the towers can be up a spiral path. That probably hasn’t meshed perfectly because they are skinny.
 
Air ramps look pretty good
1598509251755.png


Definitely some breaks in a couple of the spirals, good point out there, could do with touching them up

1598509275586.png



I keep this one rock at -950 -880 300
"Avoid" marked - I forget why, i think i kept getting stuck on it lol
1598509314992.png


Huts are pretty good - definitely not as bad as ToFS cubby's on the "out the box" mesh
1598509373842.png


@Hylander is 100% right about the water tho, i forgot about that, very good point - I always end up just manually pulling around areas with small pools like that.

if you do a /nav ui in game, and then click on Render Navigation Mesh - you can see, from in game, if there are any breaks on the mesh where you are trying to get to
1598509733907.png
if you let us know a specific camp/spot we can either help spruce up your mesh (if its a mesh issue) or give some advice for settings and whatnot so you'll be back in action
 
Problem - Problems with MQ in Aalishai

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