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Problem - Problem with aggro code

Joined
Dec 24, 2017
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My understanding is that ${Me.XTAggroCount[50]}]} will return all mobs between 50% and 100%.

If you want to know what mobs are at 100% then this should work:

Rich (BB code):
${Math.Calc[${Me.XTAggroCount}-${Me.XTAggroCount[99]}]}>0

That should return the number of mobs that you have 100% aggro on.

/echo ${Math.Calc[${Me.XTAggroCount}-${Me.XTAggroCount[99]}]}>0 With one or more mobs at < 100% aggro returns 0.00>0


/echo ${Me.XTAggroCount[50]}]} returns 0]}


/echo ${Me.XTAggroCount[50]} With one or more mobs at > 50 and < 100% aggro returns 0

After testing it. Do you get same results?

Just wanted to throw this up there as a problem, hoping to get a fix to it or get it on the radar for a fix. Thanks!
 
Last edited:
number of mobs you have 100% aggro or less on
Rich (BB code):
 ${Me.XTAggroCount}

https://www.macroquest2.com/wiki/index.php/XTAggroCount

number of mobs you have 50% aggro or less on
Rich (BB code):
 ${Me.XTAggroCount[50]}

so for a warrior or sk to use their ae taunt skills and aa they want to know how many they got less than 100% on
 
number of mobs you have 100% aggro or less on
Rich (BB code):
 ${Me.XTAggroCount}

https://www.macroquest2.com/wiki/index.php/XTAggroCount

number of mobs you have 50% aggro or less on
Rich (BB code):
 ${Me.XTAggroCount[50]}

so for a warrior or sk to use their ae taunt skills and aa they want to know how many they got less than 100% on

Kaen01 Have you proven this to work? I have tried it a variety of ways with no luck.
 
i have not, but that is how it worked, sure things might have been borked in the latest updates and such.
 
eqmule, Can you verify the issue and see if there is a fix to it? Not sure how long it has been broke, but it is killing a lot of my party members, I think they are going to revolt soon. :doh:

- - - Updated - - -

Apr 23 2018 by eqmule:
-Fixed me.XTAggroCount and Me.XTHaterCount
 
Problem - Problem with aggro code

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