• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Problem - Problem using tank merc

DaggettBeaver

New member
Joined
Aug 10, 2017
RedCents
I have 3 man group of Necro (Puller + Tank Merc), Druid and Enchanter (both set to assist).

I have Tank Merc set to auto assist (I wasn't able to get [Merc] settings to make this work well, though I'm not sure it would particularly matter in this instance). I use 2 monitors and periodically check over to see what's going on and have noticed a few times that my tank merc winds up way the heck away from the group, doing who knows what.

I assume this has to do with the fact that it's owner is the puller, so it wants to stay put, but it ends up getting separated somehow. Maybe chasing fleeing enemies, or maybe something gets pulled and it runs a bit away from camp to engage, then another thing gets pulled and it runs a bit more away from camp to engage that, although this seems less likely because he winds up in god damned Africa.

Anyway, a simple check if you're puller, owner of merc who is main tank, and you're in camp, and main tank is far from camp returning removing puller flag from yourself should make him run back to you, at which point you could re add puller.

Whatever is compelling my little merc friend to fly to Africa shouldn't really matter, I manually tried doing this and it made him zip right on back.
 
if you are not pulling a mob from miles away but just from camp using a spell do NOT set the necro as puller in game but instead just set necro as puller in the kissassist ini file this means as soon as you pull the merc tank will run out and meet the mob as its pulled.
 
Problem - Problem using tank merc

Users who are viewing this thread

Back
Top
Cart