DaggettBeaver
New member
- Joined
- Aug 10, 2017
- RedCents
- 0¢
I have 3 man group of Necro (Puller + Tank Merc), Druid and Enchanter (both set to assist).
I have Tank Merc set to auto assist (I wasn't able to get [Merc] settings to make this work well, though I'm not sure it would particularly matter in this instance). I use 2 monitors and periodically check over to see what's going on and have noticed a few times that my tank merc winds up way the heck away from the group, doing who knows what.
I assume this has to do with the fact that it's owner is the puller, so it wants to stay put, but it ends up getting separated somehow. Maybe chasing fleeing enemies, or maybe something gets pulled and it runs a bit away from camp to engage, then another thing gets pulled and it runs a bit more away from camp to engage that, although this seems less likely because he winds up in god damned Africa.
Anyway, a simple check if you're puller, owner of merc who is main tank, and you're in camp, and main tank is far from camp returning removing puller flag from yourself should make him run back to you, at which point you could re add puller.
Whatever is compelling my little merc friend to fly to Africa shouldn't really matter, I manually tried doing this and it made him zip right on back.
I have Tank Merc set to auto assist (I wasn't able to get [Merc] settings to make this work well, though I'm not sure it would particularly matter in this instance). I use 2 monitors and periodically check over to see what's going on and have noticed a few times that my tank merc winds up way the heck away from the group, doing who knows what.
I assume this has to do with the fact that it's owner is the puller, so it wants to stay put, but it ends up getting separated somehow. Maybe chasing fleeing enemies, or maybe something gets pulled and it runs a bit away from camp to engage, then another thing gets pulled and it runs a bit more away from camp to engage that, although this seems less likely because he winds up in god damned Africa.
Anyway, a simple check if you're puller, owner of merc who is main tank, and you're in camp, and main tank is far from camp returning removing puller flag from yourself should make him run back to you, at which point you could re add puller.
Whatever is compelling my little merc friend to fly to Africa shouldn't really matter, I manually tried doing this and it made him zip right on back.

