decker
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You can get this mission by talking to the mission NPC (Jarzarrad the Prophet, -1000 +650), situated in the big hut along the west wall of Undershore.
Follow the dialog ending with 'Ready', then you get offered one of two missions. This is the easy one:
First of all: Wipe recovery, bind a druid or shaman near the prophet. If you only have a cleric, have them bind there as along with an INT caster with invi + lev.
Once you've got the mission, head south and the zone into Ruins of Illsalin is nearby. Levitation and FIXED invi at this point.
Once in RoI hug the left wall all around until you make a 180 degree and are near the NE corner of the zone. You will see on the compass that the zone for the mission is at one end of a bridge. To climb to the bridge, use the wall on your left, there is a spot where you can climb high enough to be able to land on the bridge with levitation.
Also be careful that a mob there sees invi sometimes, you might have to clear a bit.
Once on the bridge, the zone is to the eastern end, don't worry about the two guards they don't aggro. Just zone in Nagator Pit.
Ones inside buff up, this is where you want to pull half the zone. This is because right in front of you is a fake floor. If you fall through you will end up in a tunnel, pathing is a little screwy and you're going to aggro roamers left and right.
Pulling: best option is a FD puller with levitation, that pulls mobs right in from of the ZI, where they can be safely tagged.
Clear all roamers and static mobs in the middle hallway, up to a yellow con named. Watch out for a necro trash that casts a nasty mana drain aoe.
The yellow con named isn't too hard, will drop pretty much as fast as a RSS named. It guards a locked door, for which you need a key. This key is in a chest, for us the chest was in one of the underwater side rooms, first side tunnel on left from ZI.
Once you have found the key, you can ignore the side rooms and concentrate on the task. Open the door, but get ready as now several shadows have poped, in the disguise of normal mobs. Some of them even have poped in the hallway.
Everytime you begin damaging one of those, they disappear and a shadow repops on them. These shadow hit like normal trash and didn't seem to be particularly hard, although they seemed to have more HP.
Kill 10 shadows to complete the mission. Be careful about the pathing, getting a train of 10 seems pretty easy, so again your best bet is a FD puller with a tank to tag.
The reward is an item per character, specific to class groups, and a chest (that pops at ZI). Casters receive a 150 HP/mana item with Form of Rejuvenation, melees had an item with Faerune.
Have fun and kill some for me.
/emote looks at his EverQuest cd's and thinks should i re-install em and start playing again =)
Follow the dialog ending with 'Ready', then you get offered one of two missions. This is the easy one:
First of all: Wipe recovery, bind a druid or shaman near the prophet. If you only have a cleric, have them bind there as along with an INT caster with invi + lev.
Once you've got the mission, head south and the zone into Ruins of Illsalin is nearby. Levitation and FIXED invi at this point.
Once in RoI hug the left wall all around until you make a 180 degree and are near the NE corner of the zone. You will see on the compass that the zone for the mission is at one end of a bridge. To climb to the bridge, use the wall on your left, there is a spot where you can climb high enough to be able to land on the bridge with levitation.
Also be careful that a mob there sees invi sometimes, you might have to clear a bit.
Once on the bridge, the zone is to the eastern end, don't worry about the two guards they don't aggro. Just zone in Nagator Pit.
Ones inside buff up, this is where you want to pull half the zone. This is because right in front of you is a fake floor. If you fall through you will end up in a tunnel, pathing is a little screwy and you're going to aggro roamers left and right.
Pulling: best option is a FD puller with levitation, that pulls mobs right in from of the ZI, where they can be safely tagged.
Clear all roamers and static mobs in the middle hallway, up to a yellow con named. Watch out for a necro trash that casts a nasty mana drain aoe.
The yellow con named isn't too hard, will drop pretty much as fast as a RSS named. It guards a locked door, for which you need a key. This key is in a chest, for us the chest was in one of the underwater side rooms, first side tunnel on left from ZI.
Once you have found the key, you can ignore the side rooms and concentrate on the task. Open the door, but get ready as now several shadows have poped, in the disguise of normal mobs. Some of them even have poped in the hallway.
Everytime you begin damaging one of those, they disappear and a shadow repops on them. These shadow hit like normal trash and didn't seem to be particularly hard, although they seemed to have more HP.
Kill 10 shadows to complete the mission. Be careful about the pathing, getting a train of 10 seems pretty easy, so again your best bet is a FD puller with a tank to tag.
The reward is an item per character, specific to class groups, and a chest (that pops at ZI). Casters receive a 150 HP/mana item with Form of Rejuvenation, melees had an item with Faerune.
Have fun and kill some for me.
/emote looks at his EverQuest cd's and thinks should i re-install em and start playing again =)
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