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Tip - Power Level to 110(As of March 27, 2020)

Fabianz1977

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Joined
Dec 29, 2019
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Having power leveled my Rogue to 110 today I figure I would share how I did it and how I think I could have done better. This is not specific to power leveling a Rogue as it should work for every class. First at my disposal I have lvl 110 Ench, SK, Druid, Mage, Wiz, and Shaman. To level up as fast as I did to 110 you really need 5 lvl 110. One of those lvl 110 should be a tank, preferably a SK but I suppose a Pal would also work. Not sure about War. If you do not have access to 5 lvl 110 chars then I think your best bet is to power level up to as high as you can using the same method I did but at a lower level zone. Anyway first I will share how I did it then I will share how I would have done differently now that I know more about it.

1. 1-25, I play on Test server so simple enough /testbuff to lvl 25. If you aren't on Test then DS Pling to lvl 20 or so.

2. At lvl 25 I went to Blightfire Moors and did the Golden Pick I and II quests(https://everquest.allakhazam.com/db/quest.html?quest=3795). Very simple and easy quests if you have access to high lvl char.

3. After starting Golden Pick III quest and get the Golden Pick I stopped doing the quest. I equip the Pick, used my Druid and port my Rogue and Chanter to The Steppes. There I used my Chanter to pulls some Darkfell gnolls then let my Rogue hit them with the Pick or Throw stones at them. Both are non-resistible so my Rogue is guaranteed to get xp once the gnolls die to DS. The Pick and Throwing Stone are single target though so you have to hit each one of the mob. Sometime when you hit one mob they all will aggro on you and show up on your xtar screen. When that happens you just go down the list and hit each one once. By the time you done they all will also about to die to DS. If for some reason hitting one mob does not bring all of them onto your xtar screen then you have to use your Plever char to target them on his xtar screen then have the Pling char assist and attack. Now why did I use my Chanter here instead of my SK? Well Chanter has a couple runes so I can actually sit down and speed up the DS damage. I suppose I could done the same with my SK since he has Honed Wurmslayer, but I didn't really want to bring out the big gun for these puny gnolls.

4. After a couple pulls my Rogue was already lvl 50+ so I decided to move over to Icefall Glacier and pull some wolfs/bears.

5. That got my Rogue to around 60+ after a couple pulls. Then I figure why nibble like this when I can just go to the highest lvl I think my SK would be able to handle the pull? So I used my Druid to port my Rogue and SK to The Ground.

6. When I got to The Ground I pulled the spot just beyond where we ported in. After clearing those instead of waiting for respawn I succored to the safe spot in the zone right outside of HoT Lower Floor. There I pull that area as well. So going back and forth between the two areas there wasn't any down time. These do take a bit longer to die so I think I stayed there an hr or two to get to lvl 80.

7. Getting to lvl 80 means that now my Rogue can be in the group with my SK. So I took my Rogue and SK to Resplendent Temple because it was Hot zone for lvl 95. There I initially was killing outside stuffs like Braxi, Goral, Hopper, etc..., but then after a while I moved underground on the left and killed pigs there. That took longer than I expected and I think I stayed there for like 5-6 hrs getting to lvl 95.

8. After getting to lvl 95 I decided to Shard's Landing pulling on Plainskeeper, Scarab, Slitherer, Serpent, etc...just whatever within my SK radius and camp radius. I was using mq2Eskay and had like a 500 radius/camp radius. Here I stayed for another 5-6 hrs or so until lvl 100.

9. After lvl 100 I decide to use my team of SK, Chanter, Druid, Mage, and Wiz with my Rogue and let her sit in the group while the other 5 kill stuffs. My camp spot was in Scorched Woods right outside of Chardok zone out. There are probably many better places to set camp, but this spot respawn was incredibly fast, and my group was already hunting in Chardok before so I didn't feel like going far. I think it took me around 12 hrs or so to go from 100 to 110, which probably is not as fast as some other spot.

So to recap:

1-25, /testbuff
25-50+, The Steppes
50-60+, Icefall Glacier
60-80, The Ground
80-95, Resplendent Temple
95-100, Shard's Landing
100-110, Scorched Woods

Took about 27 hrs or so. Not that fast or optimal, but beside the initial couple hrs to get to lvl 80 that I have to manually play, the rest was done with me semi afk while working or doing something else. Now if I have to do it again I would skip The Steppes and Icefall Glacier and just go straight to The Ground to get to lvl 80. Then from there I would group directly with 5 lvl 110 and go to a higher level zone as that is by far the fastest route. Probably would shave off around 10-12 hrs. Now taking 14 hrs or so to Pling to lvl 110 might not be that fast, especially on Test where xp is double, and this was during the anniversary where there was xp bonus(50% I think), but doing it while semi afk(or afk if you don't want to check on your toons periodically) is pretty good to me. I would take getting a toon up to join my group after 2 days anytime.
 
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Nice I didn’t know about the golden pick, thanks!

Yeah I stumble onto it when reading up on a power leveling guide awhile back(can't remember where it was to give the author credit) and it mentioned about the pick. At first I thought the pick would proc aoe but it doesn't(at least I don't think it does), but the fact that it proc on every hit(or close to it) and unresisted damage make it quite useful to power level as you can damage everything even if you are low level(as low as you can get the pick). The pick is also ALL/ALL so any race and class can use it.
 
Having power leveled my Rogue to 110 today I figure I would share how I did it and how I think I could have done better. This is not specific to power leveling a Rogue as it should work for every class. First at my disposal I have lvl 110 Ench, SK, Druid, Mage, Wiz, and Shaman. To level up as fast as I did to 110 you really need 5 lvl 110. One of those lvl 110 should be a tank, preferably a SK but I suppose a Pal would also work. Not sure about War. If you do not have access to 5 lvl 110 chars then I think your best bet is to power level up to as high as you can using the same method I did but at a lower level zone. Anyway first I will share how I did it then I will share how I would have done differently now that I know more about it.

1. 1-25, I play on Test server so simple enough /testbuff to lvl 25. If you aren't on Test then DS Pling to lvl 20 or so.

2. At lvl 25 I went to Blightfire Moors and did the Golden Pick I and II quests(https://everquest.allakhazam.com/db/quest.html?quest=3795). Very simple and easy quests if you have access to high lvl char.

3. After starting Golden Pick III quest and get the Golden Pick I stopped doing the quest. I equip the Pick, used my Druid and port my Rogue and Chanter to The Steppes. There I used my Chanter to pulls some Darkfell gnolls then let my Rogue hit them with the Pick or Throw stones at them. Both are non-resistible so my Rogue is guaranteed to get xp once the gnolls die to DS. The Pick and Throwing Stone are single target though so you have to hit each one of the mob. Sometime when you hit one mob they all will aggro on you and show up on your xtar screen. When that happens you just go down the list and hit each one once. By the time you done they all will also about to die to DS. If for some reason hitting one mob does not bring all of them onto your xtar screen then you have to use your Plever char to target them on his xtar screen then have the Pling char assist and attack. Now why did I use my Chanter here instead of my SK? Well Chanter has a couple runes so I can actually sit down and speed up the DS damage. I suppose I could done the same with my SK since he has Honed Wurmslayer, but I didn't really want to bring out the big gun for these puny gnolls.

4. After a couple pulls my Rogue was already lvl 50+ so I decided to move over to Icefall Glacier and pull some wolfs/bears.

5. That got my Rogue to around 60+ after a couple pulls. Then I figure why nibble like this when I can just go to the highest lvl I think my SK would be able to handle the pull? So I used my Druid to port my Rogue and SK to The Ground.

6. When I got to The Ground I pulled the spot just beyond where we ported in. After clearing those instead of waiting for respawn I succored to the safe spot in the zone right outside of HoT Lower Floor. There I pull that area as well. So going back and forth between the two areas there wasn't any down time. These do take a bit longer to die so I think I stayed there an hr or two to get to lvl 80.

7. Getting to lvl 80 means that now my Rogue can be in the group with my SK. So I took my Rogue and SK to Resplendent Temple because it was Hot zone for lvl 95. There I initially was killing outside stuffs like Braxi, Goral, Hopper, etc..., but then after a while I moved underground on the left and killed pigs there. That took longer than I expected and I think I stayed there for like 5-6 hrs getting to lvl 95.

8. After getting to lvl 95 I decided to Shard's Landing pulling on Plainskeeper, Scarab, Slitherer, Serpent, etc...just whatever within my SK radius and camp radius. I was using mq2Eskay and had like a 500 radius/camp radius. Here I stayed for another 5-6 hrs or so until lvl 100.

9. After lvl 100 I decide to use my team of SK, Chanter, Druid, Mage, and Wiz with my Rogue and let her sit in the group while the other 5 kill stuffs. My camp spot was in Scorched Woods right outside of Chardok zone out. There are probably many better places to set camp, but this spot respawn was incredibly fast, and my group was already hunting in Chardok before so I didn't feel like going far. I think it took me around 12 hrs or so to go from 100 to 110, which probably is not as fast as some other spot.

So to recap:

1-25, /testbuff
25-50+, The Steppes
50-60+, Icefall Glacier
60-80, The Ground
80-95, Resplendent Temple
95-100, Shard's Landing
100-110, Scorched Woods

Took about 27 hrs or so. Not that fast or optimal, but beside the initial couple hrs to get to lvl 80 that I have to manually play, the rest was done with me semi afk while working or doing something else. Now if I have to do it again I would skip The Steppes and Icefall Glacier and just go straight to The Ground to get to lvl 80. Then from there I would group directly with 5 lvl 110 and go to a higher level zone as that is by far the fastest route. Probably would shave off around 10-12 hrs. Now taking 14 hrs or so to Pling to lvl 110 might not be that fast, especially on Test where xp is double, and this was during the anniversary where there was xp bonus(50% I think), but doing it while semi afk(or afk if you don't want to check on your toons periodically) is pretty good to me. I would take getting a toon up to join my group after 2 days anytime.

I have a 111 (currently) sk shaman bard combo. I’m currently PLing 3 zerkers to add to the mix.

I PL using the SK and the bard, and I created a level 1 mage to play alongside the zerkers.
I have the mage in group with the zerkers, and the sk and bard are grouped.

I pull with the sk, make sure to take some time to get plenty of agro, then get the mage to cast his level 1 aoe nuke and step back, then apply DS on the sk and bard and get the sk to sit until all the mobs are dead.

I start in CR with the snakes etc till about level 10 (though theres a tss quest where you run to one of the higher level zones pick up an item, due to get back to crescent reach and hand in that gets you to level 12 as an alternative)

then move onto the undead in the north till 20

then head to blightfire, kill gnolls/cats/bush mobs till about 28

then onto the undead (very fast respawn and lots of mobs) in the northwest till 40.

dulaks harbour till 45

then crypt of Nadox till 60 (Looaaaaaads of mobs)

crypt of decay till 65

dsh till 70

fortress mechanatus till 80 which is where I am currently

I’ll probably group the three zerkers with the sk shaman bard in FM once I get to about 80ish.

my sk is geared in snowbound gear with mostly GMM stuff in the other slots.

I didn’t start noticing my hp start to drop at all till crypt of decay. Fortress mech mobs get his hp low, so I just keep myself alive with the occasional life tap.

Regards the mage, it’s useful to bind in camp incase he gets splatted when he nukes (if the sk doesn’t have strong agro on every single mob this happens)
 
Entire 1-110 progress can be streamlined into WFP, Hatchery, HoT, FM.

You wouldn't believe how fast some people can industrialise the process.
 
Entire 1-110 progress can be streamlined into WFP, Hatchery, HoT, FM.

You wouldn't believe how fast some people can industrialise the process.
Hatchery? Is that the instance you enter via pok? If so that got nerfed years ago
 
Hatchery? Is that the instance you enter via pok? If so that got nerfed years ago
you can definitely do hatchery to like 70-75 (gets slow), you can even go to 80 is you reallllly dont care about slow
 
you can definitely do hatchery to like 70-75 (gets slow), you can even go to 80 is you reallllly dont care about slow

Interesting. I’ll have to take a look next round of alts 😂
 
Entire 1-110 progress can be streamlined into WFP, Hatchery, HoT, FM.

You wouldn't believe how fast some people can industrialise the process.

Also: WFP is west Freeport? What’s to kill there? I never even considered that a zone to kill stuff in, more of a (disused) hub.
 
Red wine macro in WFP lvl1-16: 10min
Hatchery macro lvl 16-62: 4-5hrs
HoT lvl62-75/80: 3-4hrs
FM/OT lvl80-110: 1-2 days
 
I just use mojo sticks - Swarm a whole zone with no weapons on my sk so he cant do anything and with mage DS and his DS - It just wrecks shit, I`ll AE Taunt, then hae a mojo cast- But I went from 1-87 in 2 hours. Why wouldn't you skip OT and go to Sathirs?
 
I just use mojo sticks - Swarm a whole zone with no weapons on my sk so he cant do anything and with mage DS and his DS - It just wrecks shit, I`ll AE Taunt, then hae a mojo cast- But I went from 1-87 in 2 hours. Why wouldn't you skip OT and go to Sathirs?
More details please
 
More details please

At it's core, there's not much to know that he didn't say, honestly. It's just standard DS PLing mechanics in whatever specific zone he chooses. (I assume you're going to know some of the information below, but for completeness sake, it's all there, I think)

Holgresh Mojo Sticks come in 4 varieties. Water and earth cast single target nukes (you don't want these for this purpose), and fire and air cast wizard PB AoEs. These are (obviously) the ones you want. Each one has 5 charges and they are not lore. Since PB AoE's have no hit limit, it can theoretically hit an infinite number of mobs. (The actual limit is how many mobs you can compact into its AoE range without lagging out the zone or losing mobs from the pack)

Find the zone you want to kill in and get your low level in place where you intend to park your train. With a high level character, preferably one that can do really good AoE aggro without damaging the mobs, gather up as many mobs as you possibly can. Park them where you intend to park them and make sure you have plenty of aggro on them. (Heal aggro is good for this. Ranger's vinelash also works reasonably well). Make sure you do absolutely no damage to the mobs with the puller other than damage shield damage.

Run up to the pack on your (out of group, just in case that's not obvious) low level and click your AoE Mojo Stick. If you see a lot of resists, it might be worth a second click as any mob you don't do at least 1 damage to will poof. No exp, no loot.

Now fire up your damage shields (if they weren't already going) and let the mobs kill themselves (again, making sure you never riposte or damage them in any way other than the damage shield on the high level character). Modern day damage shields are absolutely devastating to lower content, so you may need to be able to cast on yourself after you pulled the train until you're in fairly high level zones.

Since damage shield damage is not attributed to anyone as far as the game is concerned, even though the mobs kill themselves almost entirely on the damage shield, the character that did 1 actual damage to the mob will get all the experience. That's what makes the PB AoE so powerful here. It has a downfall in that it is resistible damage and therefore is much less useful if you try to take a character to a zone way higher than it is. The Hitall mac listed above actually fixes this problem by using a low level un-resistible damage proc.

Though a tad slow, the massive spike in Damage Shield damage this year makes zones all the way up to HoT zones viable for this method. The Grounds with its fast repops and high mob density is really great if you are beefy enough to not die in the process. You can easily get your characters to 85 in there and then it's free range grouping with 115's straight to the top. (Technically with an un-resistible damage proc/clicky, you can just skip straight to the grounds at very low levels if you so choose... Though I personally would highly recommend at least a couple lower stops first)

Other useful tips.
- Bards, mages, wizards, and clerics all get PB AoE's of their own at low levels. Lots of people create 'throw away' bards to level with the character they intend to PL just so they have those built in AoEs without needing to worry about clickies or macros or anything. Technically this 'slows down' the exp on the character to be PL'ed but it takes care of the AoE on its own so many people consider it very worthwhile.
- Oil of Fennin Ro is a vendor purchased 4 charge PB AoE clicky that is also very popular for this method.
- Honed Wurmslayer will absorb all of the melee damage you take all the way up to SoD era zones, or so. You can just duck with it in your hand and never have to worry about accidentally riposting the mobs while rounding them up and getting punched in the face. Make sure you have your back to the mobs if you are going to stand up for any reason (to cast or to make rude gestures at your alt or whatever)
- Don't disrupt other people playing... Seriously... You're running MQ2, you can see other players on your map.. Just avoid other people entirely.. Not because you're 'cheating' (you're not, it's legitimate in game mechanics) but because it's rude.
- Be careful of zones with mobs that have AoE's of their own. Beza/Zeka seems awesome for this until you realize a lot of mobs AoE and it's super easy to get your PL'd toon killed while trying to damage the mobs.
- As already mentioned the Hitall mac is really great for this. It's slower than just hitting a PB AoE but it ensures damage is done to everything.
- Once you've done damage on the low level, sit down with your back to the mobs on the high level character. The mobs won't be trying to damage you through your defensive skills and evasion, then.
- Some high level classes are better at this than you think. Enchanters with their PB AoE stuns and rune aggro are amazing at keeping aggro off your low level, but any class that can wield the honed wurmslayer has a built in advantage the higher you go with its 1750 point mitigation off every single melee hit.
- The rune effect from Jann's Veil is nice for this, but it also has a built in damage shield. Something to keep in mind
- There are various damage shield clickies you can use (most modern back piece clickies, stormeye band, etc) but they don't add up to much when compared to the monumental leap mage, druid, and ranger cast damage shields got this year.
 
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Red wine macro in WFP lvl1-16: 10min
Hatchery macro lvl 16-62: 4-5hrs
HoT lvl62-75/80: 3-4hrs
FM/OT lvl80-110: 1-2 days

This has been an interesting thread of information about power levels, thanks for that. Especially also to @Avian for taking the time to write up detailed information.

What did catch eye in the @tc215215 synopsis was reference to red wine in West Freeport, and infer it is this quest.
Slight faction problem though, if the guards and merchants want to kill you there. However, there is a quest for red wine hand in, at Neriak Third Gate (here).

With that in mind, and as I learn some more macro things, I did a short macro for Neriak Wines turn in. Forum post and discussion here.
 
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This has been an interesting thread of information about power levels, thanks for that. Especially also to @Avian for taking the time to write up detailed information.

What did catch eye in the @tc215215 synopsis was reference to red wine in West Freeport, and infer it is this quest.
Slight faction problem though, if the guards and merchants want to kill you there. However, there is a quest for red wine hand in, at Neriak Third Gate (here).

With that in mind, and as I learn some more macro things, I did a short macro for Neriak Wines turn in. Forum post and discussion here.
for evil races I usually group with another toon and do it manually, /buyitem 1000 works really well
 
Having PL more than 10 chars to lvl 110 since I made this post back at the end of March I have streamlined my process down a bit:

1-25 /Testbuff
25-80 The Ground
80-110 Scorched Wood/OT/Droga/Kor-Sha Laboratory

1-25 is pretty self-explanatory if you play on Test like I do, but if you are not then you can really go to The Ground at lvl 1 if you PL a char that can throw stone(War, Rog, Monk, Ber). I have opted to no longer use the Golden Pick as I find it to be a bit risky to attack mobs that close up. Instead now when I PL I include 1 char that can throw stone along with 1 or 2 other char depending what other class(es) I want to try out(I have or had leveled all classes to lvl 110), preferably one that can aoe(Bard, SK, Wiz, etc...) to speed up the process. Even if you no longer need to PL a War, Rog, Monk, or Ber, I find that the time you save from not having to do the Golden Pick quests and possibly dying from melee is about the same if not more than to PL an additional char. Plus you only need to PL that throw stone char to lvl 80 if you don't need it.

So the most manual part for me is PL from 25-80. For this I use Druid and SK to help PL. I TP to The Ground then succor to zone entrance and pull right and left side as one pull. After this group die my next pull is the middle area down and away from the zone entrance. These 2 pulls are repeated as by the time one group die the next group have respawned. The process for this PL is pretty straight forward with using DS. After pulling a group back to the zone entrance I like to face the right side corner so that my SK won't riposte or move(I don't like using duck). Then I use my SK to target the mobs on Xtarget list and have the throw stone char assist the SK to hit each mob once, or if I have an AOE char then I can use that char to do a couple AOE and the mobs will automatically show up on my throw stone char Xtarget list. Then it is just easy picking for the Throw Stone char to go through the list hitting each mob once with throw stone. This is due to being at low level the AOE will probably all resisted, but that's ok as all I really wanted was to have the mobs on the throw stone char Xtarget list so I don't have to use my SK to select each target for assist. Because both pulls will have more mobs than can show up on the Xtarget list, once mobs started dying off then have the throw stone char ready to hit the new one from the Xtarget list. Like I said this is the most manual part of the process, but you only need to get to lvl 80 to group with lvl 110 so it's not too bad. From 25-80 could take a couple to a few hrs depending if you have XP potion or not. I use Lesson of the Devoted AA to double the XP for 30 min when I PL here. I can save the 2x XP time by waiting for the first group mobs are about to be dead(around 5-10% HP remain) before I use the AA. Then after all the mobs are dead I would log off the char(s) that I am Pling before pulling a new group, wait until that mobs group is around 30-40% HP before logging back in the PLing and start the throw stone process. By doing this I can stretch the 30 min 2x XP for about 4-5 group kills as oppose to just 3.

After your char(s) reaches lvl 80 then you can group them with lvl 110 and go straight to Scorched Wood, Overthere, Droga, or my new favorite spot Kor-Sha Lab. I like Kor-Sha lab because it's quite. Most of the time my group are the only people there. I can be there for a long period of time without worrying about people thinking I am AFK playing. I didn't mention FM even though it might be the best XP spot for Pling. This is because FM is too crowded and not suitable to camp a spot for a long period of time, at least not to me.
 
I just use mojo sticks - Swarm a whole zone with no weapons on my sk so he cant do anything and with mage DS and his DS - It just wrecks shit, I`ll AE Taunt, then hae a mojo cast- But I went from 1-87 in 2 hours. Why wouldn't you skip OT and go to Sathirs?
2 hours?
 
Tip - Power Level to 110(As of March 27, 2020)

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