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Problem - Possible to have my characters chase me once combat has started?

Mara

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Feb 18, 2017
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While I understand if I use afollow rather than chase they will do this. Problem with afollow is of you get summoned by a mob it turns off which in turn involves me manually going to that character and using the afollow social I have on each. Which in turn leads to the next question.

However if using chase assist once combat starts they will not move at all even if they cant hit the mob. Its a bit annoying having to manually run each character to where they can see the mob lol, though isboxer helps with this a ton due to being able to rebind the alt tab key to whatever you want and its instant swapping.

It may not be possible I have no idea but check the macroquest wiki and that has nothing related to chase assist so I am guessing its a kiss thing which is why I am posting it here.

Assistance is appreciated...
 
While I understand if I use afollow rather than chase they will do this. Problem with afollow is of you get summoned by a mob it turns off which in turn involves me manually going to that character and using the afollow social I have on each. Which in turn leads to the next question.

However if using chase assist once combat starts they will not move at all even if they cant hit the mob. Its a bit annoying having to manually run each character to where they can see the mob lol, though isboxer helps with this a ton due to being able to rebind the alt tab key to whatever you want and its instant swapping.

It may not be possible I have no idea but check the macroquest wiki and that has nothing related to chase assist so I am guessing its a kiss thing which is why I am posting it here.

Assistance is appreciated...

Good news. You have options here, some better than others. afollow has its place, but if it's breaking too easily, that's no good. SO, there are currently 4 types of following that I know of. The first is in game /follow, which I say without comment for completeness reasons, heh. As you mentioned, there's afollow from MQ2AdvPath. There's also /stick (which is what /chaseon invokes). /stick hold is a neat trick as you target something, do /stick hold, and it will continue to stick to that target even if you chase targets. Stick is from MQ2MoveUtils and although a vital part of any game play style, it's not the solution you're looking for.

The best option for me, however, is MQ2Nav. I stole this idea from a post eqmule made. I have two methods of moving my group and I'll walk you through how I have them set up with my MQ. I have a Logitech G13 sideboard that I recommend any serious EQ player invest in and i just toss a bunch of shortcuts on to those keys (for example, CTRL+ALT+1(thru 6) so I can switch to whatever ISBoxer screen I want at the push of a single button). I also alias everything, but you can also do custom bindings if you don't have a G13. The first basic command is
Rich (BB code):
/bcga //nav id ${Target.ID}

I use this by targeting my next target on the person I'm driving, either by selecting next closest NPC or by just right clicking on the map. I push this button and everyone in my group navigates to my driver's target, including my driver. This is sort of like everybody rushing the mob at once. (which I have aliased to /move.... the full command to set the alias would be "/noparse /alias /move /bcga //nav id ${Target.ID}" without the quotes, if you're interested)

The second binding I have
Rich (BB code):
/bcg //nav id ${Me.ID}
This simply moves everyone else to my current location, which negates the need to follow. (I have this aliased to /mup.)

If you're using Kissassist to do your pulling but you're not AFK, you will want your puller's return to camp as off and then you can use /mup (assuming you aliased it) to move the group to your location. If you're doing manual pulling, you can use /move to attack with your entire group.

If you want to get really fancy, you can alias those two commands like I did and then do a /custombind add RushMob /move, then /bind RushMob WHATEVER_KEY_YOU_WANT (so like N for example), then you can simply press the N key to have everyone rush your target.

Anyway, if that DOES NOT solve your problems or is too confusing, please let me know and I'll clearify. I'm on my first cup of coffee, so I'm just guessing what's on this post is the same knowledge locked in my brain.
 
I will give those a try and see how it gos...

Wasnt expecting such a detailed answer you have my thanks!

- - - Updated - - -

I have to say this is awesome.

Can target a npc you need to kill across the zone and have everyone move to them going around any obstacles even shows you the path they are taking as they do.

I have a g19s keyboard so I while you dont have quite as many keys to use as a g13 there are still plenty.

Just updating how it went.

Thanks again!
 
I'm so glad I was able to help you =)

I have the G19 keyboard sans the S. Be thankful you got the second generation (unless you like to solder internal components to get them to work; despite being verified in many different youtube videos and verified by me personally, Logitech says it's a mysterious software issue they can't reproduce and is emphatically not hardware related).

You can do a lot of wicked things with even just the G19 in EQ. Add the G600 or G700 and a G13, and you'll know REAL power =P

*not being paid by Logitech, I swear. Though I wish I were.
 
For this to work you need to have a mesh of whatever zone you are in right? I haven't used mq2nav much. Wasn't there a link somewhere to download all zone meshes? I remember having isues creating meshes for certain larger zones (dreadlands comes to mind )
 
For this to work you need to have a mesh of whatever zone you are in right? I haven't used mq2nav much. Wasn't there a link somewhere to download all zone meshes? I remember having isues creating meshes for certain larger zones (dreadlands comes to mind )

Yes you need meshes for the zone you're currently in. MQ2Nav is simply put awesome. Target a mob and use the move to target bind mentioned above and your character/s will run there avoiding obstacles and such taking the absolute fastest route there. I doubt many players doing it manually could do better. Sometimes they will get "stuck" and stop following the path but if you move them a little they will resume following the path. Isboxer helps a lot with this due to its instant swapping and ability to rebind the alt tab key to whatever you wish (I use shift and mouse wheel up and down for my alt tab, up tabs to the next character in your team and down the previous). It even works across multiple pcs if you use more than one. You can also manually edit the mesh to add section to let it know to avoid that tile which helps with the getting stuck part. Oddly enough it's not all the time I frequently have 5 characters follow the path fine and just 1 will stall lol.

I have no idea about a download link for meshes I could never find one so I just built my own. While the mesh generator is a bit of a cpu hog I have also never had problems building them. If you pm me your email I can send you my meshes for the zones (that I have acess to) you cannot build yourself.

Best I can do, as said I've never been able to find any downloads for pre built meshes despite a bit of searching for them.
 
Yes you need meshes for the zone you're currently in. MQ2Nav is simply put awesome. Target a mob and use the move to target bind mentioned above and your character/s will run there avoiding obstacles and such taking the absolute fastest route there. I doubt many players doing it manually could do better. Sometimes they will get "stuck" and stop following the path but if you move them a little they will resume following the path. Isboxer helps a lot with this due to its instant swapping and ability to rebind the alt tab key to whatever you wish (I use shift and mouse wheel up and down for my alt tab, up tabs to the next character in your team and down the previous). It even works across multiple pcs if you use more than one. You can also manually edit the mesh to add section to let it know to avoid that tile which helps with the getting stuck part. Oddly enough it's not all the time I frequently have 5 characters follow the path fine and just 1 will stall lol.

I have no idea about a download link for meshes I could never find one so I just built my own. While the mesh generator is a bit of a cpu hog I have also never had problems building them. If you pm me your email I can send you my meshes for the zones (that I have acess to) you cannot build yourself.

Best I can do, as said I've never been able to find any downloads for pre built meshes despite a bit of searching for them.

thanks for the response mara! ive been using mq2nav a ton lately and i must say it is awesome!
only 1 issue i'm having currently with zone meshes....certain zones (BoT for example) will not build meshes for the entire zone. If you load up bastion of thunder in the mesh generator you can see the 'towers' are floating around in there above the main area enclosed in their own box. the mesh does not build for those areas, and I'm curious if there's anyway to force it to? You mention manually editing the mesh, could you maybe elaborate on that? seems like that might help me with some of the issues im currently encountering. ..and PM sent! :)
 
Problem - Possible to have my characters chase me once combat has started?

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