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Problem - Plugin loading causing crash?

Monkers

Well-known member
Joined
Jan 31, 2020
RedCents
271¢
Any idea on how to debug a plugin that is potentially responsible for crashing the client? All I have is this output log, and all toons are affected.

[CODE title="log"]D 2022-01-25 12:33:01.543119 [mq] Logging Initialized
I 2022-01-25 12:33:01.548273 [mq] Starting NamedPipeClient thread for \\.\pipe\mqpipe
I 2022-01-25 12:33:01.548627 [mq] Connected to named pipe server.
D 2022-01-25 12:33:01.548666 [mq] Created PipeConnection: connectionId=1 pid=14028
I 2022-01-25 12:33:01.559961 [mq] Toggle console keybind: ctrl+`
D 2022-01-25 12:33:01.647681 [mq] Initializing module: FrameLimiter
D 2022-01-25 12:33:01.676212 [mq] Initializing module: DeveloperTools
D 2022-01-25 12:33:01.705679 [mq] Initializing module: Windows
D 2022-01-25 12:33:01.710261 [mq] Initializing module: ImGuiAPI
D 2022-01-25 12:33:01.717840 [mq] Initializing module: Spells
D 2022-01-25 12:33:01.717863 [mq] Initializing module: DataAPI
D 2022-01-25 12:33:01.717873 [mq] Initializing module: GroundSpawns
D 2022-01-25 12:33:01.717881 [mq] Initializing module: Spawns
D 2022-01-25 12:33:01.886615 [mq] Initializing module: Items
I 2022-01-25 12:33:02.595101 [mq] IDirect3DDevice9::EndScene: TestCooperativeLevel was successful, reacquiring device.
D 2022-01-25 12:33:02.595213 [mq] MQ2Overlay: InvalidateDeviceObjects
D 2022-01-25 12:33:02.595225 [mq] MQ2Overlay: CreateDeviceObjects
I 2022-01-25 12:33:02.763615 [mq] Received crashpad pipe name: \\.\pipe\crashpad_8016_VQPMTKPWNODWMBQY
I 2022-01-25 12:33:02.763862 [mq] Enabling shared crash reporter. Crash report guid: de7718e6-6250-4a7e-ab7b-401008aafaa4
D 2022-01-25 12:33:02.764054 [mq] Launcher process ID: 8016
I 2022-01-25 12:33:02.792261 [mq] MQ2Overlay: Resetting overlay
D 2022-01-25 12:33:02.792287 [mq] MQ2Overlay: InvalidateDeviceObjects
I 2022-01-25 12:33:02.797207 [mq] IDirect3DDevice9::EndScene: TestCooperativeLevel was successful, reacquiring device.
D 2022-01-25 12:33:02.797234 [mq] MQ2Overlay: InvalidateDeviceObjects
D 2022-01-25 12:33:02.797242 [mq] MQ2Overlay: CreateDeviceObjects
D 2022-01-25 12:34:28.987029 [mq] CRender::ResetDevice: Resetting device
I 2022-01-25 12:34:28.988272 [mq] IDirect3DDevice9::Reset hook: device instance is the acquired device.
D 2022-01-25 12:34:28.988288 [mq] MQ2Overlay: InvalidateDeviceObjects
D 2022-01-25 12:34:29.112173 [mq] CRender::ResetDevice: result=true
I 2022-01-25 12:34:29.195876 [mq] IDirect3DDevice9::EndScene: TestCooperativeLevel was successful, reacquiring device.
D 2022-01-25 12:34:29.195907 [mq] MQ2Overlay: CreateDeviceObjects
I 2022-01-25 12:46:29.628913 [mq] Stopping NamedPipeClient thread for \\.\pipe\mqpipe
D 2022-01-25 12:46:29.628948 [mq] Closing connection. connectionId=1[/CODE]
 
do you have a crash dmp or dmp id?

double-check you don't have mq2irc=1 in your macroquest.ini that is causing some folks to crash (and just about 0% useful to anyone, i don't know anyone who actually uses it)
 
The culprit was MQ2React. I fixed it by deleting the global mq2react config, the yml, and a specific character's config. I must have saved something invalid in one of the config files for it. Thank you for the help.
 
Hey guys question if you don’t mind to try and maybe give me some pointers about the crashs I have been getting regularly for some time now. Usually I 6 box or a full group of toons and we group 99.9 percent of the time and play 3 ot 5 nights a week and latley the crashing has become a very huge nuisance on all of us that are in our circle. This is the laat PoP up I got and finally took a picture instead of getting Madd. ⁶
 

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Problem - Plugin loading causing crash?

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