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Does anyone have link to that official notice from a developer they changed pick zone based on the zone mob population? I'm trying to find that post and can't seem to find it, maybe I imagined that post.
The went through so many changes on /pickzone I kinda lost track of all the changes.
Hmm on a similar note, is it 10% of the base population of the zone? Like EoK zones have 500ish mobs, so 50 for a new pick. Sebilis had like 300 mobs so 30ish for a pick. Anyone know if that's true?
, i.e. not counting ground spawns, merchant npcs, objects in the zone etc. So yes mob density sorta, minus stuff you wouldn't get exp off like the stuff I mentioned.
But I don't understand how it works at all if that's what they're doing.
Cobalt Scar takes 30 players to pop a new pick and it doesn't have that many mobs - Acrylia Caverns arguably has more mobs and takes 20 players to pop a pick.
I remember being able to pop a pickzone in The Hole with 20 people too, The Hole has a FUCK TON of mobs so I would say that's the lowest you can pop a pickzone with - Plane of Hate I remember being 25 or 30... Which is an extremely dense zone as well.
Then there are zones on live like Combine Dredge which is incredibly dense where 27 doesn't pop a pickzone (maybe pick technology doesnt work on TDS zones yet, im not sure)
I thought it was done based on indoor outdoor as it makes more sense. And it's the only pattern I have found to calculating how many people it takes to pop a pick
Edit: I also remember trying to pop a pick in Ocean of Tears and I couldn't get it to pop with 40 back in Kunark
That change was recent, so I wouldn't go by what you did before that change to pop a new pick. Also, you can do /who npc to get a total count of npc's, but that won't exclude merchant npc's that are not aggro, or even quest ones that are not aggroable or able to be casted on.
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