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Patch Today March 9th, 2011 (1 Viewer)

Maskoi

old and salty
Joined
Sep 28, 2005
RedCents
82,796¢
March 9th, 2011
_____________________


*** Highlights ***

- The Neighborhood Beautification Board needs you to vote for the best house or yard in the neighborhoods. Go to your favorite house, click on the plot marker, and vote!


*** Items ***

- Removed haste from the House of Thule cultural raid seals. It didn’t stack with other worn haste and didn’t belong on those items.
- Corrected a math error that was causing Underfoot cultural charm stats to be too high when used with House of Thule cultural armor. They will once again have the correct stats.
- Bard instruments should now face the proper direction when mounting them on the wall in your house.
- Most housing items can now be shrunk even smaller when placing them.
- The Everlasting Chocolate Bar now correctly says who you are giving chocolate to.
- The Everlasting Chocolate Bar and the Box of Chocolate now have a one minute reuse time, and the food they produce will now have stats.
- The descriptions on Magician class armor have been changed so they no longer cut off in the examine window.
- The Profane Runebelt, Patchwork Animal Fur Belt, and Dreamer's Cord now have the appropriate number of potion slots.
- Changed the focus effect on the Maculatumite, Hemlock's Poison Band to Projection of Living Knowledge.
- The following mounts will now properly match their speed to the owner’s maximum mount speed - Armored Snow Puma Saddle, Sessiloid Saddle, Venomous Raptor Saddle, and Firescale Wrulon Saddle.
- The following weapons should now appear properly in the secondary slot - Hunter's Claw, The Alpha's Claw, Mesmerizing Ripper, Majestic Dreamclaws, and Maleg's Claws.
- The Ethereal Arrow now more closely resembles an actual arrow.
- The Gnomish Lightwave Inhibitor will now properly allow you to adjust the light level in your house. This item requires post effects be enabled to function.


*** Tradeskills ***

- The Half Elven cultural storage task now requires a Half Elven book as intended.
- Some cultural storage tasks were returning the incorrect book. This has been fixed.
- Celestial Solvent is now purchasable from the spell research merchants in starting cities.
- Spell hides are now able to be crafted on the progression servers.
- Removed some incorrect restrictions on some merchant-bought tradeskill items on Progression Servers.


*** Quests & Events ***

- The Eye in the Sky - Corrected a problem that was causing this task to fail with auras, mercenaries, or mounts in the area.
- Poison masters will now be more clear about why they refuse to assign quests.

- Vergalid's End - Goru Uldrock should be more willing to let adventurers test their might against his.
- Terror in the Dark - the Sticky Sap spell will no longer be triggered multiple times per Protofission cast.
- Terror in the Dark - the failure timer will now function properly. When it tells you that time has run out, it will actually run out.
- At World's End - Slowed the spawn rate of adds slightly.
- At World's End - Slowed the spread rate of the Whirling Distemper spell used by the book dervishes.
- The Essence of Dreams - Shadow of the Heart's spell Worried Dreams has increased in radius.
- The Essence of Dreams - The spells Reverie and Quiet Slumber have had their durations reduced.
- The Cages of Testing - Fixed a bug that could cause the event to reset incorrectly.
- The Cages of Testing - Players should no longer be stuck in a cage alone. When the raid changes phases, all players should be teleported back to the boss.
- The Cages of Testing - Fixed an issue that was causing some adds in Phase 2 to chain cast.
- Morell Ascendant - Wisps will no longer respawn once the event is successfully completed.
- Morell Ascendant - Fixed a number of targeting issues with the changing ground.
- Morell Ascendant - Fixed an issue that caused double spawns in the second phase of the raid.
- Morell Ascendant - Wisps in the second phase have been tuned down and will activate sequentially (as they do in the first phase).
- Morell Ascendant - The Nightmare Wisp's portal effect has been changed to be less punitive.


*** Spells ***

- Removed the spells Invigor, Extinguish Fatigue, and Jaxan's Jig o' Vigor from merchants. These spells have no effect on players and can safely be deleted if you have them in your spellbook.
- Re-tuned most Type 3 augments that modify House of Thule spells so that they grant their originally intended bonus percentages. The majority of these effects were increased.
- Player abilities that execute skill attacks will now do less damage in PvP combat. Damage against NPCs should be unchanged.
- Cleric - Fintar's Channeled Mark has had its effects and resist modifiers adjusted to match Mark of the Devout.
- Necromancer - Changed the Irae Faycite Shard: Splirt to Durus Faycite Shard: Splirt. Instead of adding damage to the spell it will now extend the duration by one tick.
- Necromancer - Scorch Bones will now properly add the Smoldering Bones debuff to your target.
- Paladin - Swapped values on Denouncement and Denouncement Heal so that the spell will now heal more than it damages.
- Paladin - Increased the refresh time of Righteous Indignation by three minutes.
- Paladin - Armor of Courage Strike can now stun enemies up to level 93.
- Warrior - Corrected the spell land message for Bazu Roar.
- Warrior - Flash of Anger Effect can no longer be affected by buff extension effects.
- Wizard - The Irae Faycite Shard: Pure Wildmagic line will no longer affect the Mindfreeze line of spells.
- Wizard - Corrected the description of Irae Faycite Shard: Ethereal Empowerment.


*** NPC ***

- Action Lashun should no longer have a name-tag above his head.
- The denizens of fear are no longer perplexed by Dread, Fright, and Terror's mysterious misshapenness.
- Vendors who sell weapon augments in starting cities will also carry the distillers needed to remove those augments.
- Fire opals have returned to any vendors that had stopped stocking them.
- An artist, Claire Nybright, has moved in to the neighborhood. She has several paintings available for your home.


*** AA ***

- A new ability, Tranquil Blessings, is now available. This AA is a fast-recast version of Mass Group Buff that will help guilds get back into action faster following a failed encounter. Players must be in 'fast regen' mode in order to cast this ability.
- Glyph of the Cataclysm has had its damage bonus reduced from 75% to 60%.
- Bard - Lyrical Prankster swarm pets have had their damage increased.
- Bard - Song of Stone swarm pets should now bash correctly.
- Bard - Increased the effectiveness of Dance of Blades rank 13-15.
- Cleric - Hastened Divine Intervention will now function for the upgraded spell Divine Intercession.
- Magician - Modulating Shards can now be created while in combat.
- Rogue - Hastened Frenzied Stabbing should no longer display duplicate entries in the AA window.
- Shadowknight - Increased the damage bonus slightly for Destructive Cascade, Soul Abrasion, Consumption of the Soul, and Harm Touch ranks 18-20.
- Shadowknight - All ranks of Mortal Coil should now be moved to the short duration buff window (some ranks were there already).
- Shadowknight - The AA version of Bobbing Corpse will no longer cast mana to cast.
- Shaman - Shaman now have access to the Extended Wild Growth ability.
- Warrior and Berzerker - Hastened Leap has been refunded and replaced with a new version of the ability. Its functionality is unchanged, but you will need to purchase the new version.


*** Progression Servers ***

- Removed several quest items that were dropping too early on the Progression servers.
- Titles have been added for the Fippy Darkpaw and Vulak'Aerr servers.
- Spell hides are now able to be crafted on the progression servers.
- Removed some incorrect restrictions on some merchant-bought tradeskill items on Progression Servers.
- Added a special poll for allowing corpse runs on Progression servers. Go to the Polls option on the EQ Button menu to vote!


*** Zek ***

- Player abilities that execute skill attacks will now do less damage in PvP combat. Damage against NPCs should be unchanged.


*** Miscellaneous ***

- Erudin Burning - The horizons of Erud's nightmare have faded to a more sullen hue.
- Fixed a real estate layout details issue where if the first inventory item of a needed type was in a bag, it was not correctly counted.
- Fixed bug that was causing the loading screen progress bar to not show.
- Made some small tweaks to improve texture memory management.
- Removed several quest items that were dropping too early on the Progression servers.
- Titles have been added for the Fippy Darkpaw and Vulak'Aerr servers.
- Added in new Swap Houses right click functionality for real estate items. This is available when the player clicks on a stored house while in a yard they own and they have another house placed in the yard. The house swap will succeed if all of the items in their placed house can fit in the stored house (following total, archived, and npc item limits). Also, they cannot have a crate placed in the house or the swap will fail. If the swap fails they will receive an error message informing them of why. The previously placed house will be moved to wherever the stored house came from (it can go to the shed, the closet, or the moving crate).
- Fixed a bug where the quantity window did not work on merchants while the real estate items window was open.
- The slash command /outputfile realestate will now output your real estate items.
- The client will no longer crash when using Auto Inventory with an item on the cursor when the same item is also in the Ammo Slot and an Inventory Bag.
- Fixed a rare crash bug caused by Cleric Mercenaries.


*** UI ***

- Added a Polls option to the EQ Button menu.
- Made modifications to the Real Estate Layout help window.
- Changed the tip window so that if a new tip is opened, the scroll bar resets to the top of the window. If the same window that was previously opened is re-opened, the scroll bar should stay where it was.
- Changed the flow of the marketplace interface.

- Changed -
EQUI_Animations.xml
EQUI_MarketplaceWnd.xml
EQUI_RealEstateManageWnd.xml
EQUI_VoteResultsWnd.xml
EQUI_VoteWnd.xml


*** Previously Updated ***

- Fixed an issue causing versions of windows older than XP to no longer run the client.
- The Shuddering Fungus and its placeholders will now spawn at the same rate as the rest of the zone.
- Returned Ghanlin Skyphire to his rightful position on progression servers.
- Bodbin Gimple and Bartle Barnick have decided they are not as scared of the flood of beings to Rivervale and have reappeared. Some of their goods will not be available until new supply chains open.
- Barkeep Clurg is now less apprehensive toward those wishing to form an alliance with him.
- Some gnomish translocators were recently caught taking unscheduled vacations. They have been shipped back to their posts and should once again help you in getting to your destination.
- Scout Rahjiq has left Progression Servers until it is his time.
- Corrected some rare NPCs in Erudin Burning that were not properly resisting slow effects.
- Terror in the Dark - The raid has been repaired and should function normally now.
- Ritual of Terror - General Grime's Glyph of the Horror will no longer be a possible requirement for defeating the auras of the Tae Ew leaders.



- The EverQuest Team




February 17th, 2011
_____________________


*** Emergency Update ***

- Corrected a bug that was causing framerate/lag and texture loading issues.
- Players on Progression servers should now be able to use automatically-granted AAs (such as Harm Touch and Lay on Hands) before Luclin is unlocked.


*** Progression Servers ***

- Translocators will no longer offer to send players to zones that have not been unlocked yet.


*** Quests & Events ***

- Terror in the Dark - The raid has been repaired and should function normally now. All tentacle terrors will need to be killed along with the final boss in order to complete the event.
- Ritual of Terror - General Grime's Glyph of the Horror will no longer be a possible requirement for defeating the auras of the Tae Ew leaders.


*** AA ***

- Shadowknight - Early ranks of the Harm Touch AA have been scaled back in damage on the Progression servers.


- The EverQuest Team



February 9th, 2011
_____________________


*** Highlights ***

- Server Transfers

You can now transfer your character to Firiona Vie and Zek for free! This is a one-way server transfer and your character will not remain on the original server.

- Housing Layouts

Housing layouts allow for the saving and loading of entire sets of placed items. When you create a look for your yard, your house, or your entire plot that you want to keep, you can save it as a layout. You are then free to modify the plot's appearance, because at any point in the future you can easily load the layout and all available layout items will be restored to their saved positions.

There are a number of options available when loading a layout:
- You can store all currently placed items that aren't used in the layout or keep them where they are
- You can use items from your inventory while loading a layout
- You can choose to load only the house or yard portions of a layout.

Whenever a layout is loaded, an Auto Save layout is created of the plot's placed items right before the load was done, allowing you the ability to undo a mistaken load. Also, in case you forget the items that went to a particular layout, there is a layout details window. This window tells you all of the required items for a specific layout and whether or not you have enough of them available to fully load the layout with your desired settings.

- A New Face in the Neighborhood

An uneasy tension fills the morning air of Sunrise Hills. Garik, the recipient of five consecutive losses at Orcakar glares around the room irreverently before speaking, 'I don't much care for their kind waltzing into our home and bandying about their authority like they do...'

Darix, the cynical antagonist, smiles, 'You sound worried, little man. You should keep your focus on the game at hand. He's not a concern to us; let him wander about crafting his knickknacks and going on about his brother...'

Ragthar slams a small Orc figurine down on to the table and lets loose a roaring laugh, 'Me win again!' The surrounding trio sighs. Perhaps a new face in the neighborhood will introduce a bit of luck in their efforts to best the Ogre savant...

- Tremors and Premonitions

The rumors started, as they usually do, with the gnomes. The Eldritch Collective buzzes with activity, and even the students are excited by something they can feel in the air. A flurry of messages zips from sage to sage, each returning confirmed - the Order of Three, the Academy of Arcane Scientists, the Keepers of the Art, and even, surreptitiously, the Heretics - they all feel the same subtle change in the fabric of reality.

The barrier is weakening.


*** Zek ***

- Zek server - The zoning protection has been changed. A new spell called Runes of Zek now protects players as they zone. This spell will last 18 to 24 seconds. If the player with this spell on them moves more than 1 unit, the spell drops. The server will not cast this spell on a player if they have already received the buff within the last minute.


*** Items ***

- Fixed some issues with heirloom items and augments.
- Fixed an issue that was not properly showing the description on augments.
- Item stacks now work properly in real estates.
- Dwerium jewelry now properly and immediately adjusts your stats.
- Corrected several items that could mistakenly be traded on the Firiona Vie server.


*** Tradeskills ***

- Cultural Treasurer Foiwom will now store/retrieve illustrious patterns.
- Cultural Treasurer Siofra will now store/retrieve extravagant charm patterns.
- Cultural Treasurer Siofra will now offer a cultural book task for illustrious books.


*** Quests & Events ***

- Cazic's Final Stand - Lowered the damage of several of Cazic's spells.
- The Stone Warden - The warden can no longer be stunned with House of Thule spells. You'll now have to resort to charm and good looks.


*** Spells ***

- Fixed an issue that was causing your mana and endurance to drop when zoning while under the effects of revival sickness.
- Ranger - Increased the Tempus Faycite Shard: Heartrend effect and adjusted the description for accuracy.
- Rogue - Increased the Tempus Faycite Shard: Pinpoint Flaws effect to match the description.


*** NPC ***

- NPCs will no longer enrage at 10% life. Pets are not affected by this change.
- Returned the heralds of Druzzil Ro to their rightful places.
- Straggling New Years NPCs should no longer be spawning and attacking unsuspecting travelers.


*** AA ***

- Shadowknight - Removed the spell casting restriction on Visage of Death.
- There are significant changes to the way Headshot, Anatomy, and Finishing Blow function:
- - Assassinate, Headshot, and Finishing Blow now increase the damage delivered with each new rank.
- - Anatomy and Headshot now increase the maximum level of NPCs affected by 2 per rank.
- - Headshot has 3 new levels to bring it equal with Assassinate to 19 ranks total.


*** Achievements ***

- Underfoot meta achievements now list the correct achievements you need to complete in order to earn them.


*** Miscellaneous ***

- Corrected Randall of the Fellows' misconceptions about the new fellowship size.
- Pagus Nonad has joined the other merchants in Sunrise Hills.
- Increased the number of objects you can place in your real estate plots by 50 percent.
- Modified the real estate zones so that players not owning House of Thule are now allowed to enter them but not own or manipulate them.
- The Loyalist merchants have changed their inventory. They no longer sell Surefall Satchels and now they sell some 3 room houses with a 300 item limit, 200 of that vault space, and no continuing upkeep. These will also only be available for a limited time.
- Matched the hail range for NPCs to the same distance as the say range and corrected several visual errors with the distance check:
- - You will no longer get a "too far away" message if the NPC did not have a hail task step for you to complete.
- - Hailing outside of 100 feet only prevents task step completion. It does not affect normal hail responses.
- - The error message now uses the proper formatting of the name.
- You can now use SMS and Paypal to purchase Station Cash through the EQ UI.
- Fixed a couple of issues where if a player equipped or unequipped a primary or secondary item slot and then camped, used /exit, or /quit, the character select screen would show the wrong weapons equipped for the character. If the slot was previously equipped and had become unequipped, when entering the game, a ghost item would appear in the character's hand initially. These issues should no longer occur.
- Fixed a server disconnect that could occur when entering the tutorial with a newly-created character.
- If you have no credit cards on file in the Marketplace the credit card on file button is now disabled with a tool tip explaining how to add a credit card. Also fixed a bug that could cause your credit cards on file to be inaccessible.


*** UI ***

- Added the ability for buttons to have a custom "text on pressed" color. See the Real Estate Items window for usage.
- Implemented custom text colors on buttons in the Real Estate Items window.
- Added a button template for blue buttons.
- Added the ability to use a defined template for the ButtonDrawTemplate instead of needing to define the template in the button. See the Actions window for usage.
- Implemented the button templates in the following windows: AA, Achievements, Actions, Marketplace and Real Estate Manage.
- Fixed multiple issues that occasionally caused text clipping and resizing issues for windows using horizontal or vertical layout boxes.
- The PvP stats window will now remember that it was closed if the done button was used to close it.
- Added a layout tab to the Real Estate Items window to allow for layout management.
- Converted the EQ button menu to read from the CascadeMenu.txt file in the UI folder.
- Added Placeable option to "select by type" menu of bazaar's search window.
- Clicking arrange left in the Extended Target window now works properly.
- Fixed a bug that was causing valid claim items to disable the claim button when selected in the claim window. Also fixed a bug that caused the claim button to be enabled the first time you opened the claim window even if the first claim item was not valid.


- Added -
EQUI_RealEstateLayoutDetailsWnd.xml
EQUI_VoteResultsWnd.xml
EQUI_VoteWnd.xml

- Changed -
EQUI.xml
EQUI_AAWindow.xml
EQUI_AchievementsWnd.xml
EQUI_ActionsWindow.xml
EQUI_Animations.xml
EQUI_MailAddressBookWindow.xml
EQUI_MarketplaceWnd.xml
EQUI_RealEstateItemsWnd.xml
EQUI_RealEstateManageWnd.xml
EQUI_RealEstateNeighborhood.xml
EQUI_RealEstatePurchaseWnd.xml
EQUI_ServerListWnd.xml
EQUI_Templates.xml
SIDL.xml


*** Previously Updated ***

- Changed the various new wisps in multiple zones to a model that pets will not ignore.
- Cazic's Final Stand - Cazic will no longer overlap his elemental spell casts.
- Cazic's Final Stand - Players will have more time to avoid Cazic's Quailing Spirit and Fearful Awareness spells.
- Cazic's Final Stand - Cazic no longer becomes invulnerable when the adventurers successfully attack him.
- Cazic's Final Stand - Cazic will no longer increase his attack power over time and will no longer use his AE melee ability.
- Cazic's Final Stand - Corrected bugs that introduced a "hard timer" and caused some players to go linkdead when feared.
- Cazic's Final Stand - Cazic's commands should no longer target the main tank.



- The EverQuest Team




January 13th, 2011
_____________________


*** Highlights ***

- Fellowships can now have up to 12 members.
- Several enhancements were made to the Firiona and Zek rule sets. Please see the details below.


*** Items ***

- Tradeskill trophies can now be rotated on any axis when placing them in your house.
- Tradeskill trophies will now default to a standing position when initially placing them on your property.
- The Gold Trimmed Tree With Lights and Globes and the Red Trimmed Tree With Lights and Globes will now have the correct appearance when placed on your property.
- Corrected a timer issue with several items that have Guardian Circle and Geomantra effects.
- The Child's Play Cardboard Tube can now be used by Berserkers.
- The Gift: Child's Play Cardboard Tube Ornamentation can now be traded and will grant the correct item.
- Legacy class-specific spell research kits (Tomes and Grimoires) now function as regular containers.
- The Obsidian Scale Bow Ornamentation now correctly names the weapon types it can be applied to.
- The Worn Old Rabbit's Foot effect can now be used in combat.
- The focus effects on the Plaguescale Rod have been changed to be more useful to all casters.
- The entire Terror Infused armor set is now attunable.
- The Doll of Character will now be returned to you if it fails to grant its reward.
- The focus effects on Esoteric Sleeves of the Thaumaterge, Enigmatic Gloves of the Sorcerer, and Esoteric Wristguard of Finality are now correctly named.
- The Esoteric Wristguard of Finality and Esoteric Sleeves of the Thaumaterge now have a level 90 focus instead of level 85.
- The Ribbon of Bleached Shark Teeth has a new charm effect which is more reliable than the previous one.
- Brightforce is now usable in the primary hand only.
- Distillate of Clarity XIV and XV now have the proper effects attached. The benefit from Distillate of Clarity XV is significantly improved.
- Ferocity X now has a triple attack bonus and a minimum damage bonus of 200% to match the previous effects in that line.



*** Tradeskills ***

- Baking and brewing recipes for House of Thule should now produce items with effects.
- Removed the lore tag from Dream Seals that had it.
- The crafted portable tradeskill stations are now unusable once they reach zero charges. They may still be recharged.
- Lower level spell research hide components now drop on rats in addition to their existing sources.
- New spell research merchants are available in starting cities.
- Corrected an issue that prevented melee classes from researching their Secrets of Faydwer tomes.


*** Quests & Events ***

- All shared tasks with unlimited durations have been set to a maximum of six hours, which is the maximum amount of time a task instance will remain active.
- Curse of Rot, Curse of Fire, Curse of Poison, and Curse of Frost in the Welcome to My Nightmare mission can now land on mercenaries and pets.
- Corrected the spawn point of an undead shadowknight in the Miragul's Vendetta mission. This should make the Bone Breaker achievement possible.
- The Suspiciously Sweet Treats quest should no longer become gated if players die before filling the jug with water.
- Abandoning the Miragul's Vendetta mission should now eject players normally.

- Cazic's Final Stand - Cazic will properly name the individual he intends to make suffer.
- The Essence of Dreams - Shadow of the Heart's out of combat regeneration has increased substantially.
- The Essence of Dreams - Raid will completely reset if left idle for a period of time.
- Elements of a Dream - Avenger Essences have developed a dangerous interaction with some other spells.


*** Spells ***

- Druid - Corrected the spelling of Nature's Incinerating Wrath. It's not nice to misspell Mother Nature.
- Druid/Shaman - Added an attack increase to Mammoth's Force to allow it to completely supersede Champion and increased the mana cost.
- Enchanter - Illusion: Polka Dot Bunny can now be used in combat.
- Enchanter - Corrected the name of the Mana Reiteration scrolls and spell rewards. Renamed Mana Recursion Aura to Mana Reiteration aura.
- Enchanter - Corrected an issue that was causing enchant (metal) spells to not be able to be memorized if you had different enchantments memorized.
- Magician - Lowered the recast time of Bolt of Rhyolite.
- Magician - Lowered the casting time and increased the recast time of Strike of Sand.
- Magician - Lowered the casting time and recast time of Fickle Flare.
- Magician - Lowered the casting time and mana cost of Ruinous Servant and increased the recast time slightly.
- Paladin - Reworked Righteous Indignation into a skill attack buff to serve as more of a burn ability. It now will add more skill attacks for a brief period with a longer refresh time.
- Paladin - Righteous Indignation should no longer interfere with Ageless Emnity.
- Ranger - Corrected the AC cap values on Protection of the Vale. It should now give the same amount of AC as Cloak of Quills.
- Ranger - Reworked Called Shots so that the debuff portion of all three ranks can be used on the same target. Lowered the innate attack damage and debuff values (for ranks II and III) slightly.
- Necromancer - The Night Orb summoned by Dunkelnacht Orb is no longer lore.
- Warrior - The Weapon Affiliation and Flash of Anger abilities should no longer prevent memorizing each other.


*** NPC ***

- A new bag is available from Alerynril the Loyal.
- Alerynril the Loyal will now also display the marketplace if you speak with her. She still offers loyalty items if you click on her as before.
- Choleric unicorns in the Morell Ascendant mission will now give experience when killed.
- Players should now be able to break the seal protecting Khati Sha's inner sanctum and hold audience with the elusive demigod.


*** AA ***

- Rangers - Headshot now only affects your current target.


*** Achievements ***

- New achievements have been added to track the usage of the Rusty Gate Key, Tremulous Key, and Sanctum Key.


*** Zek ***

- Players will now receive a divine aura effect whenever they zone on a PvP server.
- Removed forced respawn in Shadowrest when killed in PvP (or due to a DoT in PvE) on PvP rulesets.
- Fixed an issue with PvP leaderboards not appearing.
- Added in a system of PvP event announcements with their own channel, text color, and filter.
- The player or players (if there's a tie) with the highest infamy currently online is broadcast to all players. If someone logs in with a higher infamy than the current highest, it will be broadcast. Likewise if the highest infamy player logs out, the next highest is broadcast.
- Player kills are broadcast to all players. This includes an indication of whether the kill was solo, solo with merc, group, or group with merc.
- Killing sprees of multiples of 5 kills or more are broadcast. When a killing spree of more than 5 is ended (by the player being killed) it is broadcast.
- Death streaks of multiples of 5 deaths or more are broadcast.
- Increased infamy gain slightly.
- Infamy decays 5 times more slowly than it did before.
- Fixed a bug that caused the PvP stats window to not remember that it was closed if the done button was used to close it.


*** Firiona Vie ***

- Removed the special bind restrictions from the roleplaying ruleset.


*** Miscellaneous ***

- Fellowships can now have up to 12 members.
- Fixed several memory leaks that can occur when switching from full screen to windowed mode (or vice versa).
- Fixed a bug that caused flickering ground textures in some zones when in least memory mode and client memory usage is high.
- Fixed an issue that could cause the client to run out of memory while zoning.
- /assist group will now properly auto-attack if the option is set.
- The "Plot Launcher" will now function properly if the user is under the effects of a levitate spell.
- Corrected an issue causing auras to affect pets differently than their owners.


*** UI ***

- Added Placeable option to "select by type" menu of the bazaar's search window.

- Changed -
EQUI_Animations.xml


*** Previously Updated ***

- Sig can now send you inside Miragul’s Phylactery whenever you are [ready].
- Terror in the Dark - The number of spider adds in The Well raid have been reduced.
- Elements of a Dream - Enemies will stop spawning after their respective puzzles have been solved.
- The Mature Juniper Tree will no longer appear as a black box when placed.


- The EverQuest Team
 
Patch Today March 9th, 2011

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