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Patch Day Notes 5/24/2011

Maskoi

old and salty
Joined
Sep 28, 2005
RedCents
82,796¢
May 25, 2011
_____________________


*** Items ***

- House of Thule Tier 4 group armor AC was a bit lower than it should have been. It has been raised to the proper level.
- Circle spells such as Guardian Circle I will now only land on players, their pets, and mercenaries.
- The Vicious Rabbit will no longer benefit from AAs that affect swarm pets.
- Changed the focus effect on Recondite Rageblade Gauntlets, Ambiguous Rageblade Gauntlets, and Lucid Rageblade Gauntlets to Bubbling Rage. They were incorrectly using the raid focus effect.
- Items that increase skills now have a cap on how much skill they can increase. For existing items, this cap has been set to be equal to its current effect at maximum level.


*** Quests & Events ***

- The First Creation - Corrected a problem with the raid that could cause some players to crash and prevent the First Creation from leaving a corpse.


*** Spells ***

- Bard - Decreased the damage added by Lyrin's Psalm of Potency slightly but added the ability to affect both fire and magic DoT spells.
- Beastlord - Lowered each rank of Focus of Emiq by one HP so it will no longer overwrite Exigent Focusing.
- Beastlord - The positive and negative effects of Nevir's Aggression and Nevir's Protection have been increased.
- Berserker - Shared Bloodlust and Shared Brutality now share a timer.
- Magician - Spear of Magma has been increased in damage but will be less efficient.
- Monk - Drunken Monkey Style should no longer interfere with other combat abilities.
- Necromancer - Moved Ninavero's Swift Lifedraw to its own timer.
- Rogue - Increased the backstab damage done by Battery.
- Shaman - Idols of Malos are now less intrusive.


*** NPC ***

- Translocator Narrik should now have better aim if you ask him for assistance in travelling to Butcherblock Mountains.
- Bindral Argaff in Plane of Knowledge will now accept the Madness of Stomple item.
- Mooto in Al'Kabor's Nightmare should now be less elusive.


- The Summoned Tribute Master is now available to veterans of at least 13 years.
- Removed the illusion component of many AA based form changing abilities/buffs. The stat/effect bonus is unchanged. The illusions are planned to be added as separate triggered spells in an upcoming update. The affected abilities are:
- - Beastlord - Bestial Alignment
- - Beastlord - Pact of the Wurine
- - Necromancer - Gift of the Grave
- - Ranger - Guardian of the Forest
- - Ranger - Group Guardian of the Forest
- - Shaman - Group Pact of the Wolf
- - Shaman - Rabid Bear
- - Shadowknight - Visage of Death
- Beastlord - Bestial Bloodrage and Divine Companion Aura no longer have a timer conflict.
- Beastlord - Reduced the reuse timer on Diminutive Companion to 1 second.
- Cleric - Purify Soul no longer shares the timer with Group Purify Soul.
- Druid - Fixed a bug with Nature's Fury that was allowing druids to remove the detrimental aspect of the ability.
- Enchanter - Mental Contortion should now (correctly) debuff all weapon skills instead of just 1hb.
- Enchanter - Phantasmic Reflex should no longer conflict with Cleric's Vie line or Shining Rampart. The damage absorbed has also been increased slightly.
- Enchanter - Beguiler's Banishment and Directed Banishment root effects should no longer conflict with Ranger's Flusterbolt line.
- Enchanter - Edict of Command's new ranks are now available for purchase.
- Magician - Increased the min/max damage bonus for Fire Core starting with Rank 2 scaling up to Rank 5.
- Necromancer - Embalmer's Carapace and Dead Man Floating will no longer have conflicting refresh timers.
- Rogue - Precision has been restructured to actually function the way it was intended now, noticeably increasing backstab accuracy. You may begin rejoicing!
- Wizard - Cryomantic Snare will no longer bypass run speed immunities.
- Wizard - Acute Focus of Arcanum should now correctly focus spells up to level 90.
- Wizard - Third Spire of Arcanum Rk 3 should now correctly focus spells up to level 90.


*** Progression Servers ***

- Iksar-only equipment will not drop in the Plane of Hate on Progression servers until Kunark is available.
- Opal H'Rugla in Neriak is now available on Progression servers.
- The Bloodsaber Defiler's head will now drop on Progression servers.


*** Miscellaneous ***

- Fixed a server time out issue with certain container items.
- Tweaked server code to better handle load.
- Fixed a problem that occurred when transferring a plot to someone already on the access list for the plot (the new owner would be locked out).
- Fixed an animation issue when certain mounts were in full gallop.
- Fixed an issue where some data was not properly appearing on the Welcome Screen.
- The "My Plot" search will now only show what you actually own instead of everyone with a similar name as you.
- Fixed an issue that caused some textures that had been down-sampled to never be up-sampled again even when they came within the up-sampling distance.
- Fixed a problem related to texture time-outs always using the far time timeout value, causing them to timeout much faster than they should have.
- Fixed a grouping issue with players changing their names.


*** UI ***

- The Marketplace now has a preview tab so you can instantly preview the items.
- Fixed some crash issues when using a custom UI that doesn't have the "MKPW_Subwindows" element in the Marketplace window.
- Fixed a bug that was causing certain windows to not properly resize when inside tab windows.
- Fixed a bunch of display issues regarding lighting, scaling, and camera angles with the preview window.
- Fixed a bug where the item window wasn't properly displaying the skill mod stat for blunt weapons.
- Fixed a resizing bug where if a window was resized to smaller than its min size during a single cursor move (or to larger than its max size), then no resizing would be done, rather than it being resized to the min/max size. It will now be resized to the min/max size in that situation.

- Changed -

EQUI_Animations.xml
EQUI_MarketplaceWnd.xml
EQUI_Templates.xml
 
UI changes = no temp compile. Waiting on MQ2 Source to be released.
 
They finally fixed my bst focus to not overwrite the fresh shammy buffs lol I was wondering when that update was coming. At least it seems they fixed a few things here and there. Nothing too important and they have to throw the eq code changes in to F with people who run programs like MQ? what are offsets anyway, is it like re-caming a lock?

Anyway, can't wait for MQ to drop their source, thanks for keeping us updated Maskoi :)
 
It's more along the lines of SOE re-caming the lock (EQ) and we have to re-make the key that will fit the new cams on the lock.
 
That's what I figured, there's no real reason for them to do it, other than to try and secure their game for the next 10 hours or so? maybe less? lol
 
With UI changes MQ2 source is usually a little longer before its released. I am not expecting it to be out before tomorrow.
 
Actually, the offsets move around because the exe file changes, and things shift around a little bit. The structures generally remain the same unless they add fields to an item. It's not a security mechanism.

SOE has changed encryption a few times over the years to attempt to thwart the game modding community, but it's been a long time since they did that.
 
Patch Day Notes 5/24/2011

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