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Question - Passing random delay to /bca commands

Joined
Sep 20, 2005
RedCents
1,793¢
I've been trying to get this to work but so far I haven't had any luck. I want to have everyone in the group /nav to me but I want there to be a delay before each starts running.

Rich (BB code):
/noparse /bca //echo ${Math.Rand[100]}

This makes each one spit out a different random number. So in theory

Rich (BB code):
/noparse /bca //timed ${Math.Rand[100]} /echo Delayed

should work. But the commands are all still happening at the same time, as though the /timed command is being ignored. Thoughts?
 
Last edited:
I've tried to repo this...

The ${Math.Rand[100]} is getting parsed if you look in your chat server a value is being broadcast.
Let me see if I can figure this out without writing a macro... This could also be a nice addition to EQBC, have a delayed command.
 
Doing it outside the game in my test client in linqpad or my slack integration it works flawless. Just need to make the ${Math.Rand[100]} from being parsed in game by the controlling char....
 
Question - Passing random delay to /bca commands

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