• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
Resource icon

Release Paintings Playing Poker 1.4b

No permission to download
JB,
Wanted to give you feedback. I ran into this:
1648397733792.png

From Pok into Nektulos, it stopped, which is probably a 'me' thing, but I thought I'd point it out as it may happen to others. Is it a simple EasyFind fix? After manually walking into Neriak, it started up again and got me the other updates except I past the Toadstool one too fast (no update) and it zoned me back to Nektulos. I went back and got the update (use FIND on Rista the bartender). JB, also I'd like to mention perhaps put a warning to invis for some races/classes. Not an issue for the level I used, but maybe good for the FAQ.
Everything picked right up on the Lua upon entering Highpass.
Worked great! Thank you, I enjoyed the ride and was happy to see some Dev used the old paintings in game for something!
 
Worked like a charm for me. One mod to the nektulos navmesh where it wanted to keep nav zoning back into zone line at neriak instead of running to the pok book.
 

Attachments

When I dropped into Neriak, I also did nothing. Updated with @cannonballdex 's mesh and it started working again. Once coming back from Moors, I popped into PoK and stood there for a while. I ran and clicked on the North Qeynos stone and it was fine until I when back into PoK, Just stood there again. Ran to the West Qeynos stone and clicked, no issues after that.

I don't know why but I was expecting to get that painting of the four dogs playing poker..... sigh.

-Taz
 
Worked like a charm for me. One mod to the nektulos navmesh where it wanted to keep nav zoning back into zone line at neriak instead of running to the pok book.
I solved the Nektulos Forest issue, by using YOUR navmesh @cannonballdex from your InTheDark Mac fix. That got my guy to run to Neriak and after, back to POK Stone. Is that the same NavMesh in the post above?
As for my other issue (Not getting the Toadstool update), I added this:
Code:
mq.cmd('/nav spawn vorshar')
moving()
mq.delay(1500)
mq.cmd('/nav locyx -149.76 -1011.13 -28')
moving()
mq.delay(1500)
mq.cmd('/nav spawn fleshweav')
You can see the Vorshar and Fleshweav which was in JB's, I don;t know why I was not getting the update, but this forced my guy to run there and pause.
You're awesome @jb321 !
 
I solved the Nektulos Forest issue, by using YOUR navmesh @cannonballdex from your InTheDark Mac fix. That got my guy to run to Neriak and after, back to POK Stone. Is that the same NavMesh in the post above?
As for my other issue (Not getting the Toadstool update), I added this:
Code:
mq.cmd('/nav spawn vorshar')
moving()
mq.delay(1500)
mq.cmd('/nav locyx -149.76 -1011.13 -28')
moving()
mq.delay(1500)
mq.cmd('/nav spawn fleshweav')
You can see the Vorshar and Fleshweav which was in JB's, I don;t know why I was not getting the update, but this forced my guy to run there and pause.
You're awesome @jb321 !
This is the same navmesh, however I had to edit the entrance to neriak to go from neriak to pok.
 
Thanks to someone killing certain NPCs for no reason, I need to make an update.

Thanks to roaming NPCs, I need to make an update.
 
Last edited:
Something seems to have changed, it not clicking doors in Neriak anymore for me. Worked fine the 4 or 5 times I tried it in past few days. Also on my server someone seems to be standing in the direct path up (aka the little raised area the stones are on in pok) to a pok stone in pok. That just something that can't be worked around? He been there for 2 days it seems now. Blocks the run up to auto click the pok stone. I just run in place.

Btw this Lua is awesome sauce. Thanks
 
Last edited:
Sometime seems to have changed, it not clicking doors in Neriak anymore for me. Worked fine the 4 or 5 times I tried it in past few days. Also on my server someone seems to be standing in the direct path up to a pok stone in pok. That just something that can't be worked around? He been there for 2 days it seems now. Blocks the run up to auto click the pok stone. I just run in place.

Btw this lua is awesome sauce. Thanks
I agree, love it. It even made me learn a little bit of Lua because of @jb321
 
It is funny ran it again and would not do doors in Neriak but was fine in all the other cities.
 
It is funny ran it again and would not do doors in Neriak but was fine in all the other cities.
I get this randomly, if someone is standing at a book in my path for a few seconds it will not click the book and stand there, kinda strange cause only happens on my bards. No problems with the doors in Neriak other than large races, they get stuck in the little area, I ended up adding shrink support for my Trolls and Barbarian. Had my small toons end up in the middle of the world in blightfire a few times. Nothing to do with the script, but the script was set up on basically a continuous loop and once a stage in the loop is broken you need to click the book to zone and it will pick up where you left off.
 
I ran into two small issues. Thought I'd mention them in case you want to adjust for it.

1. If I start from around the library, toons hang up on lamp posts on way to first stone.
2. After finishing, toons hang out on the Freeport stone, blocking other toons.

EDIT: My mistake. It seems to be a corner of the building.
 
Last edited:
After finishing, toons hang out on the Freeport stone, blocking other toons.
I just ran this for the first time and there was a crew that I kept passing along the routes. As stated by Magoo, this was indeed happening.
 
I just ran this for the first time and there was a crew that I kept passing along the routes. As stated by Magoo, this was indeed happening.

You could just delete Line 140 and it would end in freeport?

Code:
mq.cmd('/travelto freeportwest')
 
Last edited:
Sometimes my toon will stop in a random zone and I can't figure out how to get him to restart the Lua. When I retype /Lua run poker again it says a Lua script is already running, not starting another instance.
 
Sometimes my toon will stop in a random zone and I can't figure out how to get him to restart the lua. When I retype /lua run poker again it says a Lua script is already running, not starting another instance.
/lua stop poker
 
I have had this happen several dozen times. Look at the MQ window, its always showed in red text that mesh/nav failed (standing on tables in tiger den, running off a pathway ledge in Nerriak). Edit mesh to avoid that area.

As for getting it to resume from that point, thats a JB question.

However love the tool!
 
@phillsphan This may help... I get the nav stop if I am on the table sometimes.. so I have to manually move off the table, and have two Favorites saved in Magellan Lua. Qeynos and Highhold Pass. Once I get off the table or the Neriak part..I click my Magellan Favorite. Once zoned back to PoK or another zone.. Painting Lua resumes automatically and finishes.

1649688960205.png
 
I have had this happen several dozen times. Look at the MQ window, its always showed in red text that mesh/nav failed (standing on tables in tiger den, running off a pathway ledge in Nerriak). Edit mesh to avoid that area.

As for getting it to resume from that point, thats a JB question.

However love the tool!

Yeah, my guys run off the ledge in Narriak alot. lol
 
Sometimes my toon will stop in a random zone and I can't figure out how to get him to restart the lua. When I retype /lua run poker again it says a Lua script is already running, not starting another instance.
Depends on stage your at.

Hang up in Highpass stuck on the bar. Move away and /nav spawn poker. Then, or if.
Hang up in Highpass at the 3 tigers. Move away from table and /travelto qeynos2.

Been lucky with no other hang ups.
 
Well, it definitley lets you know who is an MQer letting it run /afk lol

The annoying part tho, is as the toons stack up it begins to block the stone. I had to edit the mesh to cut out the front access and go from the back.

1649696457562.png
 
Last edited by a moderator:
First off those toons didn't run it afk. I just didn't think to put them back in the hall when it finished last night and I went to bed. Probably not safe to assume someone is doing something afk just because toons are standing around in pok.
 
Sometimes my toon will stop in a random zone and I can't figure out how to get him to restart the lua. When I retype /lua run poker again it says a Lua script is already running, not starting another instance.
You will have to continue to the next part of the script, for instance if you stop at the pok book on your way to qeynos, just type /travelto qeynos and the Lua script will pick up from there. If you stop the script it will start again from the beginning because the whole script is done in one sequence and when you restart the script it doesn't know where you left off.
Another thing you can do is /Lua pause and pause the script and then do what your doing and then go to the zone where you left off and /Lua pause to unpause. The script is sending you to a zone and waiting for you to reach that zone before continuing the script.
 
Made some changes others might like.
[CODE title="Avoid getting stuck on bar."]
-- Change to loc near Gubli instead of spawn. Comment out spawn line with --
--mq.cmd('/nav spawn gubli')
mq.cmd('/squelch /nav locyxz -437 -230 -12')

-- Add step to side before move to bar.
-- Insert above the nav loc listed.
mq.cmd('/nav locyxz -435 -234 -12')
moving()
mq.delay(1500)
mq.cmd('/squelch /nav locyxz -432 -257 -12')

-- Replace spawn gubli with loc. Comment out spawn line with --
--mq.cmd('/nav spawn gubli')
mq.cmd('/squelch /nav locyxz -437 -230 -12')

--Replace spawn gubli with loc. Comment out spawn line with --
--mq.cmd('/nav spawn gubli')
mq.cmd('/squelch /nav locyxz -437 -230 -12')
[/CODE]
[CODE title="Remove getting stuck behind tiger kit table"]
-- Replace spawn with loc. Updates at loc. Comment out spawn line with --
--mq.cmd('/nav spawn poker')
mq.cmd('/nav locyxz -125 539 -13')
moving()
mq.delay(1500)
[/CODE]
[CODE title="Cut 5 mins off runtime"]-- Make sure your fellowship campfire is set up in PoK near Qeynos stone.
-- Inserts directly after spawn poker change listed above, and before the /travelto qeynos2 line.
-- Port to Campfire in PoK to save time.
mq.cmd('/makemevisible')
mq.cmd('/casting "Fellowship Registration Insignia" Item -maxtries|2')
zoning(202)
mq.delay(1500)
mq.cmd('/travelto qeynos2')
[/CODE]
 
[CODE title="Cut 5 mins off runtime"]-- Make sure your fellowship campfire is set up in PoK near Qeynos stone.
-- Inserts directly after spawn poker change listed above, and before the /travelto qeynos2 line.
-- Port to Campfire in PoK to save time.
mq.cmd('/makemevisible')
mq.cmd('/casting "Fellowship Registration Insignia" Item -maxtries|2')
zoning(202)
mq.delay(1500)
mq.cmd('/travelto qeynos2')
[/CODE]
This part seems to fail if you have aggro from the guards. are you putting an invis on?
 
No invis on my toons. They're not KoS :(

What do you use for invis? Spell, clicky, item?

EDIT: Is the issue with dropping invis, or can't click while you have aggro?
 
Last edited:
Release Paintings Playing Poker

Users who are viewing this thread

Back
Top
Cart