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Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
Buff checks are now handled by shared actor data; DanNet and direct targeted are still currently available as fallback behavior. Performance is greatly improved (2.5-3x faster than checking via DanNet).
Removed the timer from group buff rotations in all default configs; instead, we will execute one entry at a time. This allows us to react more quickly, without compromising other higher priority actions (e.g., healing).
For actor peers (other PCs running RGMercs on the same...
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