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KissAssist Release Optimizing ranger distance

Joined
May 20, 2020
RedCents
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Additionally, I added this little ditty to my "Too Close" event to always keep my ranger at a certain distance. If you use my Ranger INIs in the KA annals, you'll never have a problem keeping him at just the right range for kicks and shootin'.

Code:
| ----------------------------------------------------------------------------
| SUB: Event Too Close
| ----------------------------------------------------------------------------
    Sub Event_TooClose
        |/varset EventFlag 1
        /if (${MyTargetID} && ${Me.CombatState.Equal[combat]} && ${CombatStart} && ${Me.Class.ShortName.Equal[RNG]} && ${Me.AutoFire} && (${Target.Distance3D} < 30 || ${Target.Distance3D} > 50 || !${Target.LineOfSight})) {
            /if (${Me.AutoFire}) /autofire on
            /stick 37 moveback
            /face fast
            /echo Too Close for Comfort
        }
        /if (${Pulling} && ${PullWithAlt.Equal[Melee]}) {
           /echo Mob Too Close for ${PullWith}... Switching to Melee.
           /varset ToClose 1
        }
        /doevents flush TooClose
    /return
 
Additionally, I added this little ditty to my "Too Close" event to always keep my ranger at a certain distance. If you use my Ranger INIs in the KA annals, you'll never have a problem keeping him at just the right range for kicks and shootin'.
for MQ2events?
 
Nope, in your KissAssist macro, there's a whole set of Events! just CTRL + F for "Too Close" until you find the Sub for the EventTooClose and add that in.
Will it get wiped out everytime KA gets updated? I think kissmycmds.ini has all that stuff in there too.
 
it kinda does, but the kissmycmds one is a little more complicated and sometimes results in the ranger getting stuck. you can make an .ini file to #include to kiss!
 
KissAssist Release Optimizing ranger distance

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