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bburk00

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Joined
Mar 24, 2025
RedCents
322¢
I'm using 6 gold accounts. Here is what I'm currently running with, I have a mixture of Rk ii spells and working on filling them out across the board.

123 SK (mostly in luclinite coagulated TOL raid armor)
123 Enc (armor sucks waiting until 125)
123 Clr (mostly in Celestial Zenith NoS T2 group armor)
123 Wiz (armor sucks)
123 Brd (armor sucks, descent weapons)
123 Bst (armor sucks, descent weapons)

My SK, Bst, and Enc accounts only have those characters on them.

My Wiz account has a 125 Mage.
My Bard account has a 125 Bst
My Clr account has a 125 druid.

Would you switch any of the guys out? If I switch my Wiz for the Mage, then I really would have to switch my cleric for the druid so I can still have ports.
I guess my biggest concern is if the Bard is bringing enough adps to overcome the lack of his own dps compared to a 125 BST?

On my 125 characters they are all pretty much the same - all Rk ii spells - all LoS T2 armor
125 Mage
125 druid
125 Bst

I just came back to the game after an 8-year break in Jan and primarily played the Bst, Mage and Druid triple boxing. And remembered how hard it was to box and keep everyone alive, then I found Redguides in early March and it changed my life :)
 
Id swap the enc for another DPS. Double CC isn't really worth it.

But there's no reason you can't be successful as-is, just a little slower (but much safer)
 
Thanks Sic for the feedback. Unfortunately, the Enc is the only one on that account. I could start building one up to replace it. The Brd is the only CC I could easily replace since that account has the 125 Bst.
 
Play the classes you like first! The perfect group is the one you enjoy playing the most. For me, CLR is less "fun" than SHM, just as an example.

That said, Sic is correct on the duplication in CC. "My opinion" between ENC and BRD; ENC for caster based group, BRD for melee based group (however, BRD with MAG rocks the pets).
 
Thanks Chibz, pet classes have always been my favorite. - in all forms. I forgot to mention I do have a 112 Necro on the same account as the Enc.
 
Swap cleric for druid, bard for bst, would give more dps, however, I woukd get them to 125 and some AAs before I worry tweaking. clerics are great for level'n groups, once your sk is 125 and into AAs, cleric becomes dead weight..
 
To be honest I think you have a pretty good setup right now. I agree with Sic and would switch the enchanter at some point. Not really a major thing right now. The bard is going to be a great addition so I wouldn't replace it. The ADPS you get from that far outweighs their own DPS. Their armor isn't a major concern either. As long as you keep the songs updated and keep them playing they are a huge asset.
 
I'm a fan of the enchanter's very effective ability to lock things down. With that said I would not combine an enchanter and a bard in the same group if I was trying to maximize the party.
Enchanters are more one trick pony's than they are much of anything else. They are highly effective at crowd control, but beyond that they provide little benefit to the party. If you have a bard in that group, then you don't actually need the enchanter.

I would try to do stuff you normally do, minus the enchanter, and see how it feels. If you're still effective (even if slightly down on DPS) then replacing them will be the way for you to go. Then swap it up and remove the bard from the group and run that 5 toon team and see how that feels on the same content you ran without the enchanter.

At the end of the day I feel like the bard will provide a much higher overall benefit to the party than the enchanter will. Making another toon to replace them probably sounds like a ton of work - because it is. But ultimately the party will be better off figuring out which one you want to replace.
My primary party is actually SK, Enc, Clr, DPS, DPS, DPS which I would consider a "safe" party. But the enchanter is only good at CC with very little DPS to offer, and the Cleric is really good at buffing and healing but provides nearly no DPS to the party. So a SK, Brd, Shm, DPS, DPS, DPS party would be more ideal at that level range (shamans do struggle a little bit earlier in levels to keep up with heals and lack the ability to EXP rez, but can still combat rez with 0%). Having a Bst as one of your DPS is fairly ideal. It ads a lot of sustainability to the party in the form of their buffs, as well as their own DPS. So one may say Sk, Brd, Shm, Dps, Dps, Bst would be most ideal. The great thing about a bard is that it can be placed effectively in both a caster group and a melee group, making them idea for the mix and match setup you got at the moment.
 
Id drop the enc for a mage. your already set up as a caster group, mage gives you more DPS and CoH plus mana rods for the group and aura for the BL pet as well.
 
So I turned off mez on my Enc just to test it out and turned on mez on the Brd (running all CWTN) and it worked pretty well. On my Enc account I have a 112 Necro, I know in the past they are more root rot slow and safe. Would it be worth swapping the Enc with a Necro. Or would something like a Berserker be better? I've never messed around with a Berserker.
 
I'm with durango773 - cleric for druid, bard for beastlord - got a nasty caster group going.
If you absolutely want to keep the bard, cleric for druid and wizard for mage. You'll get a bit more ADPS out of the bard with the mage versus the wizard.
 
I would swap the Wizzy for the mage. IMHO the sustained dps of a mage beats the burst dps of a wizzy.
 
Got any parsing on that? Haven't seen a wizard unable to sustain since I was level 100

Edit: they both seem to be in a pretty good place on the group game atm in my experience.
 
First and foremost do what makes you happy and is fun. With that said most people tend to lean either towards a melee dps group or a caster dps group. Your group make up are kinda splitting that in half. Like I said do what is fun but if you decided one way or the other you would immediately notice a huge boost in efficiency.
 
Every group i make has a bard because they offer just to much not to have one. If you are going to do just group content you really don't need a cleric when running a SK or pally. From what you have to work with i would go SK Bst Enc Druid Mag Bard. Make sure you get the SK and Bard there epics. I know you will have 2 CC tons but the chanter adds a lot to and can lock stuff down ! Like what has already been said do what makes you happy and is fun.
 
If you had a caster on the Bard account, one could argue to keep the enchanter and replace the bard with the caster.

If you had a melee on the enchanter account and wiz account, one could argue to replace those and keep the bard.

I will echo some of Sic’s sentiments, with paraphrasing, right now the enchanter and bard are overlapping so you will most likely want to consider replacing one of those two. When the day is done, it could come done to personal preference. Which one do you really like playing or seeing in the group.

Way back in 1999, when I was only a one box guy, I played an enchanter as a main, so I am always hard pressed to not use one for pure sentimental reasons.

Hopefully some of my mindless ramblings have given you food for thought.

Be well.
 
There also used to be an small argument in this realm of boxers having a chanter was easier because bards didn't have a plugin, while the chanters did. But now bards have one.
 
I wanted to thank everyone for your input and give an update. I'm still using the Cleric for now until I get my SK more AA, too many deaths without the cleric. I switched the Enc for the Bard only CC and created 2 new Berserkers to replace the Enc and Wiz. I had a couple of heroic 85s so wasn't too bad, they are now 97 and working out great. I'm running the Bard as MeleeDots.

I'm creating another team with 2 mages and my Bst to play around with. Trying to decide if I want to keep the SK in that team or do something like Mage, Mage, Mage, Bst, Enc, Clr/Dru.
 
I'm using 6 gold accounts. Here is what I'm currently running with, I have a mixture of Rk ii spells and working on filling them out across the board.

123 SK (mostly in luclinite coagulated TOL raid armor)
123 Enc (armor sucks waiting until 125)
123 Clr (mostly in Celestial Zenith NoS T2 group armor)
123 Wiz (armor sucks)
123 Brd (armor sucks, descent weapons)
123 Bst (armor sucks, descent weapons)

My SK, Bst, and Enc accounts only have those characters on them.

My Wiz account has a 125 Mage.
My Bard account has a 125 Bst
My Clr account has a 125 druid.

Would you switch any of the guys out? If I switch my Wiz for the Mage, then I really would have to switch my cleric for the druid so I can still have ports.
I guess my biggest concern is if the Bard is bringing enough adps to overcome the lack of his own dps compared to a 125 BST?

On my 125 characters they are all pretty much the same - all Rk ii spells - all LoS T2 armor
125 Mage
125 druid
125 Bst

I just came back to the game after an 8-year break in Jan and primarily played the Bst, Mage and Druid triple boxing. And remembered how hard it was to box and keep everyone alive, then I found Redguides in early March and it changed my life :)
I'd replace the Wizard with a Mage since you have a Beastlord to benefit from pet toys.
And I'd roll something else on the enchanter. Probably a Halfling Rogue. As a DPS class. You don't need a Chanter and a Bard and I'd keep the Bard.
 
Got any parsing on that? Haven't seen a wizard unable to sustain since I was level 100

Edit: they both seem to be in a pretty good place on the group game atm in my experience.
Oh no I don't have any parsing to support it. It's an opinion... or maybe I just prefer a mage
 
I'm with durango773 - cleric for druid, bard for beastlord - got a nasty caster group going.
If you absolutely want to keep the bard, cleric for druid and wizard for mage. You'll get a bit more ADPS out of the bard with the mage versus the wizard.
I second swapping in the DRU and the MAG. While all the advice to lose the ENC is sound, I'm not quite as negative about the class as others. Everyone seems to forget that ENC can nuke, and a geared-up animation is a nice little addition. As Sic pointed out, the group will be slower but safer.
 
I second swapping in the DRU and the MAG. While all the advice to lose the ENC is sound, I'm not quite as negative about the class as others. Everyone seems to forget that ENC can nuke, and a geared-up animation is a nice little addition. As Sic pointed out, the group will be slower but safer.
Here the thing with ench, they can mez like all hell, they can run 2 auras.. if your group needs *help* you can run a rune aura (these are great for war), or a xp bonus aura (reg xp only, no AA). and yes, can dps decently also
 
Here the thing with ench, they can mez like all hell, they can run 2 auras.. if your group needs *help* you can run a rune aura (these are great for war), or a xp bonus aura (reg xp only, no AA). and yes, can dps decently also
Right, and something I forgot to add, is that having an ENC in the group to handle crowd control allows the BRD to continue the with main reason for being there in the first place, which is his aDPS.
 
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