• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Problem - Null address

Joined
Jul 4, 2020
RedCents
263¢
launched MQ2 and got this error. 5 of the 6 toons seem to have launched fine. Once I clicked OK the 6 launched without any other issues. Thoughts on what might have caused it?
 

Attachments

  • 0EB48BCA-FE87-4C0E-9DFA-DF6354C0E4A1.jpeg
    0EB48BCA-FE87-4C0E-9DFA-DF6354C0E4A1.jpeg
    3.4 MB · Views: 13
launched MQ2 and got this error. 5 of the 6 toons seem to have launched fine. Once I clicked OK the 6 launched without any other issues. Thoughts on what might have caused it?
well searching for "chack your code" - this is definitely an mq2 detour that is doing it in AddDetour lol

would likely need some debug to find out what is trying to get detoured and failing --- this happens if the detour address is zero

eqgame.h detour hrm
 
looks like adddetour was removed multiple times - the only calls i see for it is actually in mq2camera?

are you live or test?

are you self compiling or running any custom plugins that might be calling this function?

shooting in the dark here atm

might need a big brain like @eqmule or @Knightly or @dannuic who might have some thoughts
 
I’m on live.

i Don’t run any self created macros/plugins. The game has run fine. If it happens again, Or anything else wonky happens, I’ll report back
 
I get that some of the time too, thought it was just due to the client loading up too slow as I'm running on an old'ish laptop, doesn't seem to cause any problems once you click ok
 
Last edited:
Problem - Null address

Users who are viewing this thread

Back
Top
Cart