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Question - nukers wasting mana in grey mobs/low life mobs

Jubal

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Sep 25, 2017
RedCents
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Is there a way I can get my wiz and mage to use a lower mana spell to kill grey mobs and low on life mobs to keep from wasting mana? i tried searching but i may not be using the correct term to search for what im looking for. im doing a 6box and the nukers wasting mana is a pain. thanks!!
 
Mem different spells?
Edit the ini to use different spells?
Also should probably post in the subforums for the specific macro that you're using since I'm just guessing at what your setup is.
But in general, no, macros do not magically know to swap to a lower level set of spells other than what's explicitly been configured.
 
Is there a way I can get my wiz and mage to use a lower mana spell to kill grey mobs and low on life mobs to keep from wasting mana? i tried searching but i may not be using the correct term to search for what im looking for. im doing a 6box and the nukers wasting mana is a pain. thanks!!

Are you using KissAssist?

As far as using a lower level nuke on lower level monsters, I don't believe there is an option for that.
You can, however, set you DPS skip to meet your needs. It stops casting DPS spells once the Mob reaches a certainHP threshold. Default it is set to 20% but if that's not high enough you can set it to whatever value you find suits you.

KissAssist DPS

KissAssist Extra DPS
 
Thanks all! Im thinking have a lower level spell cast on mob 98% health and then on maybe 20% health. that may solve most of the issues. and just have the big dps spell cast inbetween.

yes, sorry im using kissassist, i will also try what Slade recommended as well.
 
Thanks all! Im thinking have a lower level spell cast on mob 98% health and then on maybe 20% health. that may solve most of the issues. and just have the big dps spell cast inbetween.

yes, sorry im using kissassist, i will also try what Slade recommended as well.
If you're in a camp where the grey con mobs agro, there's not a lot you can do. But if the grey con mobs won't naturally agro unless fired upon, go into the Kissassist info and put the name of the mobs in the ignore section. You also do it the other way around by entering the mobs you want to pull. Once again, it won't work if the mobs you're pulling span grey to blue, etc. A good example of this is in the Oasis. You set kissassist info to only pull deepwater crocs (since you get exp from them) and ignore the rest. Hope this helps.
 
you can set a condition for checking level of mob to be nuked
Cond1=(${Target.Level}>30)
will make sure its higher then level 30 before it nukes the target
 
I have an almost opposite situation. I have one character much lower than the rest so I have a conditional that compares levels to the target and doesn't bother casting if it's too far over his level. Thus, keeping him from spamming spells that get resisted. It could easily be adjusted to only cast a dps if the target's level is above a certain number. So, my DPS and Conditionals sections have these entries:
INI:
DPS3=Frost Shard|30|Cond2
Cond2=(${Target.Level} < (${Me.Level}+4))
 
you need do do a ${Math.Calc[${Me.Level} +4].Int} on that level condition dont you?
 
Conditionals are new to me. I had no idea they needed the math.calc stuff. Thanks for both your suggestions. I think either would work for both @Jubal and I.
 
Why not use ${Select[${Target.ConColor}],Grey} || ${Target.PctHPs} < 30

The condition provided here is off a bit.

${Select[${Target.ConColor},Grey]} the closing square bracket being off a little bit.

But with there only being one thing being compared, could just as easily do
${Target.ConColor.Equal[Grey]}

Using a different spell based on mob health:

Set two DPS options. One for the normal spell you use, and set the condition to stop casting once it's lower health than you want it to be. Then setup a second spell, with lower level/mana requirement and have it's condition oppose the first.

DPS1=BigNuke|99|Cond1
DPS2=SmallNuke|99|Cond2

Cond1=${Target.PctHPs} > 40 && ${Target.ConColor.NotEqual[Grey]}
Cond2=${Target.PctHPs} <=40 || ${Target.ConColor.Equal[Grey]}

So for Cond1 we want to use the BigNuke if the mob has more than 40% health, and they are not a grey mob.
For Cond2 we want to use the SmallNuke if the mob has less than or equal to 40% health OR they are a grey mob.
 
The condition provided here is off a bit.

${Select[${Target.ConColor},Grey]} the closing square bracket being off a little bit.

But with there only being one thing being compared, could just as easily do
${Target.ConColor.Equal[Grey]}

Using a different spell based on mob health:

Set two DPS options. One for the normal spell you use, and set the condition to stop casting once it's lower health than you want it to be. Then setup a second spell, with lower level/mana requirement and have it's condition oppose the first.

DPS1=BigNuke|99|Cond1
DPS2=SmallNuke|99|Cond2

Cond1=${Target.PctHPs} > 40 && ${Target.ConColor.NotEqual[Grey]}
Cond2=${Target.PctHPs} <=40 || ${Target.ConColor.Equal[Grey]}

So for Cond1 we want to use the BigNuke if the mob has more than 40% health, and they are not a grey mob.
For Cond2 we want to use the SmallNuke if the mob has less than or equal to 40% health OR they are a grey mob.

This is perfect, thank you!
 
Question - nukers wasting mana in grey mobs/low life mobs

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