In this task, you have to follow Commander Yaminshavraylin without getting too close. Seems the range to get banished is about 100, I'm guessing you need to be less than 150 or 200 to get update, not sure. The whole cycle seems to take 15-20 min. I found this part very annoying to do.
I wasn't able to run this on a fresh character, but my character who was missing an update did finish it. Let me know if works for all updates, and i can make it a resource
BE INVIS
/mac stalk Yaminshavraylin 140
[CODE title="stalk.mac"]|------------------------------------------------------------
| Name: stalk.mac
|------------------------------------------------------------
| Author: Winnower
|
| example: /mac stalk Yaminshavraylin 140
|------------------------------------------------------------
Sub Main(string prey, int dist)
/while (1) {
/if (!${Navigation.Active}) {
/nav spawn ${prey}
}
/if (${Nav.Paused}) {
/if (${Spawn[${prey}].Distance} > ${dist}) {
/squelch /nav pause
}
} else {
/if (${Spawn[${prey}].Distance} < ${dist}) {
/squelch /nav pause
}
}
/delay 1
}[/CODE]
I wasn't able to run this on a fresh character, but my character who was missing an update did finish it. Let me know if works for all updates, and i can make it a resource
BE INVIS
/mac stalk Yaminshavraylin 140
[CODE title="stalk.mac"]|------------------------------------------------------------
| Name: stalk.mac
|------------------------------------------------------------
| Author: Winnower
|
| example: /mac stalk Yaminshavraylin 140
|------------------------------------------------------------
Sub Main(string prey, int dist)
/while (1) {
/if (!${Navigation.Active}) {
/nav spawn ${prey}
}
/if (${Nav.Paused}) {
/if (${Spawn[${prey}].Distance} > ${dist}) {
/squelch /nav pause
}
} else {
/if (${Spawn[${prey}].Distance} < ${dist}) {
/squelch /nav pause
}
}
/delay 1
}[/CODE]

