AmericanNero
Seasoned veteran member
- Joined
- Oct 13, 2020
- RedCents
- 4,709¢
Has anyone noticed that, at least in KA, when an item is not wanted, it says it is destroying something else?
E.g.
NINJADVLOOT: no one wants >tears of a bohab< leaving Cuttlefish of Cthulhu on corpse
I did a search for ninjadvloot but it doesn't seem like it is a watchable macro. I have no experience with this code, but here is the function involved.
[CODE lang="ini" title="Ninjadvloot snippet"]Sub Event_UnwantedLoot(S0,S1)
/if (${Group.MasterLooter.ID}==${Me.ID}) {
/if (${Debugloot}) /echo DEBUGLOOT Entering Sub UnwantedLoot, line# ${Macro.CurLine}
/if (${SpamLootInfo}) /echo NINJADVLOOT: no one wants >${S1}< leaving ${AdvLoot.SList[1].Name} on corpse
/delay 3s !${AdvLoot.LootInProgress}
/advloot shared 1 leave
/delay 3s !${AdvLoot.LootInProgress}
/if (${LootLagDelay}) /delay ${LootLagDelay}
}
/return
[/CODE]
E.g.
NINJADVLOOT: no one wants >tears of a bohab< leaving Cuttlefish of Cthulhu on corpse
I did a search for ninjadvloot but it doesn't seem like it is a watchable macro. I have no experience with this code, but here is the function involved.
[CODE lang="ini" title="Ninjadvloot snippet"]Sub Event_UnwantedLoot(S0,S1)
/if (${Group.MasterLooter.ID}==${Me.ID}) {
/if (${Debugloot}) /echo DEBUGLOOT Entering Sub UnwantedLoot, line# ${Macro.CurLine}
/if (${SpamLootInfo}) /echo NINJADVLOOT: no one wants >${S1}< leaving ${AdvLoot.SList[1].Name} on corpse
/delay 3s !${AdvLoot.LootInProgress}
/advloot shared 1 leave
/delay 3s !${AdvLoot.LootInProgress}
/if (${LootLagDelay}) /delay ${LootLagDelay}
}
/return
[/CODE]

