• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

NEW Tradeskill Macros

The0Eldest said:
brewing mac is giving me the following error after buying from the first merchant...

"window 'merchantwnd' child 'donebutton' not found."

thoughts?

EDIT:::

fixed by replacing all "donebutton" with "MW_Done_Button" in the mac.

EDIT X 2!!!!:::

now it wont go to the brew barrel? seems to be because i can't target items, any idea's why i wouldn't be able to?

as for the buying window i use a VANILLA compile for testing these macs.. and all but the untested ones have worked like a champ


If you do not have the most current compile enviro containers will not work

ARMY
 
jakevsnake said:
Any time estimate on Mistletoe being fixed? I know its not working in current form. I tried to make some changes to fix it but my programming skills are very rusty and I am not familiar with the routines/vars it calls anyway.


did not know Mistletoe is not working.....

I just have not tested it .. so if there are erros i need to know what they are

thanks

ARMY
 
Gnomesrule said:
I am getting errors spamed in my MQ2 window when using CE, Baking. I have yet to try the Misletoe sickle one yet since i was still waiting on my friends druid to do the Imbuing of the Emeralds for me.


what spammed errors... again i use a VANILLA MQ2 to test these...

PS if you are using a compile that has strings put back in .. that may be an issue

ARMY
 
Mistletoe.mac problems so far.

Buy CE Components section had/has a typo for component purchases

Rich (BB code):
    /varset EndingVar 1
    /varset NewUI 1
    /target Uiyaniv
    /nomodkey /click right target
    /delay 5s ${Window[MerchantWnd].Open}
    /call OpenPacks
    /call Buy "${Component[1]}" ${Math.Calc[${Cnt2}-${Cnt}]}
    /call Buy "${Component[2]}" ${Math.Calc[${Cnt2}-${Cnt}]}    
    /nomodkey /notify MerchantWnd MW_Done_Button LeftMouseUp
    /call ClosePacks

|was trying to buy Cele solvent twice (component 1 listed twice)

**************************************************************

Buy Gems section kept the variables stored from the Buy CE section. Added:

Rich (BB code):
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Buy GEMS
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    /varset CombItemName "SPECIAL"
    /call ReadIni "${CombItemName}"

    /for runs 1 to 5
    /echo Going to Glirina Morningbloom.

at the top of the section.

I had to delete the Emeralds section from the mistletoe.ini it appeared to have a hidden character in it that was not allowing the emeralds to be considered a component. Just deleted and replaced the line.

Now I am having difficulties with the doors opening on the movement sections to Dray Curves from the gem merchant.
 
Last edited:
Any time estimate on Mistletoe being fixed? I know its not working in current form. I tried to make some changes to fix it but my programming skills are very rusty and I am not familiar with the routines/vars it calls anyway.
 
YOu mention using a Vanilla compile. Do you mean something other than your custom compile? If so the basic MQ2 compiles I have do not have Moveutils plugins so this wont work without it. I tried to add to a basic MQ2 compile but Im not doing somethign right adding the Moveutils plugin. I tried followign the directions on MQ2 site but no luck. The flecthing worked great, just need this to be tweaked so I can skill up soon :)
 
I am pretty sure the /movement thing is not part of move utils. The script runs without that plugin loaded. The movement is still al little buggy for me but, I am working on that by editing the movement locations (actually adding some more) in the mistletoe.ini file.
 
Well pls post yer changes when ya get those fixed :) Have you figured out how to get it to open the doors? I have to be at the kb to click doors in time before i get stuck.
 
Yes if you make the change to the mac he posted it will make CE fine. The gems only buy ruby and sapphire? doesnt seemt o buy Emeralds.. still a work in progress.
 
The emeralds was a change to the ini file. There is a hidden return character. Just retype the section in the ini regarding the gems. This is what I have so far. It is fugly and I am still working out the kinks. This actually got to the point where it was going to make a sickle then crashed. I think I have that fixed but I havent tested it yet.

There are some additional changes with the Esunta buy portion it wasnt buying blades because the counts were wrong ( I think). Pretty sure i got that fixed also.


Rich (BB code):
| Mistletoe.mac version 2.0
|
| Written by Armysoldier
|
| March 5 2006
|
| Modifications:
|
| This new line of tradeskill macros uses the NEW UI and the OLD UI for TS containers
| 
| The Macro will attempt to find the recipe using the NEW UI first
| If no recipe is found it will go Old school and do a set of combines
| these macros take into account the SALVAGE function and react accordingly
| 
|
| A special thanks to A_Druid_00 for advising on some streamlining modifications
| and to Override for his Tradeskill Code that has been around for so long 
| and is the inspiration for this code
|
| Some of the code was pulled from other macros and modified and manipulated 
| to do the tasks set forth.
|
| This code is designed for Abysmal Sea
|
| *** FOR THIS CODE TO WORK ***
| You need to Stand in front of Uiyaniv
| You need to be in the first person view
| You need to ensure that when you click the tradeskill container the NEW UI comes up first
| the 5 FILES need to be in the macro\common folder (see includes below)
| You also need a mixing bowl in LAST slot and the rest need to be empty 10 slot bags.. 
|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
| You must have the tunare dust and mistletoe on your toon before you start
|
|
| Blessed dust of tunare is created with imbued emerald / Celestial essence and a jar of acid
|
| Mistletoe can be bought at several places.. I use Mirao Frostpouch @ -88, -210 in POK
|
| This MAcro needs 120 Dusts and 120 Mistletoes on your toon in any bag BUT 1
| And another 120 of each in the bank (bag1 and first 2 slots of bag 2)
|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
| This macro is set to swap bank bag 1&2 with bag 1&2 in inventory Which is where u need to have your extra stuff
| Ensure BANK BAGS 3-6 are empty for sickle transfer
|
|   BANK SLOTS            Inventory
| _________________        _______
|| 1 | 5 | 9  | 13 |      | 1 | 5 |
||___|___|____|____|      |___|___|
|| 2 | 6 | 10 | 14 |      | 2 | 6 |
||___|___|____|____|      |___|___|
|| 3 | 7 | 11 | 15 |      | 3 | 7 |
||___|___|____|____|      |___|___|
|| 4 | 8 | 12 | 16 |      | 4 | 8 |
||___|___|____|____|      |___|___|
|
| ENSURE they are 10 slot .. and only have mistletoe and tunare dust for 40 more combines
|
| IF you do not want it to automatically swap bags.. or maybe use a mule .. then REM out the /call BagSwap line
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 


#include common/sell.inc
#include common/buy.inc
#include common/packs.inc
#include common/cleanpacks.inc
#include common/CommonSubs.inc


Sub Main
    /declare OldSkill int outer ${Me.Skill[Blacksmithing]}
    /declare SkillMaxWanted int outer
    /declare PackCode string outer 
    /declare Component[10] string outer
    /declare i int outer
    /declare MerchantNameA string Outer
    /declare MerchantNameB string Outer
    /declare MerchantNameC string Outer
    /declare CombItemName string outer
    /declare ItemTo string outer
    /declare EndingVar int outer
    /declare DelayMult int outer
    /declare Container string outer
    /declare Checkrecipe string outer
    /declare NewUI int outer
    /declare Cnt int Local
    /declare Cnt1 int Local
    /declare Cnt2 int Local
    /declare Cnt3 int Local
    /declare runs int Outer 1
    /declare EndIt int outer 1

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Customize these settings if you want
|                    
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    /varset SkillMaxWanted 300
    /varset DelayMult 1
    /declare Filename string outer Mistletoe2.ini

    /varset MerchantNameA "Snokin Breaksteel" 
    /varset MerchantNameC "Cevroy Sharpaxe" 
    /varset MerchantNameB "Dray Cuves" 

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Call Read INI for locations array
|                    
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    /call ReadINIA ${Filename} "Abysmal Sea" 
    /if (!${Defined[LocArray]}) { 
       /echo No Loc Array Created...
       /endmacro 
    } 

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Begin 
|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    :start
    /if (${FindItemCount[=Blessed Dust of Tunare]}<3) /call Ending

|--- Check Current Skill against Skill wanted 
    /echo Blacksmithing is at ${Me.Skill[Blacksmithing]}

    /if (${Me.Skill[Blacksmithing]}>=${SkillMaxWanted}) {
      /echo Blacksmithing is at ${SkillMaxWanted}. Quiting!
      /endmacro
    }

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Making CE 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    /varset CombItemName "CE"
    /varset ItemTo "Celestial Essence (The Scent of Marr)"

    /call ReadIni "${CombItemName}"
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Determining # of CE to make 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    /varset Cnt ${FindItemCount[=Celestial Essence]}
    /varset Cnt2 ${FindItemCount[=Mistletoe Temper]}
    /echo ${Cnt} CE on hand
    /echo ${Cnt2} Temper on hand
    /varset Cnt2 ${Math.Calc[240-${Cnt2}]}
    /delay ${Math.Calc[${DelayMult}*1]}s

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Buy CE components 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    /varset EndingVar 1
    /varset NewUI 1

    /target Uiyaniv

    /nomodkey /click right target

    /delay 5s ${Window[MerchantWnd].Open}

    /call OpenPacks

    /call Buy "${Component[1]}" ${Math.Calc[${Cnt2}-${Cnt}]}

    /call Buy "${Component[2]}" ${Math.Calc[${Cnt2}-${Cnt}]}

    /nomodkey /notify MerchantWnd MW_Done_Button LeftMouseUp

    /call ClosePacks

    /echo Doing ${ItemTo} Combines
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Make the CE 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      
      /nomodkey /itemnotify pack8 rightmouseup
/doevents 
/delay 3s ${Window[TradeskillWnd].Open} 
/if (!${Window[TradeskillWnd].Open}) /nomodkey /click left Item 
/delay 3s ${Window[TradeskillWnd].Open} 
      /call ChooseRecipe
      /call ClosePacks
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Buy GEMS
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    /varset CombItemName "SPECIAL"
   
    /call ReadIni "${CombItemName}"

    /for runs 1 to 5
    /echo Going to Glirina Morningbloom.

    /call Movement 1 3 0

    /target Glirina Morningbloom

    /delay 5s ${Target.ID}==${Spawn[${MerchantNameC}].ID}

    /nomodkey /click right target

    /delay 5s ${Window[MerchantWnd].Open}

    /call OpenPacks

    /delay ${Math.Calc[${DelayMult}*1]}s
    /varset Cnt ${FindItemCount[=Blessed Sickle Hilt]}
   /echo ${Cnt1} Hilts On Hand

    /call Buy "${Component[1]}" ${Math.Calc[10]}
    /delay 5s

    /varset Cnt ${FindItemCount[=Blessed Sickle Blade]}
    /echo ${Cnt2} Blades on hand

    /call Buy "${Component[3]}" ${Math.Calc[10]}
    /delay 5s

    /varset Cnt ${FindItemCount[=Blessed Sickle Pommel]}
    /echo ${Cnt3} Pommels on hand

    /call Buy "${Component[5]}" ${Math.Calc[10]}
    /delay 5s

    /nomodkey /notify MerchantWnd MW_Done_Button LeftMouseUp

    /call ClosePacks

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Making Temper
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    /varset CombItemName "MT"
    /varset ItemTo "Mistletoe Temper"

    /call ReadIni "${CombItemName}"
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Determining # of Temper to make 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    /varset Cnt ${FindItemCount[=Mistletoe]}
    /echo ${Cnt} Mistletoe On Hand
    /delay ${Math.Calc[${DelayMult}*1]}s

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Buy wine and make Mistletoe Temper
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    /echo Moving to Dray Cuves

    /call Movement 4 6 

    /keypress u

    /delay 2s

    /call Movement 44 45 

    /call movement 46

    /call Movement 10 13 11
    /target ${MerchantNameB}
   
    /delay 5s ${Target.ID}==${Spawn[${MerchantNameB}].ID}

    /face

    /nomodkey /click right target

    /delay 5s ${Window[MerchantWnd].Open}

    /call OpenPacks

    /call Buy "${Component[1]}" ${Cnt}

    /nomodkey /notify MerchantWnd MW_Done_Button LeftMouseUp

    /call ClosePacks

    /echo Moving to Barrel

    /call Movement 14 14 0

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Make the Temper 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

      
      /nomodkey /itemtarget Brew Barrel notarget 
      /face item nolook 
      /click left item 

/doevents 
/delay 3s ${Window[TradeskillWnd].Open} 
/if (!${Window[TradeskillWnd].Open}) /nomodkey /click left Item 
/delay 3s ${Window[TradeskillWnd].Open} 
      /call ChooseRecipe
      /call ClosePacks



    /varset CombItemName "SPECIAL"
    /varset ItemTo "MADE for PURCHASING"
    /call ReadIni "${CombItemName}"
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Buy Molds and sheets
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    /echo Going to Esunta.

    /call Movement 15 18 17

    /call Movement 19 22 22

    /target Esunta

    /delay 5s ${Target.ID}==${Spawn[${MerchantNameC}].ID}

    /nomodkey /click right target

    /delay 5s ${Window[MerchantWnd].Open}

    /call OpenPacks

    /call Buy "${Component[4]}" ${Math.Calc[10-${Cnt4}]}
/delay 2s
    /call Buy "${Component[2]}" ${Math.Calc[10-${Cnt2}]}
/delay 2s
    /call Buy "${Component[6]}" ${Math.Calc[10-${Cnt6}]}

    /nomodkey /notify MerchantWnd MW_Done_Button LeftMouseUp

    /echo Moving to the Snokin

    /call Movement 23 23 0

    /target Snokin

    /delay 5s ${Target.ID}==${Spawn[${MerchantNameC}].ID}

    /nomodkey /click right target

    /delay 5s ${Window[MerchantWnd].Open}

    /call Buy "${Component[7]}" 30

    /nomodkey /notify MerchantWnd MW_Done_Button LeftMouseUp

    /call ClosePacks

    /echo Moving to the Forge

    /call Movement 24 

    /face loc 130.04,222.10,116.31

    /keypress home

    /delay 1s

    /keypress u

    /call movement 27 

    /call movement 47

    /call movement 25

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| MAKE Items
|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

      
      /nomodkey /itemtarget forge notarget 
      /face item nolook 
      /click left item 

/doevents 
/delay 3s ${Window[TradeskillWnd].Open} 
/if (!${Window[TradeskillWnd].Open}) /nomodkey /click left Item 
/delay 3s ${Window[TradeskillWnd].Open} 

    /varset CombItemName "Hilt"
    /varset ItemTo "Blessed Sickle Hilt"

    /call ReadIni "${CombItemName}" 
      /call ChooseRecipe
      /call ClosePacks
    /delay ${Math.Calc[${DelayMult}*1]}s

/nomodkey /itemtarget forge notarget 
      /face item nolook 
      /click left item 

/doevents    
/delay 3s ${Window[TradeskillWnd].Open} 
/if (!${Window[TradeskillWnd].Open}) /nomodkey /click left Item 
/delay 3s ${Window[TradeskillWnd].Open} 

    /varset CombItemName "Blade"
    /varset ItemTo "Blessed Sickle Blade" 

    /call ReadIni "${CombItemName}"
      /call ChooseRecipe
      /call ClosePacks
    /delay ${Math.Calc[${DelayMult}*1]}s

/nomodkey /itemtarget forge notarget 
      /face item nolook 
      /click left item 

/doevents
/delay 3s ${Window[TradeskillWnd].Open} 
/if (!${Window[TradeskillWnd].Open}) /nomodkey /click left Item 
/delay 3s ${Window[TradeskillWnd].Open} 

    /varset CombItemName "Pommel"
    /varset ItemTo "Blessed Sickle Pommel" 

    /call ReadIni "${CombItemName}"
      /call ChooseRecipe
      /call ClosePacks
    /delay ${Math.Calc[${DelayMult}*1]}s

/nomodkey /itemtarget forge notarget 
      /face item nolook 
      /click left item 

/doevents
/delay 3s ${Window[TradeskillWnd].Open} 
/if (!${Window[TradeskillWnd].Open}) /nomodkey /click left Item 
/delay 3s ${Window[TradeskillWnd].Open} 

    /varset CombItemName "Sickle"
    /varset ItemTo "Mistletoe Cutting Sickle" 

    /call ReadIni "${CombItemName}"
      /call ChooseRecipe
      /call ClosePacks
    /delay ${Math.Calc[${DelayMult}*1]}s

    /echo Moving to Uiyaniv
    /call Movement 28 35 33

    /echo Round ${runs} --- WOOO HOOO
    /next runs

    /echo Moving to Banker for Bag Swap
    /call Movement 36 40 38
    /echo Swapping first two bags in inventory with 
    /echo First two bags in bank
    /call Bagswap


    /echo Moving to Uiyaniv
    /call Movement 41 43 43
    /call Movement 34 35 0

    /return


|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub Bag Swap
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
Sub Bagswap
    /declare x int local 
    /doevents
    /click right target
    /delay 2
    /call OpenPacks
    /delay 2
    /doevents
    /itemnotify pack1 leftmouseup
    /itemnotify bank1 leftmouseup
    /itemnotify pack1 leftmouseup
    /itemnotify pack2 leftmouseup
    /itemnotify bank2 leftmouseup
    /itemnotify pack2 leftmouseup
    /echo finding other Sickles to put in bank
    /for x 1 to ${FindItemCount[=Mistletoe Cutting Sickle]}
    /doevents 
    /nomodkey /ctrl /itemnotify ${FindItem[=Mistletoe Cutting Sickle].InvSlot} leftmouseup 
    /delay 1s
    /if (!${Cursor.ID} && ${FindItem[=Mistletoe Cutting Sickle].InvSlot}==NULL) {
    /varset EndIt 2
    /return
    }

    /notify BigBankWND BIGB_AutoButton LeftMouseUP
    /next x
/return

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub Event Skill up
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
Sub Event_Skillup
        /if (${Me.Skill[Blacksmithing]}>${OldSkill}) {
        /echo Your Blacksmithing Went Up!! It's now ${Me.Skill[Blacksmithing]}!
        /varset OldSkill ${Me.Skill[Blacksmithing]}
/return

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub Event No Longer Advance
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub Event_Advance
    /if (!${CombItemName}=="CE") {

    /if (!${CombItemName}=="MT") {

    /if (!${CombItemName}=="Hilt") {

    /if (!${CombItemName}=="Blade") {

    /if (!${CombItemName}=="Pommel") {

    /varset EndingVar 2
    
    }
   }
  }
 }
}
/return

and a modded ini Mistletoe2.ini

Rich (BB code):
[Abysmal Sea]
Value=44
Loc1=-216.28,258.79
Loc2=-171.84,259.88
LOC3=-151.53,233.86
Loc4=-171.84,259.88
Loc5=-246.28,261.64
Loc6=-257.01,259.62
Loc7=-330.40,264.40
Loc8=-304.40,286.40
Loc9=-240.09,285.24
Loc10=-242.62,215.95
Loc11=-223.62,215.95
Loc12=-220.54,176.45
Loc13=-155.54,172.52
Loc14=-212.82,169.36
Loc15=-220.54,176.45
Loc16=-215.14,215.85
Loc17=-242.62,215.95
Loc18=-240.09,285.24
Loc19=-7.56,285.95
Loc20=22.14,238.07
Loc21=129.65,235.06
Loc22=131.03,262.15
Loc23=92.28,262.62
Loc24=131.03,262.15
Loc25=129.65,235.06
Loc26=22.14,238.07
Loc27=64.64,190.99
Loc28=-7.56,285.95
Loc29=-240.09,285.24
Loc30=-304.40,286.40
Loc31=-330.40,264.40
Loc32=-276.74,263.51
Loc33=-246.28,261.64
Loc34=-216.28,258.79
Loc35=-198.47,233.50
Loc36=-216.28,258.79
Loc37=-9.49,261.22
Loc38=-10.89,173.86
Loc39=-65.09,173.24
Loc40=-47.19,133.53
Loc41=-65.09,173.24
Loc42=-10.89,173.86
Loc43=-9.49,261.22
Loc44=-250.38,260.02

[SPECIAL]
Cont=Enviro
Comp0=Ruby
Comp1=Hilt mold
Comp2=Emerald
Comp3=curved blade mold
Comp4=Sapphire
Comp5=pommel mold
Comp6=sheet metal

[CE]
Cont=Mixing Bowl
Comp0=celestial solvent
Comp1=The Scent of Marr

[MT]
Cont=Enviro
Comp0=Elven Wine 
Comp1=Mistletoe
Comp2=Celestial Essence

[Hilt]
Cont=Enviro
Comp0=ruby
Comp1=blessed dust of tunare 
Comp2=smithy hammer
Comp3=celestial essence
Comp4=sheet metal
Comp5=mistletoe temper
Comp6=Hilt mold

[Blade]
Cont=Enviro
Comp0=emerald
Comp1=blessed dust of tunare 
Comp2=smithy hammer
Comp3=celestial essence
Comp4=sheet metal
Comp5=mistletoe temper
Comp6=curved blade mold

[Pommel]
Cont=Enviro
Comp0=sapphire
Comp1=blessed dust of tunare 
Comp2=smithy hammer
Comp3=celestial essence
Comp4=sheet metal
Comp5=mistletoe temper
Comp6=pommel mold

[Sickle]
Cont=Enviro
Comp0=Blessed Sickle Blade
Comp1=Blessed Sickle Pommel 
Comp2=smithy hammer
Comp3=Blessed Sickle Hilt

[Dust]
Cont=Enviro
Comp0=Celestial Essence
Comp1=Imbued Emerald
Comp2=Jar of Acid
 
dabblero,

For me your macro above and the locs got me to the point where it was trying to go to Dray Cuves. Then it started erroring and run into walls on the path to the npc. I was unable to do like a /mqpause then run to the vendor and undo the /mqpause. it would try to take me back to the part where it got stuck.
 
Yeah his movement calls were messed up. I tried to modify them back to what I thought they should be but pathing is strange. Not sure whats up so I will just stop messign with it til Army gets it running right.
 
jakevsnake said:
YOu mention using a Vanilla compile. Do you mean something other than your custom compile? If so the basic MQ2 compiles I have do not have Moveutils plugins so this wont work without it. I tried to add to a basic MQ2 compile but Im not doing somethign right adding the Moveutils plugin. I tried followign the directions on MQ2 site but no luck. The flecthing worked great, just need this to be tweaked so I can skill up soon :)

vanilla compile means that i do not mod the MQ2 code with some of the things in the guide... example putting strings back in ... or warping code.. there is no need for it

NO PLUGINS are needed for the TS macs... if your not opening doors then there is something wrong with either MQ2 or your EQ or delay ..

/keypress is a standard mq2 command .. and thats what is used to open doors

ENSURE you have the latest code also ...

This weekend i will check out the Mistltoe.mac and tweek it

ARMY
 
jakevsnake said:
Yeah his movement calls were messed up. I tried to modify them back to what I thought they should be but pathing is strange. Not sure whats up so I will just stop messign with it til Army gets it running right.

movement calls are standard across all the macros .. its is probably a typo in the locations in the ini file... again i will jump all over this this weekend

ARMY
 
Yeah, what I meant was the locations in the ini :) I look forward to seeing a working version of this soon. Thanks Army.
 
dabblero said:
The emeralds was a change to the ini file. There is a hidden return character. Just retype the section in the ini regarding the gems. This is what I have so far. It is fugly and I am still working out the kinks. This actually got to the point where it was going to make a sickle then crashed. I think I have that fixed but I havent tested it yet.

There are some additional changes with the Esunta buy portion it wasnt buying blades because the counts were wrong ( I think). Pretty sure i got that fixed also.

Mistletoe had nothing to do with the INI file... it is right do not change it .. it was in the code in the mac ...

i re did the pathing to attempt to make it more time efficient ... and in doing so i moved some subs around and forgot a little part...

the declaration of special .. allows for the 3 gems and 3 molds to be purchased.... so when you go to the forge you have all 6 pieces...

when i moved the gem purchase to right after CE making... i forgot to bring the declaration with it ..



TRY the new code... ZIP and POSt updated






ALSO Combinesubs ... clear cursor fixed

ARMY
 
jakevsnake said:
Yeah, what I meant was the locations in the ini :) I look forward to seeing a working version of this soon. Thanks Army.

gonna tinker with pottery for a bit then checkin out the locs and movement calls for mistletoe....

hopefully i can fix both

ARMY 8-)
 
POTTERY fixed ....

CommonSub.inc had to have a little tweeking also ..

SEE BOTH posts if you want particulars.....

Zip updated

ARMY
 
ALCHEMY is posted with a NEW INI File

needs testing but it should work .. if i didn't have any typos..

SEE the POST with the code for more info

ZIP updated

ARMY
 
Okay for the first combine of Alchamy "0-55 Distillate of Immunization II 0p 1g 0s 4c per combine" causes a error when after buying the first 3 components when it trys to move to Jesine to buy the Vox's dust. The vendor Jorlan also sells the Vox's dust so you may be able to loose a move on that combine. So at this moment I am unable to do the combine by this macro Alchemy. But I am able to do it with the Combine macro once I buy the stuff. My Alchemest is only at about 45 skill now.. Trying to get to the next level to test the next move. I will post more as I test more.
 
Okay for the 2nd combine the Distillate of Immunizazion III also errors out after you buy the first 3 components while moving to Jesine to buy the violet tri-tube sap.
 
For the 84-100 Philter of the wolf II it errors out again when it has to move and buy component #3 in the ini file. It always seems to do it when it has to move to Jesine. Maybe have the macro start there and buy her components first?

Same thing for Philter of the wolf III errors when it moves to Jesine to buy component 3.
 
ok gnomes i will check it out tomorrow... when i get home

sleep time now

8-(

Army

ps thanks for testin it out
 
But the nice thing is after you buy the components you can always use your Awsome Combine macro.. One thing i would recommend is putting in the echo for skill ups on the Combine macro..

And another thing your Brewin macro is AWSOME!!! Up to 230s now.
 
Gnomesrule said:
But the nice thing is after you buy the components you can always use your Awsome Combine macro.. One thing i would recommend is putting in the echo for skill ups on the Combine macro..

And another thing your Brewin macro is AWSOME!!! Up to 230s now.

problem with adding skill up to combine macro is ... the skill up event is specific to the TS your doing.. some ways around it ... but not sure its worth it


Glad the brewing one is working out for ya ... eventually i will make a KALADIM CONST macro .. to get us to 300

MAN is it time to go home yet?

ARMY

8-)
 
mistletoe is going smothly to it starts walking towards Dray Cuves then it gets to the door and stops and turns around and runs into the wall facing left into the room where the pottery tradeskillers are. There was even someone that had left the door the open and it walked otu the door then turned around and began trying to run thru the wall where the potters are.
 
Hello army soldier
I am a total newb, so this may sound stupid...so appologize if so.
I am having a bunch of trouble with new tradeskill macros...get to combine stage and get ...Window 'Enviro' not open and bunch os messages after it
common/commonsubs. inc@207 (oldcombine):/combine ${PackCode}
common/commonsubs. inc@140 (OLDCOMBINE):/call oldcombine
common/commonsubs. inc@57 (ChooseRecipe):/call OLDCOMBINE
brew.mac@160 (main):/call ChooseRecipe..

Cade offered help in chat room by telling me if I could get banded gorget memerized into recipes it should work np.
But then I tried to run mac brew , mac bake and they both gave me the same messages after the items had been bought and tried to start combines.
Hugely frustrated here, very new to redguides and would love to be able to use these macros etc.
Thnx for the help in advance ... Thang
 
Hello again,
As I am a newb I was thinking maybe I have not set something up correctly. I have memory hacks window and MQ window up on screen.
TheZ v3.0 (works with 3/15/06 patch) loaded....
Adv Taskmaster 2.0 loaded (but no idea how to use it)
NDawg's Compile (3/14/06) loaded

Not sure if it helps the above for help in anyway..
Thang
 
Army, any idea when you will be checking into the Mistletoe mac? I am anxious to get started. I may try doing some of them manually to get a feel for cost but Im prepared for the expense no matter what.
 
Thanggorodrim said:
cool. thnx a lot.
Is 248 the highest u can change it to with this macro?

Thang


248 is highest with MHB - next would prob be kaladim const.. but it will require a separate macro
 
Thanggorodrim said:
Hello army soldier
I am a total newb, so this may sound stupid...so appologize if so.
I am having a bunch of trouble with new tradeskill macros...get to combine stage and get ...Window 'Enviro' not open and bunch os messages after it
common/commonsubs. inc@207 (oldcombine):/combine ${PackCode}
common/commonsubs. inc@140 (OLDCOMBINE):/call oldcombine
common/commonsubs. inc@57 (ChooseRecipe):/call OLDCOMBINE
brew.mac@160 (main):/call ChooseRecipe..

Cade offered help in chat room by telling me if I could get banded gorget memerized into recipes it should work np.
But then I tried to run mac brew , mac bake and they both gave me the same messages after the items had been bought and tried to start combines.
Hugely frustrated here, very new to redguides and would love to be able to use these macros etc.
Thnx for the help in advance ... Thang

Not yelling at you THang .....


To ALL TSers

IF YOU DO NOT HAVE THE NEWEST VERSION OF MQ2 ... from MQ2 SITE... THEN ENVIRO MAY NOT WORK - DKAA fixed something that was causeing ENVIRO not to work
 
jakevsnake said:
Army, any idea when you will be checking into the Mistletoe mac? I am anxious to get started. I may try doing some of them manually to get a feel for cost but Im prepared for the expense no matter what.

I spent all day sunday working out alchemy ...

I have to do a few minor fixes to alchemy .. then Mistletoe is my focus this weekend.

I REALLLLLLLLY hope to have it working by the end of this weekend

Army
 
IF YOU DO NOT HAVE THE NEWEST VERSION OF MQ2 ... from MQ2 SITE... THEN ENVIRO MAY NOT WORK - DKAA fixed something that was causeing ENVIRO not to work


also read the notes at the top of the macros... good info is posted there... SAME with the posts for each macro


EXAMPLE .. on the POTTERY thread.... POISON VIAL (plain) needs to be added to favorites.... it will cause you issues if its not done....


GL ... time to get back to work

ARMY
 
Thanx army.

Have brew working and need change max skills wanted.
Smith is working also and it seems to start mac2 smith I need >5 leather paddings to get it started.
Only other I have tried is bake and I crash before the combines.
When I had trouble starting smith and brew, I manually pressed combine for the first round of combines then it seemed to auto combine after that.
This is the first macros I have run so am happy to get some workin...bein a total newb that is.
Will also go check I have latest MQ2 ..thnx

Thang
 
NEW Tradeskill Macros

Users who are viewing this thread

Back
Top
Cart