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Discussion - New Group makeup - Is enchanter any good high end?

Joined
Nov 1, 2021
RedCents
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Hey all, I wanted to try a new group again, that itch is coming back....

I did SK/SHM/BST/BRD/rog/rog last time and it was crazy good...BUT I want to try something different.

I was thinking - SK/CLR/ENC/MAG/MAG/MAG....any good?

I want to think less about gear (except SK and CLR) and more about an easy start...

Any thoughts are welcome, thanks!

dave chappelle tyrone biggums GIF
 
don't sleep on this dude



He overtook kaen's missing 🥜 for the slot 6 in the group

1751164172167.png

While ench are needed for (some) raids - if you're not trying to be super duper bumper-bowling safe --- you're losing a lot by using an ench over a bard in just about any circumstance
 
Thanks Sic, yeah I wasn't sure about enchanter.

So -

SK/DRU/BRD/MAG x 3 is actually decent?
imo, 3 of any class is a complete waste in modern game. 2 is pushing it - i dont even 2 zerk any more. mag, nec (extra rez), bst (utility, mana, heals).

but just like the other inifnity+99+infitniyt.08 threads - as long as you have your bases covered, you can do all the content you'd want to be able to do
 
Thanks Sic, yeah I wasn't sure about enchanter.

So -

SK/DRU/BRD/MAG x 3 is actually decent?
If you're going Mage, I would replace the druid with a shaman. If you change to 3 wizards, then go druid.

Simple reason, the shaman aDPS is amazing for mage pets! and slow
 
Before i ever boxed..... I ran a chanter full time.....
was able to keep mine and any casters groups dps insanely high.....
Only people who were outdpsing were the necros. and that was with IOG and my Aura's....

Boxing though... I tend to lean on the bard.
 
Pal/Dru/Enc/Wizx3 has been pretty fun for me, granted only 87 atm but super easy to run.

To answer OP and not de-rail the thread, my enchanter has worked just fine with KA and I find the class useful. Hopefully that will continue in the higher levels, but I am no power player by any means.
 
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I run an SK/enc/dru/wiz/wiz/wiz group. Running wizards for DPS helps since they're about the only class that doesn't really get much from a bard for aDPS. For me at least, it was more a situation of making a justification to NOT have a bard and running wizards making the bard extraneous was the only way to talk myself out of a bard, and thus into an enchanter.
 
IMO playing group not RAID, Bard more usefull than enchanter!
Sk,shm,rogue(or another mage ),mage ,bst,Bard
U can do all group content,except some. Missions u need real players.
 
I do pal, sham, mag, mag, bard, enc I love my ench and really never die unless I have a massive lag spike. Probably my favorite class on cwtn tbh, but that’s just me
 
Some of this has been said, but mages want bards for pet DPS (the aura adds pet flurry) *and* personal/spell dps.
Enchanters are "fine", and they will help your magician's personal dps from spell casting, but I also like to pair them with wizards for big boom. They give you an additional safety net as well (more/faster AE mez options).
Nothing is going to stop you from doing anything, so have fun with it, but I am also not a fan of stacking classes (missed synergy).
 
It is a very solid combo. You have survival, speed, buff synergy, SoS, CotH.

Doesn't sound much different from your first choice, though! XD
 
If you decide you don't enjoy the comp you went with and want to try a caster heavy one I'd suggest DRU/BRD/ENC/MAG/MAG/MAG. You won't need a SK with 3 mage pets and and an enchanter pet/charm going to town. There will be some newer content where your bard won't be able to be to melee unless it wants to tank, but those are random and pretty rare and bard melee DPS isn't going to be the crux of that group anyway.
 
If you decide you don't enjoy the comp you went with and want to try a caster heavy one I'd suggest DRU/BRD/ENC/MAG/MAG/MAG. You won't need a SK with 3 mage pets and and an enchanter pet/charm going to town. There will be some newer content where your bard won't be able to be to melee unless it wants to tank, but those are random and pretty rare and bard melee DPS isn't going to be the crux of that group anyway.
That is quite hilarious that you don't need a tank with 3 pets.
 
My preference is an enchanter because I don't like:
Flashing 18 second buffs
Buffs that leave when the bard does (yes there are some auras that can remain but it's still mickey mouse if some of your group moves)
Wimpy dps from melee weapons (yes they bellow but it feels cheesy)

I also like being able to pop buffs onto others

Bards are great pullers of course.


The game is so easy that you can play either ench or bard and do fine.
 
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It depends on your play style too,

I have a group with a bard and melee toons, then a group with an enchanter and casters.

While my melee group has a better sustained dps over long grinds. I can pull 30-40 mobs with my caster group, pop shield flash and the enchanter will AE mezz the majority of them.

I feel safer with an enchanter in the group, especially if the tank isnt as beefy.

I will second replacing some of the 3 mages. SK Clr Dru Enc Mag Wiz is a perfectly viable group makeup with good survivability, mobility and damage. Get brave with the cleric, throw melee on and use contra/intraventions. it isnt great dps, but its something.

My most recent group has been paladin, clr, enc, dru, wiz , wiz. Its been fun with the recent paladin changes to do some mass pulls, hold threat with valiant and watch the wizards blow stuff up. Not as fast as the RG special (SK/sham/bard/rog/zerk/bst) but its different. my melee grp averages 700k dps @ 105, caster group is sustaining 550k
 
EverQuest Group Makeup GPT


I need an automatic poster when people ask about group makeups!.
I asked about a pet group team based on some of the comments and got some interesting answers. Running an Enchanter with charm pet / BRD/MAG/NEC/BST or SHM/ and SK in the last spot seems interesting. Just depends on how much you want the SK directly tanking anything as to whether to go BST or SHM. MAG has that thing were the BRD songs and aura hits the pets and makes for a good time
 
I feel more secure with an Ench. When I am doing content just above my skill or equipment level, Enchanter is normally the difference in taking a win.
 
Probably late to the thread, but a possibility not mentioned is:
Bard - puller, backup slow and mez, over haste aura, mana song, buffs
Shaman - haste aura, melee buffs to pets, slow, heals and dots
Mage x4 - dps and tank and tank healer

Pros:
- No tank or tank healer needed. Swarm pets tank and mages can heal their own pets.
- bard is excellent puller, can support caster and melee pets and mez as needed
- mage x4 brings lots of pets for “of many” nukes, chaotic pet AE heals and easy mage alliance spell.
- adds can be off-tanked by the mage pets
- shaman pact of the wolf is one of few effects that can boost swarm pets. Bard overhaste also boosts them.
- shaman can backup heal but usually a group heal over time is enough for group and pets.

cons:
- No dedicated tank for mobs that ignore pets
- No porter
- No mana buffs but bard can sing mana song and most mana buffs last 2-5 hours

Note: you can swap a mage for an enchanter if you want to boost nukes, but mages are only nuking part of the time. They are summoning swarm pets and their nukes are slower than wiz nukes. Enchanter and Druid combo boosts wiz more, while shaman pact of the wolf and bard overhaste boosts swarm pets with haste.

How the group usually functions is bard pulls and shaman peels the mob with malo and slow. When it gets close, shaman and mage pets engage it. Shaman throws a heal over time and starts dotting. Adds are tanked by mage pets. Most tanking is done by the swarm pets so little healing needs to be done. Mages synergy with each other on “of many” line of nukes, alliance spell, and chaotic line of ae pet heals.
 
I personally love druids, enchanters and beasts. So I recommend any combo of them. I actually like the idea of adding 3 mages to the mix. I actually did 4 mages with a merc tank and merc cleric for a trial and was surprised at how easy it was with them. I don't know about the high levels though. I tend to like the content more at the lower levels. lol
 
My preference is an enchanter because I don't like:
Flashing 18 second buffs
Buffs that leave when the bard does (yes there are some auras that can remain but it's still mickey mouse if some of your group moves)
Wimpy dps from melee weapons (yes they bellow but it feels cheesy)

I also like being able to pop buffs onto others

Bards are great pullers of course.


The game is so easy that you can play either ench or bard and do fine.
I like to swarm and freeze 10-15 mobs around me…so i’m the insane one that had sk/war + enc + bard + cleric + 2 dps. Never came across anything we couldn’t handle.

My motto…sit there with all your friends and stare while we murder them…you’re up next
 
I like to swarm and freeze 10-15 mobs around me…so i’m the insane one that had sk/war + enc + bard + cleric + 2 dps. Never came across anything we couldn’t handle.

My motto…sit there with all your friends and stare while we murder them…you’re up next
I havent tried an enchanter/bard at the same time, might have to try sk/sham/bard/enc - wiz/mage or rog/rng or ber and see how it does.
 
Having both and Enc and Bard is overlapping allot of abilities. Far more effective having just one or the other, then having the other spot going to a dps toon
 
You should really try to leverage Synergy in groups

 
I mained an enchanter in a raid guild for a long time... So, enchanter ADPS is king for a caster group (wizards especially). I prefer casters because you can own content with and without MQ very effectively. Don't have to worry about mon positioning, etc. Enc mezz is the best.

Like others have stated, have fun with it. Play what you feel like playing, and try out different group dynamics to see what suits you.

I personally usually box war (because I hate myself), clr (again hate self) enc, wiz x2 + dru, or wiz x3 (if I want shit to melt faster). It can be a blast. Melee setups generally have better sustained DPS, but are very gear dependant. Anyway, have fun and mix it up.
 
I mained an enchanter in a raid guild for a long time... So, enchanter ADPS is king for a caster group (wizards especially). I prefer casters because you can own content with and without MQ very effectively. Don't have to worry about mon positioning, etc. Enc mezz is the best.

Like others have stated, have fun with it. Play what you feel like playing, and try out different group dynamics to see what suits you.

I personally usually box war (because I hate myself), clr (again hate self) enc, wiz x2 + dru, or wiz x3 (if I want shit to melt faster). It can be a blast. Melee setups generally have better sustained DPS, but are very gear dependant. Anyway, have fun and mix it up.
You already said it. It's about what you like to play. I would get slaughtered with that group makeup. But I'm not you. Just like I wouldn't say oh you Have to Play A Pally, Shaman, Mage, BST, Necro and Bard. A lot of people wouldn't choose my favored group. But that's my top group. Yours has to be yours.
 
Discussion - New Group makeup - Is enchanter any good high end?

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