The Pyropugilist:
This hybrid class combines the agility and melee prowess of a monk with wizard spellcasting, focusing on fire spells. A pure DPS class that balances agro with physical attacks and fire spells.
Melee and Spell DPS: Maintains high DPS, matching top-tier DPS classes. Hand to hand attacks are enhanced with fire-based spells and procs.
Rune Skin Procs: To compensate for the lack of mend and earthforce, there will be rune skin-like procs that proc often for a rune that will mitigate damages from all sources that don't have agro on the Pyropugilist. This is to ensure they would never be a tank or an offtank, but could survive raid AEs well, keeping some monkish survivability.
Limited Spellbook: The procs and spells would be fire/lightning They can cast but cannot have access to the full array of wizard spells nor the volume, reflecting their divided training.
Teleport: The class has no feign death but does retain some of the wizard's ability to teleport. Much like the MacroQuest warp feature, when this class is in a zone it can set up waypoints for itself and instantly teleport between them. This will allow for the class to be a puller if need be, but a risky one as they're squishy when they have agro. It also helps with quick corpse drags and rezzes or mobility between different sections foo raid events when raids are split.
Enchanted Fists: Like the monk, the Pyropugilist would be limited to only their hands. They may put class-specific weapons in their hands for stat purposes and proc focuses only, that will have no damage/delay. Their melee damage will be fixed like monks' used to be. Special physical attacks like kicks are unavailable. Instead, melee is enhanced through their magical training, to deliver powerful melee attacks imbued with fire properties.
Activated Abilities: Most activated AAs involve channeling spells through melee attacks, at a very short range. This class must always be within melee range, will draw significant agro, and will require hands-on management to play. i.e., there will be no agro drop. I feel like this would be a really awesome combat style that is a true non-utility DPS.
Offering no utility to the group, their DPS should be far-and-away the highest in the game.