• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Question - Need broad advice for a broad question

Squirrely

Well-known member
Joined
Oct 31, 2021
RedCents
1,730¢
Wrong forum
I have use these(bst,nec,clr,war,enc, and mage) going on a year. They are mind boggling and well worth it. However, as of late, I have notice if I accidently pull more than 2 mobs - issues go down. First the cleric cannot keep up healing the tank . Tank down. Then cleric goes down. Remainder of group (beast, necro, mage , and enchanter) kill off the mobs. To me , it would seem like an enchanter issue. Note , I have not adjusted any of the bios - I play straight out of box. I run my team with the warrior

Input is always appreciated.
 
I'm assuming you mean you have mq2bst, mq2necro, etc...
What level are you?
What level are the mobs?
What's your Tanks stats?
What's the Cleric's stats?
 
Here is a small piece of advice. Cleric and warrior are great for raids. Grouping the hybrid tanks are king. I prefer the Pally. Most prefer the SK. The Shaman is also less prone to run out of mana than the Cleric. You can click the auto dismount off. And put your Cleric on a mount. I have 40mill in mana Regen Augs and I still put the Cleric in a mount.

Okay So Cleric and warrior are made for long battles. This might be part of your problem and why you run out of mana. Maybe you aren't doing enough DPS and the warrior is holding each mob too long? But you have my preferred damage dealers. I think you might want to PL a new Tank and Shammy and give them a try they are made for this group
 
Cwtn plugins have a section, please post in there for cwtn plugin questions. Just posting in the "plugin section" means posting in the area for everything from mq2easyfind, to mq2feedme and everything in-between.

I personally turn off things like single slow and single tash/malo for toons that do those things and just rely on AOE stuff.

If you're pulling more than your crew can handle, make sure your tank is using a shield
 
Make sure your enchanter has a mez that hits the level of mobs you're pulling, and is actually using that mez. You might have to turn chaotic mez off if it's borderline. Another thing to consider if your tank is dying before your enchanted is able to get a mez off is making your enchanters camp radius larger, that should (I think?) get your enchanter to start mezzing sooner. But also, if your tank is dying that quickly it's probably a tank issue. Until you've got better gear, AC augs, AAs, etc. consider moving to easier content.
 
Fudge for posting in the wrong section. All team level 113 (War, Cleric, Beastlord, Necro, Mage, Enchanter). Great advice. War is right below 300KHp. Presently starting in TOV- all team is in snowbound. Working on taking down names to beef warrior up in drops. Interesting thoughts, I did not know you can set individual character radius for a camp. That seems a bit counter productive. Worth a try. Mana wise, I have never ran out of mana.
Will set AOE on for the enchanter and sees if that helps.
Gear wise I think I am ok but always working to improve. If 4 of group can handle a name and add without a healer or tank- I think it is a issue with mechanics.

Will tinker around and let you know.

Positive Note: I had two named mobs pop over and over 4 times each last night - nice way to finished out getting those armor pieces. Now I need to Rings, Belts, Augs for all
 
Fudge for posting in the wrong section. All team level 113 (War, Cleric, Beastlord, Necro, Mage, Enchanter). Great advice. War is right below 300KHp. Presently starting in TOV- all team is in snowbound. Working on taking down names to beef warrior up in drops. Interesting thoughts, I did not know you can set individual character radius for a camp. That seems a bit counter productive. Worth a try. Mana wise, I have never ran out of mana.
Will set AOE on for the enchanter and sees if that helps.
Gear wise I think I am ok but always working to improve. If 4 of group can handle a name and add without a healer or tank- I think it is a issue with mechanics.

Will tinker around and let you know.
Well, not useaoe, I'm talking about turning off single target slow etc like I mentioned
 
Question - Need broad advice for a broad question

Users who are viewing this thread

Back
Top
Cart