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Question - Necro Char Bones Slow

mbren21

Member
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Feb 6, 2021
RedCents
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Greets. I'm trying to add a slow mechanic into my necro ini with a condition

Something along the lines of casting Scent of Thule then casting Char Bones on the target to turn it undead. The cond sees the debuff on the mob then casts scent of Thule again to attempt to slow the target.

Any assistance with that?
 
Does that actually work? Where the necro nuke that turns them into skeleton and then you can undead slow them?? Does it last after the nuke wears off and they go back to normal?? Maybe I’m miss understanding as well.
 
So in your DPS condition have the debuff check for the required spell that should of fired before it. I’m at work but if your crafty enough you should be able to piece some code together based on others conditions.

if mob has debuff scent cast Char bones. If mob is type undead cast slow.

Might also be a good idee if possible to also check on the time left on the debuff on the mob. So it it checks and it’s 1sec left it doesn’t waist time trying to cast it and beat the spell wearing off.

The first part is possible. The 2nd part id have to rely on someone more skilled than I to figure that one out.
 
Update the names accordingly for the respective condition.
=${Target.ID} && ${Target.BuffsPopulated} && ${Target.Buff[Scent of Thule].ID}

=${Target.ID} && ${Target.BuffsPopulated} && ${Target.Buff[Char Bones].ID}

=${Target.ID} && ${Target.BuffsPopulated} && ${Target.Buff[Undead slow spell].ID}
 
ok so took a variant of that...

it will cast char bones and the debuff WILL be on the target, but it never casts scent afterwards to apply the slow. thoughts?

[DPS}
dps1=Scent of Thule|99
dps2=filler spell
dps3=filler spell
dps4=Char bones|98
dps5=Scent of Thule|98|Cond1

[Kconditions]
Cond1=${Target.ID} && ${Target.BuffsPopulated} && ${Target.Buff[Smoldering Bones].ID}
 
What I always do in a situation like this where I am not sure if the Condition is working or not is to create an extra entry like this:

DPS6=command:/echo Ready to cast Scent of Thule|100|Cond1

And see if you see the message or not. If you don't see the message then you either have ConOn set to 0 or the condition is failing for some reason.
 
Not at home to test that - however, if you follow my train of thought, it should be looking at the target, should look at the buffs (or instead of buffs, theres a variable for DEbuffs?), then cast that spell based on the if/then statement when it sees the buff/debuff of Smoldering Bones

Would be similar to an Enchanter looking for their debuff (dont have an enchanter) then apply mez/charm

Looking for that type of a condition
 
The problem I have is that the slow is also the debuff - it will cast the first Scene applying the debuff but wont cast again to apply the slow after Char Bones and filler spells to wait out the recast timer.
 
INI:
${Target.Buff[${AltAbility[Scent of Thule].Spell}].ID
Just change scent of Thule to the aa ability name should work
 
so are you saying instead of having

${Target.ID} && ${Target.BuffsPopulated} && ${Target.Buff[Smoldering Bones].ID}

change it to

$target.buff[$[AltAbility[Smoldering Bones].spell}].id

smoldering bones is the chance on-hit of scent of thule to apply and turn the mob undead. do you not need the beginning target.id or buffspopulated variables?
 
Yes you would need buffs populated check I was just showing how it could look, smoldering bones is a spell so ${target.buff[${spell[smoldering bones]}].id} or ${target.body.type[undead]}
 
Just think about how you want it to cast then write out each part as your condition, like I want to cast scent of Thule on the target but only if it's been turned undead or is undead. So ${Target.BuffsPopulated} && (${Target.Buff[${Spell[Smoldering Bones]}].ID} || ${Target.Body.Type[undead]})
 
attempted the below w/ no success - do you still need the target.ID? any other suggestions?

${Target.ID} && ${Target.BuffsPopulated} && ${Target.Buff[${Spell[Smoldering Bones]}].ID}
 
Question - Necro Char Bones Slow

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