RoboClaptrap4
Member
- Joined
- Feb 14, 2018
- RedCents
- 181¢
I find myself wanting to fine-tune my characters behavior a lot. For example:
1. In a raid, I want my mage casting malo until the boss is maloed, every time without fail, but in a group, I don't want the mage even casting it
2. In a raid, I want my druid doing AC and ATK debuffs, then healing as needed and nuking when possible, but in groups, I will either want pure heals, or heals + nukes
The logical thing to do would be to simply have different INI files for different roles, but KISS INI files have many different settings, and I make frequent revisions/tweaks to my setup. If I want to make 4 changes to settings in KISS, I don't want to have to make those changes in four different copies of the same INI file. It's basically guaranteed that one of them will get out of date and it's a pain regardless.
So, basically, a few questions related to INI files:
1. Everquest spell sets are "additive", meaning if you have one spell set with spells in 1 3 5, and another with spells in 2 4 6, when you load one after the other, it will 'merge' your list of spells into 1 2 3 4 5 6. Are KISS ini files additive in this way? If I have KissINI01 with every single section filled, and KissIni02 with only the DPS section filled, when I start kiss from KissINI01 and then start it again from KissINI02, will settings from KissINI01 persist if they aren't overrode by KissINI02?
2. Are there /commands that can be used while kiss is running to change which DPS spells are loaded?
3. Are Kiss Condition ini files specific and unique to a character, or if I have 3 INI files for one character, can I also have 3 conditional ini files?
And a few other general KA questions
4. Is there a place with a fully documented list of all the KA features/commands? I usually the following page, but certain KA functionality (like the MedStop percentage feature) aren't listed there: https://www.redguides.com/community/threads/26002-KissAssist-Instructions-amp-Settings-Info
5. Is there a way to configure KA so that my characters will instantly med if they are outside combat, but will stop medding immediately if I enter combat? Will just setting the med percentage to 99 and MedCombat off accomplish that?
6. One thing I frequently find myself having trouble with is interrupting KA when I need to perform an action manually. As an example, my beastlord may need to do MGB paragon, or my cleric may need to cast MGB, then Celestial Rejuvenation. It's not quite as bad with the beastlord since he is rarely casting, but with my cleric, it's extremely difficult to interrupt her. The basic process I need to do is 1) use /interrupt to stop her current spell, 2) type /mqp on after she is interrupted but before she can start casting again, 3) activate MGB, 4) activate CR, and 5) /mqp off. The timing of this is very unreliable and if it is even slightly off, the command to click MGB could come at the wrong time, causing me to waste my CR by casting it on only my group. Is there some less clunky way of handling this? One thing I envisioned is sending a burn command to my cleric, but from the documentation I don't think there is a way to set up a burn configuration so that she only casts CR after clicking the MGB button. What is the most reliable way to cause a cleric to cast MGB then CR?
7. How do I make my pets switch targets automatically? Very often if the MA switches targets, the pet will stay on the old target. The switchnow command sometimes works on the owner of the pet, but the pet itself frequently requires manual intervention from me
8. How would you set up a Heal that casts Bestow Divine Aura on the cleric if they are below 20%? Both of the following do not work for me, and causes my cleric to DA anyone below 20%, even the tank (which is a death sentence on raids):
Heals1=Bestowed Divine Aura Azia|20|Me
Heals1=Bestow Divine Aura Azia|20|!MA
1. In a raid, I want my mage casting malo until the boss is maloed, every time without fail, but in a group, I don't want the mage even casting it
2. In a raid, I want my druid doing AC and ATK debuffs, then healing as needed and nuking when possible, but in groups, I will either want pure heals, or heals + nukes
The logical thing to do would be to simply have different INI files for different roles, but KISS INI files have many different settings, and I make frequent revisions/tweaks to my setup. If I want to make 4 changes to settings in KISS, I don't want to have to make those changes in four different copies of the same INI file. It's basically guaranteed that one of them will get out of date and it's a pain regardless.
So, basically, a few questions related to INI files:
1. Everquest spell sets are "additive", meaning if you have one spell set with spells in 1 3 5, and another with spells in 2 4 6, when you load one after the other, it will 'merge' your list of spells into 1 2 3 4 5 6. Are KISS ini files additive in this way? If I have KissINI01 with every single section filled, and KissIni02 with only the DPS section filled, when I start kiss from KissINI01 and then start it again from KissINI02, will settings from KissINI01 persist if they aren't overrode by KissINI02?
2. Are there /commands that can be used while kiss is running to change which DPS spells are loaded?
3. Are Kiss Condition ini files specific and unique to a character, or if I have 3 INI files for one character, can I also have 3 conditional ini files?
And a few other general KA questions
4. Is there a place with a fully documented list of all the KA features/commands? I usually the following page, but certain KA functionality (like the MedStop percentage feature) aren't listed there: https://www.redguides.com/community/threads/26002-KissAssist-Instructions-amp-Settings-Info
5. Is there a way to configure KA so that my characters will instantly med if they are outside combat, but will stop medding immediately if I enter combat? Will just setting the med percentage to 99 and MedCombat off accomplish that?
6. One thing I frequently find myself having trouble with is interrupting KA when I need to perform an action manually. As an example, my beastlord may need to do MGB paragon, or my cleric may need to cast MGB, then Celestial Rejuvenation. It's not quite as bad with the beastlord since he is rarely casting, but with my cleric, it's extremely difficult to interrupt her. The basic process I need to do is 1) use /interrupt to stop her current spell, 2) type /mqp on after she is interrupted but before she can start casting again, 3) activate MGB, 4) activate CR, and 5) /mqp off. The timing of this is very unreliable and if it is even slightly off, the command to click MGB could come at the wrong time, causing me to waste my CR by casting it on only my group. Is there some less clunky way of handling this? One thing I envisioned is sending a burn command to my cleric, but from the documentation I don't think there is a way to set up a burn configuration so that she only casts CR after clicking the MGB button. What is the most reliable way to cause a cleric to cast MGB then CR?
7. How do I make my pets switch targets automatically? Very often if the MA switches targets, the pet will stay on the old target. The switchnow command sometimes works on the owner of the pet, but the pet itself frequently requires manual intervention from me
8. How would you set up a Heal that casts Bestow Divine Aura on the cleric if they are below 20%? Both of the following do not work for me, and causes my cleric to DA anyone below 20%, even the tank (which is a death sentence on raids):
Heals1=Bestowed Divine Aura Azia|20|Me
Heals1=Bestow Divine Aura Azia|20|!MA

