- Joined
- Jun 12, 2015
- RedCents
- 58,244¢
Tired of trying to pull your wiped 18+ teams to safety for a little bit of rezzing?
Dislike using the /corpsedrag on your box team?
then worry not!
Multidrag to the rescue.
use it as you see fit.
the /delay 2, after /corpse is there so it looks more natural, no delay was like madness, and delay 1 was spammy, but /delay 2 seemed about the same as you could get out of a social,
so thats what we settled on.
Dislike using the /corpsedrag on your box team?
then worry not!
Multidrag to the rescue.
Rich (BB code):
|**
┌│┐└┘├┤─
┌────────────────────────────────────────┐
│ MultiDrag.mac v1.0 - kaen01 03/16/2018 │
├────────────────────────────────────────┤
│ Start it, then go do your corpse run. │
│ Once it get within range of pc corpse │
│ it will try and summon it. │
│ │
│ Upcoming plans: │
│ │
│ *Ignore corpses that you havent rights │
│ to summon, after first attempt. │
│ │
│ *Only Summon groupmebers/raidmember │
│ │
│ NB: dont move too fast around corners. │
└────────────────────────────────────────┘
**|
Sub Main
/declare Corpses int outer 0
/declare CorpseSearch string outer pc corpse radius 90
/declare CurCorpse string outer NULL
/declare i int outer 0
/echo [Multi Drag Corpse]
/while (1) {
/varset Corpses ${SpawnCount[${CorpseSearch}]}
/if (${Corpses}) {
/for i 1 to ${Corpses}
/varset CurCorpse ${NearestSpawn[${i},${CorpseSearch}]}
/SetChatTitle ***/corpse ${CurCorpse}***
/target ${CurCorpse}
/delay 5 ${Target.ID} == ${NearestSpawn[${i},${CorpseSearch}].ID}
/corpse
/delay 2
/next i
} else {
/delay 5
}
}
:OnExit
/echo [Done dragging corpses}
/SetChatTitle [MQ2]
/return
use it as you see fit.
the /delay 2, after /corpse is there so it looks more natural, no delay was like madness, and delay 1 was spammy, but /delay 2 seemed about the same as you could get out of a social,
so thats what we settled on.
Last edited by a moderator:

