[MONK]
//Title
Title1=3,5,35,70,255,8,~~~~~~~~~> Monk Hud <~~~~~~~~~
//TargetInfo
TargetLevel=3,5,45,0,240,240,${If[${Target.ID},${Target.CleanName} (${Target.Level} ${Target.Class}),]}
TargetGuildstatus=3,5,54,255,234,8,${If[${Target.GuildStatus.NotEqual["NULL"]},${Target.GuildStatus},]}
${If[${Target.Guild.NotEqual["NULL"]},${Target.Guild},]}
//Target In Relation To You
targetaheada=3,420,197,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.Hea
ding.Degrees}-${Target.HeadingTo.Degrees}+375)%360]}<=30,/\,]},]}
targetaheadb=3,419,197,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.Hea
ding.Degrees}-${Target.HeadingTo.Degrees}+375)%360]}<=30,/\,]},]}
targetplustext=3,290,210,25,255,0,Target Relation To You :
targetplus=3,422,212,255,255,255,|
targetplusa=3,422,210,255,255,255,|
targetplusb=3,417,210,255,255,255,---
targetplusc=3,418,210,255,255,255,--
targetleft=3,407,210,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.Headi
ng.Degrees}-${Target.HeadingTo.Degrees}+375)%360]}<=30,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.D
egrees}+545)%360]}<=20,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360]}<=180,<,]}]}]}
,]}
targetleftb=3,407,211,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.Head
ing.Degrees}-${Target.HeadingTo.Degrees}+375)%360]}<=30,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.
Degrees}+545)%360]}<=20,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360]}<=180,<,]}]}]
},]}
targetright=3,432,210,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.Head
ing.Degrees}-${Target.HeadingTo.Degrees}+375)%360]}<=30,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.
Degrees}+545)%360]}<=20,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360]}<=180,,>]}]}]
},]}
targetrightb=3,432,210,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.Hea
ding.Degrees}-${Target.HeadingTo.Degrees}+375)%360]}<=30,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo
.Degrees}+545)%360]}<=20,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360]}<=180,,>]}]}
]},]}
targetbehinda=3,420,225,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.He
ading.Degrees}-${Target.HeadingTo.Degrees}+545)%360]}<=20,\/,]},]}
targetbehindb=3,419,225,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.He
ading.Degrees}-${Target.HeadingTo.Degrees}+545)%360]}<=20,\/,]},]}
//Line Break
LineBreak1=3,5,63,70,255,8,-------------------- Miscellaneous ------------
//Epic Click
Epic ClickText = 3,500,150,25,255,0,${If[(${FindItem[=Transcended Fistwraps of Immortality].ID}),Epic Click :,]}
Epic ClickReady = 3,570,150,0,240,240,${If[(${FindItem[=Transcended Fistwraps of
Immortality].ID}),${If[(${FindItem[=Transcended Fistwraps of Immortality].Timer}==0),Ready,]},]}
Epic ClickNotReady = 3,570,150,255,0,0,${If[(${FindItem[=Transcended Fistwraps of
Immortality].ID}),${If[(${FindItem[=Transcended Fistwraps of Immortality].Timer}>0),Will Be Ready In
${FindItem[=Transcended Fistwraps of Immortality].Timer.TimeHMS},]},]}
PotionText = 3,290,150,25,255,0,${If[(${FindItem[=Distillate of Celestial Healing X].ID}),Celestial Healing :,]}
PotionReady = 3,375,150,0,240,240,${If[(${FindItem[=Distillate of Celestial Healing
X].ID}),${If[(${FindItem[=Distillate of Celestial Healing X].Timer}==0),Ready,]},]}
PotionNotReady = 3,375,150,255,0,0,${If[(${FindItem[=Distillate of Celestial Healing
X].ID}),${If[(${FindItem[=Distillate of Celestial Healing X].Timer}>0),Will Be Ready In ${FindItem[=Distillate of
Celestial Healing X].Timer.TimeHMS},]},]}
//Time
Time=3,5,77,25,255,0,The Time Is :
Time2=3,70,77,255,234,8, ${Time.Time12}
//GM
GMInd1=3,5,87,25,255,0,${If[${Spawn[gm].ID},There Is Currently :,]}
GMInd2=3,5,87,25,255,0,${If[${Spawn[gm].ID},,There Is Currently :]}
GMInd3=3,105,87,255,25,0,${If[${Spawn[gm].ID},A Gm In The Zone,]}
GMInd4=3,105,87,255,234,8,${If[${Spawn[gm].ID},,No Gm In Zone]}
//LoS
LoStext=3,290,180,25,255,0,${If[${Target.ID},Sight / Distance :,]}
LoSinfoF=3,380,180,255,234,8,${If[${Target.ID},${LineOfSight[${Me.Y},${Me.X},${Me.Z}:${Target.Y},${Target.X},${Targe
t.Z}]} / ${Target.Distance},]}
//Zone Name
ZoneShortName=3,5,97,25,255,0,Current Zone :
ZoneText=3,85,97,97,234,8,${Zone.ShortName}
//Last Tell
LastTellText=3,5,107,25,255,0,Last Tell From :
LastTellName=3,85,107,0,240,240,${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]}
//Group Leader
GroupLeader=3,5,117,25,255,0,Group Leader :
GroupLeader2=3,80,117,0,240,240, ${Group.Leader.Name}
//Your Location It is displayed as if you did /loc Y=North/South X=East/West
LocationText=3,5,127,25,255,0,My Location :
Locationyxz=3,75,127,255,234,8,[Y = ${Me.Y}] [X = ${Me.X}] [Z = ${Me.Z}]
//Target Location
TargetLocationText=3,5,138,25,255,0,Target Loc:
TargetLocationYXZ=3,75,138,255,234,8,[Y = ${Target.Y}] [X = ${Target.X}] [Z = ${Target.Z}]
Buffs1=3,5,149,25,255,0,Fading Buffs :
Buffs=3,80,149,0,240,240,${If[${Me.Buff[1].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[1].Duration}<50,${Me.Buff[1
]},]}${If[${Me.Buff[2].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[2].Duration}<50, |
${Me.Buff[2]},]}${If[${Me.Buff[3].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[3].Duration}<50, |
${Me.Buff[3]},]}${If[${Me.Buff[4].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[4].Duration}<50, |
${Me.Buff[4]},]}${If[${Me.Buff[5].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[5].Duration}<50, |
${Me.Buff[5]},]}${If[${Me.Buff[6].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[6].Duration}<50, |
${Me.Buff[6]},]}${If[${Me.Buff[7].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[7].Duration}<50, |
${Me.Buff[7]},]}${If[${Me.Buff[8].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[8].Duration}<50, |
${Me.Buff[8]},]}${If[${Me.Buff[9].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[9].Duration}<50, |
${Me.Buff[9]},]}${If[${Me.Buff[10].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[10].Duration}<50, |
${Me.Buff[10]},]}${If[${Me.Buff[11].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[11].Duration}<50, |
${Me.Buff[11]},]}${If[${Me.Buff[12].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[12].Duration}<50, |
${Me.Buff[12]},]}${If[${Me.Buff[13].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[13].Duration}<50, |
${Me.Buff[13]},]}${If[${Me.Buff[14].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[14].Duration}<50, |
${Me.Buff[14]},]}${If[${Me.Buff[15].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[15].Duration}<50, |
${Me.Buff[15]},]}${If[${Me.Buff[16].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[16].Duration}<50, |
${Me.Buff[16]},]}
Players1=3,56,24,255,128,0,Player's in Zone =
Players2=3,145,24,250,0,0,${SpawnCount[PC]}
Players3=3,170,24,200,205,0,Npc's in Zone =
Players4=3,250,24,250,250,250,${SpawnCount[NPC]}
//Line Break
LineBreak3=3,5,159,70,255,8,-------------------- Disciplines --------------------
//Delay Death
Delay Deathtext=3,5,169,255,234,8,Delay Death :
Delay Deathready=3,120,169,0,255,0,${If[${Me.CombatAbilityReady[Delay Death]},Ready,]}
Delay Deathnotready=3,120,169,255,0,0,${If[!${Me.CombatAbilityReady[Delay Death]},${Me.CombatAbilityTimer[Delay
Death].TimeHMS},]}
//Impenetrable Discipline Rk. II
Impenetrable Disciplinetext=3,5,179,255,234,8,Impenetrable Discipline
Impenetrable Disciplinereadytext=3,120,179,0,255,0,${If[${Me.CombatAbilityReady[Impenetrable Discipline Rk.
II]},Ready,]}
Impenetrable Disciplinenotready=3,120,179,255,0,0,${If[!${Me.CombatAbilityReady[Impenetrable Discipline Rk.
II]},${Me.CombatAbilityTimer[Impenetrable Discipline Rk. II].TimeHMS},]}
//Speed Focus Discipline
Speed Focus Disciplinetext=3,5,189,255,234,8,Speed Focus Discipline :
Speed Focus Disciplinereadytext=3,120,189,0,255,0,${If[${Me.CombatAbilityReady[Speed Focus Discipline]},Ready,]}
Speed Focus Disciplinenotready=3,120,189,255,0,0,${If[!${Me.CombatAbilityReady[Speed Focus
Discipline]},${Me.CombatAbilityTimer[Speed Focus Discipline].TimeHMS},]}
//Scaledfist Discipline Rk. II
Scaledfist Discipline Rk. IItext=3,5,199,255,234,8,Scaledfist Discipline :
Scaledfist Discipline Rk. IIreadytext=3,120,199,0,255,0,${If[${Me.CombatAbilityReady[Scaledfist Discipline Rk.
II]},Ready,]}
Scaledfist Discipline Rk. IInotready=3,120,199,255,0,0,${If[!${Me.CombatAbilityReady[Scaledfist Discipline Rk.
II]},${Me.CombatAbilityTimer[Scaledfist Discipline Rk. II].TimeHMS},]}
//Heel of Kanji
Heel of Kanjitext=3,5,209,255,234,8,Heel of Kanji :
Heel of Kanjireadytext=3,120,209,0,255,0,${If[${Me.CombatAbilityReady[Heel of Kanji]},Ready,]}
Heel of Kanjinotready=3,120,209,255,0,0,${If[!${Me.CombatAbilityReady[Heel of Kanji]},${Me.CombatAbilityTimer[Heel
of Kanji].TimeHMS},]}
//Disc Break
Disc Break1=3,5,239,70,255,8,-------------------- Utility Abilities ------------
//Purify Body
Purify Bodytext=3,5,249,255,234,8,Purify Body :
Purify Bodyreadytext=3,120,249,0,255,0,${If[${Me.AltAbilityReady[Purify Body]},Ready,]}
Purify Bodynotready=3,120,249,255,0,0,${If[!${Me.AltAbilityReady[Purify Body]},${Me.AltAbilityTimer[Purify
Body].TimeHMS},]}
//Disc Break
Disc Break2=3,5,297,70,255,8,~~~~~~~~~~~~~~~~~~~~~~~~~~
//Mend
Mendtext=3,5,279,255,234,8,Mend :
Mendreadytext=3,120,279,0,255,0,${If[${Me.AbilityReady[Mend]},Ready,]}
Mendnotready=3,120,279,255,0,0,${If[!${Me.AbilityReady[Mend]},${Me.AbilityTimer[Mend].TimeHMS},]}
//Echo of Deception rk. II
Echo of Deception rk. IItext=3,5,289,255,234,8,Echo of Deception :
Echo of Deception rk. II Disciplinereadytext=3,120,289,0,255,0,${If[${Me.CombatAbilityReady[Echo of Deception rk.
II]},Ready,]}
Echo of Deception rk. II Disciplinenotready=3,120,289,255,0,0,${If[!${Me.CombatAbilityReady[Echo of Deception rk.
II]},${Me.CombatAbilityTimer[Echo of Deception rk. II Discipline].TimeHMS},]}
//Destructive Force
Destructive Forcetext=3,5,219,255,234,8,Destructive Force :
Destructive Forcereadytext=3,120,219,0,255,0,${If[${Me.AltAbilityReady[Destructive Force]},Ready,]}
Destructive Forcenotready=3,120,219,255,0,0,${If[!${Me.AltAbilityReady[Destructive
Force]},${Me.AltAbilityTimer[Destructive Force].TimeHMS},]}
//Imitate Death
Imitate Deathtext=3,5,259,255,234,8,Imitate Death :
Imitate Deathready=3,120,259,0,255,0,${If[${Me.AltAbilityReady[Imitate Death]},Ready,]}
Imitate Deathnotready=3,120,259,255,0,0,${If[!${Me.AltAbilityReady[Imitate Death]},${Me.AltAbilityTimer[Imitate
Death].TimeHMS},]}
//Origin
Origintext=3,5,269,255,234,8,Origin :
Originready=3,120,269,0,255,0,${If[${Me.AltAbilityReady[Origin]},Ready,]}
Originnotready=3,120,269,255,0,0,${If[!${Me.AltAbilityReady[Origin]},${Me.AltAbilityTimer[Origin].TimeHMS},]}
//Line Break
LineBreak4=3,5,305,70,255,8,--------------- Veteran AA Abilities ---------------
//Intensity of the resolute
Intensity of the resoluteText=3,5,229,255,234,8,Intensity:
Intensity of the resoluteReadyText=3,120,229,0,255,0,${If[${Me.AltAbilityReady[Intensity of the resolute]},Ready,]}
Intensity of the resoluteNotReady=3,120,229,255,0,0,${If[!${Me.AltAbilityReady[Intensity of the
resolute]},${Me.AltAbilityTimer[Intensity of the resolute].TimeHMS},]}
//Lesson of the Devoted
LessonOfTheDevotedText=3,5,315,255,234,8,Lesson of the Devoted:
LessonoftheDevotedReadyText=3,150,315,0,255,0,${If[${Me.AltAbilityReady[Lesson of the Devoted]},Ready,]}
LessonoftheDevotedNotReady=3,150,315,255,0,0,${If[!${Me.AltAbilityReady[Lesson of the
Devoted]},${Me.AltAbilityTimer[Lesson of the Devoted].TimeHMS},]}
//Line Break
LineBreak5=3,5,325,70,255,8,----------------- Named Spawns -----------------
Spawn1a=3,5,335,0,255,0,#1
Spawn1b=3,35,335,255,255,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},${NearestSpawn[1,npc
named].Level},]}
Spawn1c=3,51,335,255,0,0,-
Spawn1d=3,60,335,255,255,255,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},${NearestSpawn[1,npc
named].CleanName},]}
Spawn2a=3,5,345,0,255,0,#2
Spawn2b=3,35,345,255,255,0,${If[${NearestSpawn[2,npc named].Name.NotEqual["NULL"]},${NearestSpawn[2,npc
named].Level},]}
Spawn2c=3,51,345,255,0,0,-
Spawn2d=3,60,345,255,255,255,${If[${NearestSpawn[2,npc named].Name.NotEqual["NULL"]},${NearestSpawn[2,npc
named].CleanName},]}
Spawn3a=3,5,355,0,255,0,#3
Spawn3b=3,35,353,255,255,0,${If[${NearestSpawn[3,npc named].Name.NotEqual["NULL"]},${NearestSpawn[3,npc
named].Level},]}
Spawn3c=3,51,355,255,0,0,-
Spawn3d=3,60,355,255,255,255,${If[${NearestSpawn[3,npc named].Name.NotEqual["NULL"]},${NearestSpawn[3,npc
named].CleanName},]}
Spawn4a=3,5,365,0,255,0,#4
Spawn4b=3,35,365,255,255,0,${If[${NearestSpawn[4,npc named].Name.NotEqual["NULL"]},${NearestSpawn[4,npc
named].Level},]}
Spawn4c=3,51,365,255,0,0,-
Spawn4d=3,60,365,255,255,255,${If[${NearestSpawn[4,npc named].Name.NotEqual["NULL"]},${NearestSpawn[4,npc
named].CleanName},]}
Spawn5a=3,5,375,0,255,0,#5
Spawn5b=3,35,375,255,255,0,${If[${NearestSpawn[5,npc named].Name.NotEqual["NULL"]},${NearestSpawn[5,npc
named].Level},]}
Spawn5c=3,51,375,255,0,0,-
Spawn5d=3,60,375,255,255,255,${If[${NearestSpawn[5,npc named].Name.NotEqual["NULL"]},${NearestSpawn[5,npc
named].CleanName},]}
Spawn6a=3,5,385,0,255,0,#6
Spawn6b=3,35,385,255,255,0,${If[${NearestSpawn[6,npc named].Name.NotEqual["NULL"]},${NearestSpawn[6,npc
named].Level},]}
Spawn6c=3,51,385,255,0,0,-
Spawn6d=3,60,385,255,255,255,${If[${NearestSpawn[6,npc named].Name.NotEqual["NULL"]},${NearestSpawn[6,npc
named].CleanName},]}
Spawn7a=3,5,395,0,255,0,#7
Spawn7b=3,35,395,255,255,0,${If[${NearestSpawn[7,npc named].Name.NotEqual["NULL"]},${NearestSpawn[7,npc
named].Level},]}
Spawn7c=3,51,395,255,0,0,-
Spawn7d=3,60,395,255,255,255,${If[${NearestSpawn[7,npc named].Name.NotEqual["NULL"]},${NearestSpawn[7,npc
named].CleanName},]}
Spawn8a=3,5,405,0,255,0,#8
Spawn8b=3,35,405,255,255,0,${If[${NearestSpawn[8,npc named].Name.NotEqual["NULL"]},${NearestSpawn[8,npc
named].Level},]}
Spawn8c=3,51,405,255,0,0,-
Spawn8d=3,60,405,255,255,255,${If[${NearestSpawn[8,npc named].Name.NotEqual["NULL"]},${NearestSpawn[8,npc
named].CleanName},]}
Spawn9a=3,5,415,0,255,0,#9
Spawn9b=3,35,415,255,255,0,${If[${NearestSpawn[9,npc named].Name.NotEqual["NULL"]},${NearestSpawn[9,npc
named].Level},]}
Spawn9c=3,51,415,255,0,0,-
Spawn9d=3,60,415,255,255,255,${If[${NearestSpawn[9,npc named].Name.NotEqual["NULL"]},${NearestSpawn[9,npc
named].CleanName},]}
Spawn10a=3,5,425,0,255,0,#10
Spawn10b=3,35,425,255,255,0,${If[${NearestSpawn[10,npc named].Name.NotEqual["NULL"]},${NearestSpawn[10,npc
named].Level},]}
Spawn10c=3,51,425,255,0,0,-
Spawn10d=3,60,425,255,255,255,${If[${NearestSpawn[10,npc named].Name.NotEqual["NULL"]},${NearestSpawn[10,npc
named].CleanName},]}
[MQ2HUD]
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
UseFontSize=off
[MyChar_MyServer]
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on