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MQ2War

Plugin - MQ2War (9 Viewers) 3.1.52471.11

New to the CWTN plugins. My warrior has not been accepting rez. Is there a command/setting I should adjust? Thanks!
 
issues i see so far from lvl 85 tlp standpoint at the sod era as far as endurance use goes. mq2war attempts to use every available aggro generator 100% of the time and that is not always necessary. all of our aggro generators used all the time will use more endurance than you can regen w/ killing spree and maxed out end regen aa. i understand you're not wanting to fiddle with things on an xpac by xpac basis which is why adding more toggle settings for abilities would be helpful and not let you have to micromanage that aspect.

i think that being able to toggle shield topple, jeer and bazu bluster line would pretty much solve any overuse scenarios. gear doesn't seem to matter at this point as i am fully geared out with the best raid gear and have all aa maxed out and will still go out of endurance after a few minutes of group play, even when killing greenies when i dont need to constantly use aggro generators.

additionally having a non-tank mode would be nice for scenarios where you just want to dps, either in raids or in a group. that might actually be the easiest way to semi-solve this issue is to just add a dps mode where none of their tank stuff gets used.
 
issues i see so far from lvl 85 tlp standpoint at the sod era as far as endurance use goes. mq2war attempts to use every available aggro generator 100% of the time and that is not always necessary. all of our aggro generators used all the time will use more endurance than you can regen w/ killing spree and maxed out end regen aa. i understand you're not wanting to fiddle with things on an xpac by xpac basis which is why adding more toggle settings for abilities would be helpful and not let you have to micromanage that aspect.

i think that being able to toggle shield topple, jeer and bazu bluster line would pretty much solve any overuse scenarios. gear doesn't seem to matter at this point as i am fully geared out with the best raid gear and have all aa maxed out and will still go out of endurance after a few minutes of group play, even when killing greenies when i dont need to constantly use aggro generators.

additionally having a non-tank mode would be nice for scenarios where you just want to dps, either in raids or in a group. that might actually be the easiest way to semi-solve this issue is to just add a dps mode where none of their tank stuff gets used.
Hi taco,

Thanks for your feedback.

We don't use everything all the time. We gate several things behind the lvl 86 "modern regen", I'm willing to look and adjust more items behind this as needed.
There is certainly an eq disparity in possible usage and available endurance before warriors get to the "modern regen" 86+

We're not going to have toggles for all those abilities, but since you listed some to actually look at (compared to random "too much stam usage") I'll take a look. They won't be toggles if anything changes.

You do have non-tank modes. Like assist, chase, vorpal, pullerassist. All non-tank modes (you don't want to be assigned as main tank during those times as per the chart on the overview).

Definitely check that out.

edit: roar and berate and knuckle lines are already one that are gated behind the "modern regen" for "use as a regular part of your combat. so no, we don't overuse those. outside of "if you are tanking, and your target is not targeting you" we don't use roar or berate lines sub 86 unless that is met - and we don't use knuckle before 86.

for shield topple I'm going to make it so sub 86 we only use it while tanking, since we're trying to get the blocking attacks portion of it

but based on your writeup, and the confusion about "non-tanking modes" it sounds like you are actually "tanking" when you don't want to be, so make sure you understand how that works.


1605140986858-png.25477
 
thanks, i dont think i use those because always manning the warrior directly and the normal modes automatically set him as MT/MA so i may try toggling those off and see how it behaves without those enabled

i'm at 62 end regen/tic currently i dont see 86 making that much of a difference. theres gotta be something else missing between now and modern era end regen. ill keep watching things and give feedback as i get more insights
 
thanks, i dont think i use those because always manning the warrior directly and the normal modes automatically set him as MT/MA so i may try toggling those off and see how it behaves without those enabled

i'm at 62 end regen/tic currently i dont see 86 making that much of a difference. theres gotta be something else missing between now and modern era end regen. ill keep watching things and give feedback as i get more insights
86 and getting "Respite" in the "EndRegen" line of spells does make a substantial game-changing impact.
 
so playing around with it in group at the moment and assist mode still uses shield topple 100% of the time when not set as mt/ma
you did see where i said

me said:
for shield topple I'm going to make it so sub 86 we only use it while tanking, since we're trying to get the blocking attacks portion of it
right?
 
86 and getting "Respite" in the "EndRegen" line of spells does make a substantial game-changing impact.
looks like respite is tagged house of thule, so maybe pre-hot the plugin needs to be more end conservative? taking out knuckle definitely helped but it doesn't appear to have been all of the equation. see my post above as far as what is using the majority of the endurance otherwise currently.
 
looks like respite is tagged house of thule, so maybe pre-hot the plugin needs to be more end conservative? taking out knuckle definitely helped but it doesn't appear to have been all of the equation. see my post above as far as what is using the majority of the endurance otherwise currently.
celestialtaco,

with all possible due respect, I have responded to all the things you mentioned. corrected the things that you said that were mistaken, and had to quote myself where i said that i'd make an adjustment that you brought up (the non-tanking usage of shieldsunder line) - which makes sense.

I already said what we do, and that's what we're going to continue to do it - until you GET respite, which is 86, we're going to do the things I mentioned.

if somehow you made it to level 999 and you don't have an 86+ "EndRegen" spell, we're going to imagine that you are not in the ModernEndRegen era, and do the things i mentioned.

I hope that clears everything up for you.

If you have other specific items that you are concerned about, please be sure to mention the names of the abilities and the "disc group" that we put them in so I don't have to do as much legwork to address your questions. the sticky has a "how to ask for help" which might give some pointers/information on the ways to best provide information so your issues/expectations can be addressed.

Again, I appreciate and value your feedback, please make sure to read and digest what i respond with - if you had a particular question about what i said, or if i misspoke or was unclear, please let me know.
 
yes, and what im noticing in group is that the other warrior in group in assist mode is using shield topple while not tanking and not labeled ma/mt, i'm sorry what am i missing?
you are missing the words that i said "I'm going to make it" - meaning "it is not currently that way now and it will be changed in the future" which is why i quoted myself to you saying that it is currently doing that, because yes, yes it is currently doing that.
 
i appreciate your responses and input. i know you get a lot of feedback on your plugins and appreciate you taking time to respond as much as you do. we are stuck pre-modern until feb so trying to do what i can to give feedback to make it more livable until that time comes.

maybe it will make it more livable for future tlp servers also when they get to this point

thanks again
 
i appreciate your responses and input. i know you get a lot of feedback on your plugins and appreciate you taking time to respond as much as you do. we are stuck pre-modern until feb so trying to do what i can to give feedback to make it more livable until that time comes.

maybe it will make it more livable for future tlp servers also when they get to this point

thanks again
you're welcome.

keep in mind, the only thing getting adjusted is the shieldsunder thing - the rest already exists based on already given/received/vetted/implemented feedback.

the other thing that isn't used during pre-modern endurance regen is throatjab - since outside of looking for casting in chat, there's no way to know if a mob is a caster or casting - modern times it isn't really going to hurt your endurance pool, but in sub-respite era, you can't afford spamming it for no reason

the reason you were using those abilities on cooldown, is because you're assigned group main tank and didn't have aggro. which means working as intended
 
you're welcome.

keep in mind, the only thing getting adjusted is the shieldsunder thing - the rest already exists based on already given/received/vetted/implemented feedback.

the other thing that isn't used during pre-modern endurance regen is throatjab - since outside of looking for casting in chat, there's no way to know if a mob is a caster or casting - modern times it isn't really going to hurt your endurance pool, but in sub-respite era, you can't afford spamming it for no reason

the reason you were using those abilities on cooldown, is because you're assigned group main tank and didn't have aggro. which means working as intended
it appears to be using abilities 100% of the time, barring the ones you have turned off, whether they are needed or not regardless of being at 100% aggro. it would be nice to have them use based on aggro% but that may be asking for too much
 
it appears to be using abilities 100% of the time, barring the ones you have turned off, whether they are needed or not regardless of being at 100% aggro. it would be nice to have them use based on aggro% but that may be asking for too much
k
 
Just checking on today's war update. My warriors seam to be spaming only Shield Rapture and not using any agro skills. They are set to MT and Tank role. I have had no problems with the war until today. They seam to ignore when that skill is on cooldown. I changed War to puller assist and the Paladin as tank and I noticed the war still only spams shield rapture and does not use any other skills.
 

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Just checking on today's war update. My warriors seam to be spaming only Shield Rapture and not using any agro skills. They are set to MT and Tank role. I have had no problems with the war until today.
Looking at it now, thx
 
hehe time to reboot and update then.. Spend some time putting bandaids on the poor cleric...
 
constantly running out of ammo. Have set it to summon 100 arrows using an ethereal quiver, have everything configured correctly, yet i'll still get stuck on "you have run out of ammo!" I've even tried putting 1 arrow in ammo and 99 in the quiver, tried setting summon to 200, placing 100 in quiver and 100 in ammo. quiver is in top left slot, etc. Any ideas? Other than that, everything is great.
 
constantly running out of ammo. Have set it to summon 100 arrows using an ethereal quiver, have everything configured correctly, yet i'll still get stuck on "you have run out of ammo!" I've even tried putting 1 arrow in ammo and 99 in the quiver, tried setting summon to 200, placing 100 in quiver and 100 in ammo. quiver is in top left slot, etc. Any ideas? Other than that, everything is great.
You don't use quiver. Outside of rangers (Due to AA), no one should be wasting a top-level inventory slot with a quiver

You want ammo to have a 100 stack.

Set your addclicky summon to 10 or a lowish number (will summon 1 stack), since ammo slot will be empty it will drop 100 in ammo and won't summon until you only have fewer than 10 arrows left - if you addclicky 100, you will summon 100, shoot 1, and then summon another 100... I personally set mine to summon 101 (so i have 1 extra stack just in case i want to do something manually)

To clarify, 100 stack in ammo slot, bow in ranged.
 
You don't use quiver. Outside of rangers (Due to AA), no one should be wasting a top-level inventory slot with a quiver

You want ammo to have a 100 stack.

Set your addclicky summon to 10 or a lowish number (will summon 1 stack), since ammo slot will be empty it will drop 100 in ammo and won't summon until you only have fewer than 10 arrows left - if you addclicky 100, you will summon 100, shoot 1, and then summon another 100... I personally set mine to summon 101 (so i have 1 extra stack just in case i want to do something manually)

To clarify, 100 stack in ammo slot, bow in ranged.
Yeah. I got the quiver because I was having issues with having it use arrows straight out of a bag in the top left slot. I figured maybe it needs a quiver to use the arrows? didnt know for sure. Anyway, I have noticed the extra arrows is the problem, like you're saying. What happens is, it runs out of the ammo slot then does a inv check and sees 100 arrows but access them for some reason and just doesn't shoot.

I am going to try the addclick summon 10 way though and see what happens. Thanks!
 
Yeah. I got the quiver because I was having issues with having it use arrows straight out of a bag in the top left slot. I figured maybe it needs a quiver to use the arrows? didnt know for sure. Anyway, I have noticed the extra arrows is the problem, like you're saying. What happens is, it runs out of the ammo slot then does a inv check and sees 100 arrows but access them for some reason and just doesn't shoot.

I am going to try the addclick summon 10 way though and see what happens. Thanks!
we dont move your inventory at all.

leave your ammo slot empty, so autoinventoried summon arrows go into that slot.
 
what are the conditions it looks for when using final stand disc when burn all nameds is turned off?

currently its using it sometimes but not other times.
 
if you have usefortitude on, we use fort first, then check standdisc
you use your defensive burn routine when you're tanking and burning.
all appears correct
 
Wrong forum
Not sure why, but my war is pulling with melee instead of staff of viral flux.

1702485335990.png

Toggling `DisablePullAbility` has no effect. I'm not sure what I'm doing wrong, this used to work fine prior to a few days ago. I appreciate any help, I probably just disabled/toggled something incorrectly.
 
Each resource on RG has an Overview / Discussion Thread and either a link to their wiki or tabs with FAQ, Commands, Etc.
Please make sure to post in the respective discussion thread, and check the FAQ/Commands/Wiki for information before posting.
 
Not sure why, but my war is pulling with melee instead of staff of viral flux.

View attachment 54521

Toggling `DisablePullAbility` has no effect. I'm not sure what I'm doing wrong, this used to work fine prior to a few days ago. I appreciate any help, I probably just disabled/toggled something incorrectly.

I'm still suffering here, I've rewatched the videos and can't figure out why I'm not using the staff to pull with. I definitely have LoS with the npcs and can cast it manually.
 
I'm still suffering here, I've rewatched the videos and can't figure out why I'm not using the staff to pull with. I definitely have LoS with the npcs and can cast it manually.
Did you read the FAQ? About how pull items/ranged etc?

You didn't say you did and understand those things and think it isn't that.
 
Did you read the FAQ? About how pull items/ranged etc?

You didn't say you did and understand those things and think it isn't that.
Yes I've read the FAQ and double checked everything. My war is pulling the correct mobs, just with melee only and not with the staff of viral flux. When I do `/war showclickies` it shows the staff of viral flux under `pull clickies`.
Maybe something to do with the zone mesh / npcs?
 
Yes I've read the FAQ and double checked everything. My war is pulling the correct mobs, just with melee only and not with the staff of viral flux. When I do `/war showclickies` it shows the staff of viral flux under `pull clickies`.
Maybe something to do with the zone mesh / npcs?
Well that's what it talks about in the frequently asked question, I guess technically it is under bow pulling but the issue remains the same

We don't wander around looking for line of sight, navigate to the mob and if we find line of sight on the way then we pull otherwise if we are too close we melee pull.

It is possible that is happening here.

Are you no longer pulling with your pull item in all zones or just new zones ?

Are you using the most recent meshes that were updated a couple days ago?
 
Plugin - MQ2War

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