Something strange is going on with stacking and poofs. This plugin has nice utility and could use some fine tuning for these examples:
Superstacked up 202 bonechips using /autoi
-can shift-click move them all over into bags out of bags no problem.
-using slider window, picking anything over 100 poofs the remainder and gives you a stack of 100, subtracted from the total of the original superstack.
..so say you pick up 101, you have a "legit" 101 in the original stack, but if you try to hand that additional 101 to anyone else, drop on ground, it will show as 100. If you put it in your inventory, it will linkdead and/or CTD you and then when you log back in the new stack will reflect the 100.
Superstacked 101 bonechips using /autoi
Superstacked another "legit" stack of 101 bonechips using /autoi to a top stack.
-combining the two "legit" superstacks causes linkdead/ctd. when you log back in, everything poofs but one server legit stack of 100.
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My question would be is this serverside checking going on and there is no way to circumvent it, or is this happening with some additional consideration needed to be given to the source of this plugin.
My assumption is that this happens only with things that stack to 100 and not things that stack to 20. I am going to test that soon and can post the results.
My desire is that if this is all serverside and cannot be fixed, the plugin itself should enforce structure to its own limitations to prevent this happening so that when you are working with huge stacks of anything, you don't do so in fear of time loss. Perhaps even something as simple as a modification to the slider window on the fly to prevent the slider's max value being greater than 100 (or 20 if it works the same way).
Thoughts, tips, tricks, logic appreciated.