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Plugin - MQ2SpawnMaster

[shadeweavertwo]
Spawn0="Commander Esline"
Spawn1="Molten Wildfire"
Spawn2="Scorched Cackling Bones"
Spawn3="Shak Dathor Overlord"
Spawn4="SharpClaw"
Spawn5="Stoneclaw Broodmother"
Spawn4="SharpClaw" is actually Spawn4="Sharp Claw"
 
NOS list

INI:
[FIREFALL PASS]
spawn0=Bedrock Burrower
spawn1=Diabo Xi Vesta
spawn2=Firefallizard
spawn3=Fowl Matriarch
spawn4=Igneous Insect
spawn5=Rock Lobber

[SHADEWEAVER'S TANGLE]
spawn0=Commander Esline
spawn1=Molten Wildfire
spawn2=Scorched Cackling Bones
spawn3=Shak Dathor Overlord
spawn4=Sharp Claw
spawn5=Stoneclaw Broodmother
spawn6=Thorn Petal

[SHAR VAHL, DIVIDED]
spawn0=Crimsonclaw
spawn1=Geerot Stabgut
spawn2=Gheg Gorespit
spawn3=Kurati the Feral
spawn4=Tailfang
spawn5=Toraji, Korath`s Warder
spawn6=Wiggle

[PALUDAL DEPTHS]
spawn0=Arly Golyeck
spawn1=Herachuel
spawn2=Maricella Slithra
spawn3=Merrimore Ychansk
spawn4=Toxiplax
spawn5=Vahlkamph

[RUINS OF SHADOW HAVEN]
spawn0=Brute
spawn1=Flail
spawn2=Mace
spawn3=Overgrowth
spawn4=Skitter
spawn5=Stone Chitin
spawn6=Velutipes

[DEEPSHADE]
spawn0=Agaricusus
spawn1=Ayoaenae
spawn2=Bavanjam
spawn3=Drinil
spawn4=Faceted Windra
spawn5=Psylopsybyl
spawn6=Sehtab Mahlinee

[DARKLIGHT CAVERNS]
spawn0=Chromatic Widow Queen
spawn1=Eelworm
spawn2=Geoxyle
spawn3=Kezhda the Frenzied
spawn4=Mycorrhizal Mutation
spawn5=Rabid Rhizanthella
spawn6=Variegated Monstera
 
NOS list

INI:
[FIREFALL PASS]
spawn0=Bedrock Burrower
spawn1=Diabo Xi Vesta
spawn2=Firefallizard
spawn3=Fowl Matriarch
spawn4=Igneous Insect
spawn5=Rock Lobber

[SHADEWEAVER'S TANGLE]
spawn0=Commander Esline
spawn1=Molten Wildfire
spawn2=Scorched Cackling Bones
spawn3=Shak Dathor Overlord
spawn4=Sharp Claw
spawn5=Stoneclaw Broodmother
spawn6=Thorn Petal

[SHAR VAHL, DIVIDED]
spawn0=Crimsonclaw
spawn1=Geerot Stabgut
spawn2=Gheg Gorespit
spawn3=Kurati the Feral
spawn4=Tailfang
spawn5=Toraji, Korath`s Warder
spawn6=Wiggle

[PALUDAL DEPTHS]
spawn0=Arly Golyeck
spawn1=Herachuel
spawn2=Maricella Slithra
spawn3=Merrimore Ychansk
spawn4=Toxiplax
spawn5=Vahlkamph

[RUINS OF SHADOW HAVEN]
spawn0=Brute
spawn1=Flail
spawn2=Mace
spawn3=Overgrowth
spawn4=Skitter
spawn5=Stone Chitin
spawn6=Velutipes

[DEEPSHADE]
spawn0=Agaricusus
spawn1=Ayoaenae
spawn2=Bavanjam
spawn3=Drinil
spawn4=Faceted Windra
spawn5=Psylopsybyl
spawn6=Sehtab Mahlinee

[DARKLIGHT CAVERNS]
spawn0=Chromatic Widow Queen
spawn1=Eelworm
spawn2=Geoxyle
spawn3=Kezhda the Frenzied
spawn4=Mycorrhizal Mutation
spawn5=Rabid Rhizanthella
spawn6=Variegated Monstera
They are already there, I added them a lil while back
 
Hi, Is there a way to remove the spawn from the list after it's killed without exiting the INI after each kill? I suppose I could make a hotkey that I press before I engage.....
 
They are automatically removed from the "/spawnmaster up" list when killed, but that doesn't remove it from the INI.... I believe these is a hunter Lua or plugin that might be more inline with what you are asking
 
kind of way late in the expansion but i added a couple things to help with quests

for farming for the darklight caverns collection - Fragments of Kezhda’s Memories - I added a spirit of to the named list to make it easy to find the collection droppers and see when they spawn

[darklightcaverns]
Spawn7=a spirit of

for power corrupts mission in SH -i added the commander to the named list to make it easier to watch where he is
there is a follow mac for him - i was just lazy and ran my guys around

[shadowhaventwo]
Spawns7="Commander Yamin"
 
kind of way late in the expansion but i added a couple things to help with quests

for farming for the darklight caverns collection - Fragments of Kezhda’s Memories - I added a spirit of to the named list to make it easy to find the collection droppers and see when they spawn

[darklightcaverns]
Spawn7=a spirit of

for power corrupts mission in SH -i added the commander to the named list to make it easier to watch where he is
there is a follow mac for him - i was just lazy and ran my guys around

[shadowhaventwo]
Spawns7="Commander Yamin"

I add a lot of the raid triggered spawns to my list as well to watch where they are on the map or to know exactly when they have spawned.

Good idea on the ones you posted!
 
Hello, do you have to be in the actual zone of the named to get alerts for that named? or can you be in another zone and get an alert that Kaas Thox Xi Aten Ha Ra in Vex Thal just spawned. I did a /spawnmaster add Kaas Thox Xi Aten Ha Ra

Is that correct?

Thank you.
 
Hello, do you have to be in the actual zone of the named to get alerts for that named? or can you be in another zone and get an alert that Kaas Thox Xi Aten Ha Ra in Vex Thal just spawned. I did a /spawnmaster add Kaas Thox Xi Aten Ha Ra

Is that correct?

Thank you.
Yes you have to be in a zone to know what mobs are spawned
 
I seem to be having 2 issues. 1 I can resolve if annoyingly, 1 I cant. 1st is zone naming. Its with the recycled zones, those that were recycled using a two in there name. IE. when entering the RoS Skyfire Mountains using the header [Skyfire Mountains]+ it pulls up the original kurnak zone list. I have to change this to [skyfiretwo] to get the correct spawn list. This happens with all of the recycled zones that I can tell. Thought SM could tell the difference? Its an easy fix but still allot of rewrites.

2nd is with common mobs that have a rares name included in there's. IE Saber will list every sabertooth tiger in the zone.
Spawn14="Saber" Will list every sabertooth in the zone.
Spawn14==Saber Will list as "=Saber" on the MQ display.1695133067848.png
Spawn14=="Saber" Will display as ""=Saber"" on the MQ display. 1695133032622.png

Any suggestions where things are going wrong would be appreciated.
 
I seem to be having 2 issues. 1 I can resolve if annoyingly, 1 I cant. 1st is zone naming. Its with the recycled zones, those that were recycled using a two in there name. IE. when entering the RoS Skyfire Mountains using the header [Skyfire Mountains]+ it pulls up the original kurnak zone list. I have to change this to [skyfiretwo] to get the correct spawn list. This happens with all of the recycled zones that I can tell. Thought SM could tell the difference? Its an easy fix but still allot of rewrites.

2nd is with common mobs that have a rares name included in there's. IE Saber will list every sabertooth tiger in the zone.
Spawn14="Saber" Will list every sabertooth in the zone.
Spawn14==Saber Will list as "=Saber" on the MQ display.View attachment 51011
Spawn14=="Saber" Will display as ""=Saber"" on the MQ display. View attachment 51010

Any suggestions where things are going wrong would be appreciated.
maybe Saber00 or #Saber
 
Guess either makes sence. Could go w Saber0 incase multiples but I dont think EQ allows multiples of the same rare up. Will have to test the idea. Probably work better to rewrite the variable in the code or whatever is pulling the info but dont know enough C to do that yet.

Guess either makes sence. Could go w Saber0 incase multiples but I dont think EQ allows multiples of the same rare up. Will have to test the idea. Probably work better to rewrite the variable in the code or whatever is pulling the info but dont know enough C to do that yet.
Using Spawn5=#Magma Basilisk separated the rare from the the trash "a magma basilisk" quite well. I believe ~90% of EQ rares start with # so doing a find and replace of = to =# will most likely resolve far more issues then it will cause. Guessing appending 00 to the end will still leave possible matches. ie magma basilisk00 would also match as "a magma basilisk00" admittedly on a much more limited basis then wo the 00.
 
Forgot I can pull it out of the ach window. Should be good for LS

INI:
[---LAURION'S SONG Zones---]+

[laurioninn]
Spawn0=a brood queen
Spawn1=a dijinn
Spawn2=a geonid
Spawn3=a lich
Spawn4=a luggald
Spawn5=a queen recluse
Spawn6=a queen widow
Spawn7=a spectre
Spawn8=a statue
Spawn9=a water dragon
Spawn10=an efreeti
Spawn11=an owlbear

[timorousfalls]
Spawn0=A Rallosian Lunatic
Spawn1=A Rallosian Sorcerer
Spawn2=Big Dipper
Spawn3=Bunion
Spawn4=Flariton
Spawn5=Horatio
Spawn6=Shoru
Spawn7=SingleMalt
Spawn8=The Dreaded Red Eye
Spawn9=Ticktock

[ankexfen]
Spawn0=Ankexfen Experiment
Spawn1=Chef Goremand
Spawn2=Guard Captain Krizad
Spawn3=Lorekeeper Fandrel
Spawn4=Mortimus
Spawn5=The Mountain Cryptid
Spawn6=Rimeclaw
Spawn7=Stablemaster Magna
Spawn8=Uncia the Snowstalker
Spawn9=Underboss Lazam

[moorsofnokk]
Spawn0=Captain Defan
Spawn1=Chaplain Kor Bloodmoon
Spawn2=Firestarter Tlag
Spawn3=Fleawalker
Spawn4=Sergeant Kharsk
Spawn5=Sergeant Kveldulf
Spawn6=Tarantis
Spawn7=Tutt

[unkemptwoods]
Spawn0=Drillmaster Suja
Spawn1=General Orrak
Spawn2=Grenn Rustblade
Spawn3=Honored Elder Skraiw
Spawn4=Oka
Spawn5=Sergant Korsh
Spawn6=Stinky
Spawn7=Tenderstump

[herosforge]
Spawn0=Alloy
Spawn1=Arcanaforged
Spawn2=Battleforged
Spawn3=Geomimus
Spawn4=Goliath Forge Frog
Spawn5=Ingot
Spawn6=Kindleheart
Spawn7=Terrastride
Spawn8=Valorforged

[pallomen]
Spawn0=Bone Stripper
Spawn1=Charka
Spawn2=Cind the Kind
Spawn3=Crusher the Rusher
Spawn4=Fernstalker
Spawn5=General Dotal
Spawn6=Queen Hotaria
Spawn7=Tonnar Blevak
Spawn8=Violet Violence
 
Last edited:
ty
So after getting back on and messing around I can SEE this but doesn't seem editable? Been playing with the syntax for over 30 minutes just to try and edit the color but just toggles show on and of
f
Left handed problems. I was getting right click prompt for this window using left AND right click cause left handed mouse. had to flip controls and it let me edit the numbers. Tyty
 
Last edited:
Plugin - MQ2SpawnMaster

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