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MQ2Ranger

Plugin - MQ2Ranger (2 Viewers) 3.1.52471.11

Hello Mojo. Love your post, and want to dogpile on.

I believe that is ancient history. I tried to find a patch note when it changed, but best I could do is a Reddit post from someone who parsed it:



stick is a function from the MQ2MoveUtils add-on, I enquired about how to get a "between 31 and 49" setting. You can jump on the bandwagon here: https://www.redguides.com/community/threads/mq2moveutils.66853/#post-580445


For normal DPS, Summer's Torrent is a great reaction to a "Gift of Mana" proc. Using Summer's Torrent during a Pureshot burn (or on headshot targets) is controversial because autofire is delayed by casting.


Agree. Expectation is to /pet swarm when switching targets.

Thanks for info about Quiver because I haven't been told else wise. That comes from many years ago from what it was relevant and I presume it's not longer as of today with all the new updates and what not. Sorry if that caused any confusion.

As for Summer's Torrent being casted with Pureshot running, it's apart of a rangers big burn cycle. That split second cast is nothing when you watch the parse on how often your actually shooting autofire. My suggestion is to parse it with and without and see the difference with dps using constant casting during your burn cycle. I just made the suggestion to not sit and constantly cast it when doing normal group content to burn through mana so fast is all. Yes I totally agree that it should be casted when a Gift of Mana proc's! Totally worth it there!

As I said before, I always aim to become better and by no means am I perfect in what I do. I do know my class well but there's always something more to learn from someone else. Sic said it, numbers and proof make a huge difference and by showing that I'm in the same boat as him.
 
Works great! Found that had to adjust distance for it to use autofire instead of Melee. Other than that, works very well and putting out better DPS than I do lol
 
Which distance did you have to change and what did you change it to?
I have played with default and adjusting, 50 seems to be the sweet chase distance for me (not saying more or less wont work), and make sure you have UseRange on, and StickHow set to 35 moveback uw. and bow your way to glory!
 
ChatWithThisName updated MQ2Ranger with a new update entry:

10/28/2023d



Read the rest of this update ent

Ok, first and foremost TY for finally making the Ranger plugin. Long time Ranger main myself so I do have some input to add for some suggestions, if you don't mind, that could be helpful on startup for those who don't know the class in-depth.

- Per ranger setting to back up 35, is there a way to make another setting to be 35 and inside 50 due to also using melee combat attacks such as Focused Tempest and Roundhouse kicks? This is incase the puller doesn't pull the mob to the correct spot and is outside the 50 from them.

- Add to buff list for self buffs - Luclin's Darkfire Cloak (prev spell line) - When hit, has to chance to lower the mobs stats and helps mitigate dmg incoming. Arbor Stalker's Enrichment (prev spell line) - Increase base damage dealt by skill attacks and is a good group buff to always have on. Maybe both as a setting button to use on/off.

- Spell list that is on the current script could use some changes, suggestions. I don't have Pyroclastic in any of the single nuke spell lines loaded as they don't hit as hard. Yes there use less mana but the reset time isn't worth having on the bar when you mainly use Summer's Torrent (or prev line spell). If you want a spell in the lineup to replace that, i'd suggest using Lunarflare Boon which helps boost the next two fire spells casted. Heartruin is another spell line that I do not carry as it requires a certain arrow to be consumed each cast. Like most rangers that I know, rangers will just use Endless Arrow and keep an Ancient Arrow in their ranged and in their quiver (hidden haste effect by doing that). Also, in your video, you stated about the correct quiver but it also needs to be in your very first base slot (top left inventory slot). Could leave it on there incase someone decided to always make arrows up for it but as for main rangers, any that I know of including myself, do not have that on their spell list. Last spell is Lunar Balm. I don't carry that spell normally unless I'm solo and camping mobs that I'd need to cure myself with. I do have Darkflow and Desperate loaded all the time in any format (group / raid). If anything, Lunar Balm (Cure/heal) could be another setting click to have on/off. Again, these are only suggestions from a high end ranger main. Since you gentleman are not using any of the roots (Blusterbolt, Flusterbolt, Vinelash) these are spells I respect as fillers to be used in the spell lineup.

- BurnAlways is where i'd suggest keeping the Summer's Torrent cycled and casting. Normal group dps, I'd suggest not having it cast constantly. You go through mana fast when you're constantly casting. Yes you do a lot more dmg but you can't really burn constantly when you're LOM. This could be put into useNuke as well to which we don't have that.

- I didn't see hardly any use of Guardian of the Forest with the burn cycle at all. Suggest using Group Guardian of the Forest when burning a named to help the dps inside the group. When outside, in normal group, BOTH Outstrider's Accuracy and Guardian of the Forest (Single) can be used as their down time is 5 and 6 min respectfully. I see they are set to only be used during a burn. Both Group and Single guardian's could be put into a setting button to turn on and off possibly? FYI, Single will override Group but NOT the other way around so might have to put in a parameter to not cast when single is up. Outstrider's Accuracy is another AA that is only used during burns which could help with normal dps in group as well. I do have a KissAssist line setup like that that does a really good job with using them.

- When swarm pets are used and there are multiple mobs, it does not send the swarm pets onto the next mob if one dies. They just stay by your side for the rest of the time. Least they have for me since I've been utilizing it today. (FYI to your vid comment, we use to have 5 wolves before the did the revamp down to 2.)

- If a ranger has his epic 1.5/2.0, that epic should be clicked at all times when/if he does NOT have Steeled Effect running from killing a mob (proc from Steeled by the Hunt buff). That buff is very beneficial to have on whenever possible. It has a 2 min recast so super easy to always have running. Again, possible setting button too. This can be added under the addClicky but if it's not on yourself and the timer on the item is up, it'll keep casting it even if Steeled Effect is up.

Hopefully these things are good input that will help others. If there is anything else that I come upon in the mean time I will repost. Thanks again for all that you guys do!!
The pet swarm redirect I should have brought up a long time ago (sorry SIC!) I was so used to using my Pet qswarm key from manual play that I didn't even register it. I'm sure they can fix that fast but, in the meantime, if you don't know how to make that hotbutton you just go to the pet window you can open from your window selector, right click on one of the buttons, select "qswarm" make it a hotbutton you can drag over to your bar and you just hit it when targets are switched. I main a ranger so drive with mine, but for those using MQ2 in the background for a ranger alt, it will be nice when they implement it. You could also make a command from your driver to your Ranger with a directed tell through EQBC etc. having them /pet qswarm

(not for here but if you ever wanted a line for KA you could do DPS34=command:/pet qswarm|99|Cond19 with a condition like Cond19=${Target.Type.Equal[NPC]})
 
The pet swarm redirect I should have brought up a long time ago (sorry SIC!) I was so used to using my Pet qswarm key from manual play that I didn't even register it. I'm sure they can fix that fast but, in the meantime, if you don't know how to make that hotbutton you just go to the pet window you can open from your window selector, right click on one of the buttons, select "qswarm" make it a hotbutton you can drag over to your bar and you just hit it when targets are switched. I main a ranger so drive with mine, but for those using MQ2 in the background for a ranger alt, it will be nice when they implement it. You could also make a command from your driver to your Ranger with a directed tell through EQBC etc. having them /pet qswarm

(not for here but if you ever wanted a line for KA you could do DPS34=command:/pet qswarm|99|Cond19 with a condition like Cond19=${Target.Type.Equal[NPC]})
Yep fix is in next update
 
Works great! Found that had to adjust distance for it to use autofire instead of Melee. Other than that, works very well and putting out better DPS than I do lol

Which distance did you have to change and what did you change it to?

I have played with default and adjusting, 50 seems to be the sweet chase distance for me (not saying more or less wont work), and make sure you have UseRange on, and StickHow set to 35 moveback uw. and bow your way to glory!
All ranged attacks must be performed at a distance greater than 30. Stick is pretty precise, but not 100%, so a buffer area to overshoot or undershoot the intended range is recommended. Which is why the stickhow 35 option exists. Provided you track how far away a character is at any given moment when chasing you'll find your own sweet spot. But as Durango says, using the stickhow with the 35 in it is your best built in option to try and maintain the required distance, but expect in tight spaces you may need to adjust to ensure visibility.
 
found something weird, had druid charmed a chokidai and ranger waster all his mana to buff the poor druid pet...of course it didnt stack and he ran out of mana lol
 
found something weird, had druid charmed a chokidai and ranger waster all his mana to buff the poor druid pet...of course it didnt stack and he ran out of mana lol
well, that's not really a lot of information - you likely had red error text telling you what buffs weren't stacking (which then the druid would block on their pet to avoid conflicts) check the FAQ for "how to request help" and the faq for information on how to block spells.

unfortunately there are spells that the eq -> mq interaction says "this stacks/overwrites and i'm missing" so you cast it. or sometimes it is a "this overwrites and missing" so you cast, then another class sees "they're missing and this overwrites" and they get in a buffing contest - which case you also need to determine what buff you need/want and then decide on turning off the option for it (if one exists) or block it on the pet buffs of the pet owner
 
In response to my previous message about Quiver. I've done multiple parsing with changing the location of the quiver and it seems to no effect the overall dps by any means. Parses were taken on a 120 attack dummy in GL with strait autofire only. I didn't see any significant changes on the 6 different times I changed the slot location. Each change I did 1 hour of strait parse each time. So I'm presuming they changed it years ago that it did not matter which slot it was in any further or that could be because of the increasing stats that it just doens't matter anymore. Either way, I'm sorry for the confusion on that statement.
 
In response to my previous message about Quiver. I've done multiple parsing with changing the location of the quiver and it seems to no effect the overall dps by any means. Parses were taken on a 120 attack dummy in GL with strait autofire only. I didn't see any significant changes on the 6 different times I changed the slot location. Each change I did 1 hour of strait parse each time. So I'm presuming they changed it years ago that it did not matter which slot it was in any further or that could be because of the increasing stats that it just doens't matter anymore. Either way, I'm sorry for the confusion on that statement.
I've had some good conversations with some very knowledgeable rangers in the past few days - including the person who wrote several of the available ranger guides

some important points that were made:

Me: Long question about purshot running
Them: Basically, the spell casts basically don't ever change as far as efficacy or importance

Me: someone said that you need your quiver in the 1st top slot and doesn't work if it is in another top level slot - but that sounds silly
Them: It is silly lol, quiver works wherever

Me: if you had a #1 "i wish more rangers knew this thing and even tho i tell them, they somehow miss it" what would it be?
Them: Probably to stop waiting for adps and to just use their buttons lol
 
I've had some good conversations with some very knowledgeable rangers in the past few days - including the person who wrote several of the available ranger guides

some important points that were made:

Me: Long question about purshot running
Them: Basically, the spell casts basically don't ever change as far as efficacy or importance

Me: someone said that you need your quiver in the 1st top slot and doesn't work if it is in another top level slot - but that sounds silly
Them: It is silly lol, quiver works wherever

Me: if you had a #1 "i wish more rangers knew this thing and even tho i tell them, they somehow miss it" what would it be?
Them: Probably to stop waiting for adps and to just use their buttons lol
Regarding button smashing, tend to agree not to let things go to waste but if you can plan for some economy these sheets have helped me maximize burns. Credit to the Ranger Discord.ADPS Guidelines.png


Ranger DPS Sheet.png

DPS ability rotations.jpg
 
I've had some good conversations with some very knowledgeable rangers in the past few days - including the person who wrote several of the available ranger guides

some important points that were made:

Me: Long question about purshot running
Them: Basically, the spell casts basically don't ever change as far as efficacy or importance

Me: someone said that you need your quiver in the 1st top slot and doesn't work if it is in another top level slot - but that sounds silly
Them: It is silly lol, quiver works wherever

Me: if you had a #1 "i wish more rangers knew this thing and even tho i tell them, they somehow miss it" what would it be?
Them: Probably to stop waiting for adps and to just use their buttons lol
- Yes, with pureshot running, you do NOT change up your spell casting. A ranger is always casting regardless of what is running. They will still be shooting in the downtime of those casts which are very short casts.

- Never said it doesn't work to give the addition haste, just stated there was a small boost of hidden haste to ranged firing. That I stated because of many years ago and I havn't parsed it recently. I stated my mistake and owned up to that statement.

- Very correct! Too many times i see someone say they're gana wait to cast something and it drops their dps because they wanted to have that "boost" from a shm or bard. "Hit the damn buttons!" as said by an old ranger himself. Best thing that i've always kept in mind is no matter whom your grouping with, unless it's another ranger (GG/Spire/Auspice), hit your burns like you'er the only one in your group. A good ranger should be constantly casting on their burns. Should be at least 1mil dps when burning (and have mana). Using Cheetah will for sure increase that minimum as well along with mobs being HS'able. Ranger's are not a top dps but can fore sure put out some good numbers when played well.

- Biggest note is there are many different people out there who have different ways they play and I totally understand you're looking for the best outcome of dps and usage of this class within those play styles. Again, I have a lot respect for everyone's input as compiling data as these things take time.
 
Not sure if I missed it in thread, but I am getting a slew of "Your UI appears to be missing Zerker_CheckboxXX: NULL" as well as other input box UI fields. TLDR is the actual /rng show window is completely empty. I redownloaded, reloaded, etc. But could be missing a step. If theres any other info I can provide let me know, but so far this is absolutely about to make me purchase all the other plugins for my squad LOL
 
Not sure if I missed it in thread, but I am getting a slew of "Your UI appears to be missing Zerker_CheckboxXX: NULL" as well as other input box UI fields. TLDR is the actual /rng show window is completely empty. I redownloaded, reloaded, etc. But could be missing a step. If theres any other info I can provide let me know, but so far this is absolutely about to make me purchase all the other plugins for my squad LOL
this sounds a lot like it means at some point you copied ther zerker ui to somewhere it shouldn't be - maybe in a previous trial of something?

take a look at the cwtn ui video in the sticky

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<

You need to let the plugin load the ui file that we send
 
are you self-compiling and moving files around?

your download doesn't show that you downloaded redguides VV.

you'll need/want that to have the plugins functional
 
I havent previously touched any of the other class plugins yet but I will take a look around my file structure. Will double check my compile and try running a new install of VV! Thanks for the info and will let ya know if that fixes it.
 
I havent previously touched any of the other class plugins yet but I will take a look around my file structure. Will double check my compile and try running a new install of VV! Thanks for the info and will let ya know if that fixes it.
you have a license to mq2monk /shrug lol

VV will download and place the ui file where it needs to be
 
you have a license to mq2monk /shrug lol

VV will download and place the ui file where it needs to be
You're right, totally forgot; that was on my old PC so everything is as fresh as a baby's bottom here. I also apparently had mq2berserker in my file structure which was weird.. Think Im just gonna start from ground up with a fresh install!
 
You're right, totally forgot; that was on my old PC so everything is as fresh as a baby's bottom here. I also apparently had mq2berserker in my file structure which was weird.. Think Im just gonna start from ground up with a fresh install!
nice! well. welcome back to eq/mq/rg <3
 
When in doubt, nuke the install and start fresh. Even the old Monk one loaded up flawlessly with the awesome Zliz UI.
Thanks for the support! Gonna play with the ranger one and I guess buy some more of the plugins while I am here. Happy hunting!
 
Not sure if I missed it in thread, but I am getting a slew of "Your UI appears to be missing Zerker_CheckboxXX: NULL" as well as other input box UI fields. TLDR is the actual /rng show window is completely empty. I redownloaded, reloaded, etc. But could be missing a step. If theres any other info I can provide let me know, but so far this is absolutely about to make me purchase all the other plugins for my squad LOL
Sometimes i get this using old spell and buffs icons Then I reload The ui to Basic and it works
 
Sometimes i get this using old spell and buffs icons Then I reload The ui to Basic and it works
no, this person had never downloaded the required files for the plugin because he used a self-build (or from somewhere else) and had never actually downloaded the ui window (which we call zerkerwnd)
 
well, that's not really a lot of information - you likely had red error text telling you what buffs weren't stacking (which then the druid would block on their pet to avoid conflicts) check the FAQ for "how to request help" and the faq for information on how to block spells.

unfortunately there are spells that the eq -> mq interaction says "this stacks/overwrites and i'm missing" so you cast it. or sometimes it is a "this overwrites and missing" so you cast, then another class sees "they're missing and this overwrites" and they get in a buffing contest - which case you also need to determine what buff you need/want and then decide on turning off the option for it (if one exists) or block it on the pet buffs of the pet owner
I think we cant buff charmed pets, isnt that right? instead of "buff not stacking" I should have written "landing"

I think we cant buff charmed pets, isnt that right? instead of "buff not stacking" I should have written "landing"
just confirmed this again, only the owned can buff their own charmed pet, ranger was trying to buff the poor druid pet over and over (shout of the windstalker)
 
I think we cant buff charmed pets, isnt that right? instead of "buff not stacking" I should have written "landing"


just confirmed this again, only the owned can buff their own charmed pet, ranger was trying to buff the poor druid pet over and over (shout of the windstalker)
there isn't something that tells us a pet is a charmed pet without targeting it and checking it (we're not going to do that).

you can either turn off useshoutcombo and/or you can block the spell on the druid pet

I didn't respond to you earlier because not saying what spell line, or what options, or other information that is important to help you means i can't help you, which is why we have a 'how to ask for help'
 
there isn't something that tells us a pet is a charmed pet without targeting it and checking it (we're not going to do that).

you can either turn off useshoutcombo and/or you can block the spell on the druid pet

I didn't respond to you earlier because not saying what spell line, or what options, or other information that is important to help you means i can't help you, which is why we have a 'how to ask for help'
nice one, disabling shout combo worked flawless on the pet, while the other buffs can land on it and ranger wont spam it anymore...

thx sic
 
@Sic & @ChatWithThisName, heads-up/fyi Nature Veil at level 68 is getting stuck on a cast loop. I am raising a team that has an enchanter, cleric, shadowknight...so it's conflicting with some of their spells somehow.
 
@Sic & @ChatWithThisName, heads-up/fyi Nature Veil at level 68 is getting stuck on a cast loop. I am raising a team that has an enchanter, cleric, shadowknight...so it's conflicting with some of their spells somehow.
No red text in game saying what it is being blocked by?
 
@Sic & @ChatWithThisName, heads-up/fyi Nature Veil at level 68 is getting stuck on a cast loop. I am raising a team that has an enchanter, cleric, shadowknight...so it's conflicting with some of their spells somehow.
well.
check out the FAQ
some buffs just do that with mq/eq -> there are ways to determine what next steps to take (all in the FAQ)
 
Nope ranger just stands there and casts over and over while medding for some reason.
Veil is just a self buff - are you sure another toon isn't overwriting it with their own spell? the faq mentions this too =p
 
Nope ranger just stands there and casts over and over while medding for some reason.
If veil is in the same line as Riftwinds (much lower level 30 i think?) It doesnt stack with augmentation from ench for some reason. I had a similar issue it seems with that line.
 
Veil is just a self buff - are you sure another toon isn't overwriting it with their own spell? the faq mentions this too =p
@Sic great question, wish I could answer but this team is climbing fast. Already at 75+ on a different spell-set completely. I can confirm it stopped happening once the 70+ batch of new spells loaded. Don't know what was causing it tbh, I'm not running other outside buffs, just ranger, cleric, enc, shd, zerker...doing this purely with cwtn plugins atm.
 
@Sic great question, wish I could answer but this team is climbing fast. Already at 75+ on a different spell-set completely. I can confirm it stopped happening once the 70+ batch of new spells loaded. Don't know what was causing it tbh, I'm not running other outside buffs, just ranger, cleric, enc, shd...doing this purely with cwtn plugins atm.
yeah unfortunately if mq/eq says "we're missing a buff and this stacks / overwrites" we're going to try and do it. sometimes that means that toons can and will just sit and overwrite each other
 
I have 4 105 Rangers and when I do /rng Missing it says I am missing (101) Shield of Nettlespears. I am not missing this spell. They all have rk2 of it. Furthermore when I go to Katat Castrum: Deluge it shows that I don't need the spell when I open up the ranger spell vendor.
 
Plugin - MQ2Ranger

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