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Question - Mq2Navigation Questions

LurkMcGurk

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Jul 1, 2015
RedCents
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I have had moderate success using kissassist and would like to improve upon my success by giving my toons the ability to pull from complex zones. i have attempted to mesh lguk and the hole to no avail. in fact, i simply cannot get mq2navigation to work correctly it would seem. I have gone through all of the different links and forum posts here on redguides as well as whatever else i can find on google and have had no success. Let me explain my issue

i am fully able to create detailed meshes for these zones and load/unload the plugin and meshes in game.

What I DON'T understand:

what is the start and end thing for? i assume that will outline the actual path that ur toon will take when running through an area. but that seems odd as it would seem that i should be able to place a bunch of waypoints that he can run between instead of just a start and stop point. but maybe i've read this piece wrong and those do somethign different.

whether or not i use a start and end point, when i go to run the macro, he will find a mob to pull, attempt to run to it, and then no matter what, it will say, mq2navigation stopping over and over again with no answer as why it will not continue to try to pull the mob.

i have had no success with mq2navigation and i feel that this is what is holding me back from being able to use kissassist to its fullest potential. being stuck in the AM camp with two spawns because i can't figure out how to pull from the rest of the floor makes camping it much less lucrative. Am camp was just an example, but one that holds true as the navi couldn't figure out how to walk the guk hallways to pull mobs.

All of the documentation for mq2navigation seems to be the same and show the same set of seemingly useless information. The post on the redguides forum that shows an indepth look at how to use the mesh tool was great except for the fact that hhe skipped over major parts of the puzzle. there is no explanation about start/end and how to use it, no explanation about what it means to add tiles, create off mesh links, or create convex volumes.

I apologize if this post is confusing or if this information has been given elsewhere. if so, please point me in the right direction, but if the answer is to look at either of these posts; http://www.redguides.com/community/showthread.php/24869-MQ2Navigation http://www.redguides.com/community/showthread.php/27144-Newbie-guide-to-using-MQ2Navigation
http://www.redguides.com/community/showthread.php/25232-MQ2Navigation
then it wont really help as i've already spent a lot of time there trying to figure this plugin out.
 
Question - Mq2Navigation Questions

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