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Question - MQ2Navigation distance question

That was a mod put in by our dev a few years back. It got lost in a shuffle here and there of our compile. I will put it back in for the next compile.

Updated plugin. Now it accepts a optional stopping distance for targets and locations. No longer will your /navigate target put you on top of the target.

Rich (BB code):
Brings you withing 20 feet of target
/navigate target 20

Brings you withing 10 fee of target (default)
/navigate target

Puts you on top of target (previous behavior)
/navigate target 0

Brings you within 20 feet of x y z location
/navigate x y z 20

Brings you within 5 feet of x y z location (default)
/navigate x y z

Puts you on top of x y z location (old behavior)
/navigate x y z 0

Maskoi you have also have updates source. Any issues let me know.
 
Thanks for putting that back in, in advance. It will keep toons from running under the target when they nav to them. And on the other, what can I say, hehe. :o
 
Question - MQ2Navigation distance question

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