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Question - Mq2nav

wynge

Active member
Joined
Jan 6, 2014
RedCents
637¢
Does anyone know how to make way points so the puller can follow just a user defined route? I have tried but it is pulling through wals
 
What little I've used it so far, that's not how it works. You create your mesh and then you can edit the mesh to remove areas you do not want the toon to pass through. You cannot however use it to make a pull path per say.
 
You set the waypoints with a name. Then write them in your macro like this /nav waypoint name . You need to put in a check for moving next, with a delay, like this.


Rich (BB code):
	/nav waypoint turn1
		/delay 2
	/while (${Navigation.Active}) {
		/delay 1
	}

You can string them together to do a pretty complex route.
 
You set the waypoints with a name. Then write them in your macro like this /nav waypoint name . You need to put in a check for moving next, with a delay, like this.


Rich (BB code):
	/nav waypoint turn1
		/delay 2
	/while (${Navigation.Active}) {
		/delay 1
	}

You can string them together to do a pretty complex route.

Ok cool, where does this code go? In the mq2nav ini?

Or just make a in game macro using hotkey?
 
Question - Mq2nav

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