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Problem - MQ2Nav issue

Joined
Oct 15, 2013
RedCents
949¢
MQ2Nav is giving me issues in the latest compile whereby it doesn't recognize my toon's LOC and refuses to path. Did something (known) change in the last release to cause this? Do I just need to generate a new navmesh?
 
You can use this in-game to visually see your mesh and check for missing tiles or such near your camp:
Code:
/nav ui
- then check "Show navmesh"

If that doesn't help, try rebuilding your mesh or try one of Chat's prebuilt ones.

Sometimes levitation will mess up the find/start point too.
 
Last edited:
Problem - MQ2Nav issue

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