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Problem - MQ2Nav Issue

wynge

Active member
Joined
Jan 6, 2014
RedCents
637¢
so, I am trying to get my team back up and running after a little hiatus and PL a couple new toons. I see all the new features with kiss and mq2Nav and awsome work team! thank you. I have a question for mq2Nav. After getting my toons set up with kiss and double checking all setting i try and start up my puller and mq2nav is having an issue and spits out this error:

nav_error.png

any ideas? If ya need more info let me know. I did try and rebuild the mesh about a dozen times and checked my drivers. stoped and restarted nav in game. i am stumped, thanks

Morell's Castle
 
Last edited:
There are a few things that could be causing this issue. first make sure, when building the mesh, that the grid is showing up on the surface you are trying to path. I had to build a mesh for a zone the other day, and the mesh started under the world/ground, so I had to raise the grid up to the surface and build the mesh to get it to work.

Another issue you can have is where your puller and/or the destination(Mob Location) are on the mesh. If you turn on the grid while you are in the zone running the meshgenerator you can see if you are in a mapped area(Ground is Blue with map lines). If you or the mob are standing in an unmapped area, then you just have to keep tweaking the grid. You also need to make sure the mapped grid has no open(un-mapped) areas that would keep your puller from getting to the mob.
 
ok , great info. Thank You.

just found out that it was that zone, i moved to new zone and it works great. Thank You
 
Problem - MQ2Nav Issue

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