Dozecar
Well-known member
- Joined
- Mar 21, 2016
- RedCents
- 1,696¢
Some time ago I started having issues with my cleric and mq2nav. Sometimes it works, many times it doesn't. Rest of group standing in same spot and I tell it come to me, or right click something in find, and the rest of the group takes off, the cleric says it can't do it. With come to me, and afollow it will report starting nav (or whatever) move a few inches, then the msg, stopping navigation.
I even tried a complete reinstall and redownloading mesh files.
Same problem.
Oddly enough, unloading mq2nav and reloading for the cleric fixes it for a bit but then it will start in again. This seems odd to me because many of the refusal to nav's begin shortly after loading everyone up for the first time of the day. I run laptops, so I shut them down at night so there shouldn't be anything resident in memory.
Recently I leveled up a second cleric, and he has the same issue. The only thing that's the same between them is the Ini I use for KA. I just copied it over and made some slight alterations for the new cleric based on gear.
Can a KA ini break navigation?
I'm using sic's cleric Ini. If it's possible, what setting would be causing it?
I even tried a complete reinstall and redownloading mesh files.
Same problem.
Oddly enough, unloading mq2nav and reloading for the cleric fixes it for a bit but then it will start in again. This seems odd to me because many of the refusal to nav's begin shortly after loading everyone up for the first time of the day. I run laptops, so I shut them down at night so there shouldn't be anything resident in memory.
Recently I leveled up a second cleric, and he has the same issue. The only thing that's the same between them is the Ini I use for KA. I just copied it over and made some slight alterations for the new cleric based on gear.
Can a KA ini break navigation?
I'm using sic's cleric Ini. If it's possible, what setting would be causing it?

