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Problem - MQ2Nav and Standup

Frimp

Active member
Joined
Dec 29, 2015
RedCents
481¢
Hey I got Standup to work ok with Mq2melee, but I noticed on my puller, when MQ2Nav is in control, Standup does not work.


Is there a line I can put in the Mq2Nav cfg for this?

- - - Updated - - -

Also- out of all my characters, one of my characters refuses to stand up, even when the settings are the same as all the others that do standup fine. I just dont know why. This is a stationary character so MQ2 nav isnt whats stopping it from standup from working.
 
i believe that setting is to stand up from a mob that procs fd on you, not just to stand up.
 
Ok, I'll rephrase since I think we took a left turn somewhere.

My entire group except my enchanter and my puller do fine with standup. (MQ2Melee/Standup=1).

My enchanter I cant figure out, since the settings are the same as other stationary characters (Druid/Cleric/etc). But one thing at a time.

When MQ2Nav is being used to pull a mob with my Puller, if the spiders proc FD, the character does not get back up. I'm thinking thats because there is no standup routine with the active plugin, aka MQ2Nav is overriding Mq2Melee.

Puller is a bigger issue- is there a line I can add to Mq2nav.cfg to add a standup routine or some sort?
 
There should be no issue with MQ2 firing while MQ2Nav is doing it's thing. But if there is i don't know.

Are you using any illusions on your enc? Might be an issue with the model/animation that causes MQ2Melee not to realise your are FD/failed FD ? just a thought I don't actually know what the code checks for in the plugin by default.

You could try checking your ${Me.Animation} and check against the list https://redguides.com/docs/projects/macroquest/reference/general/animations/ see if your enc is returning someting different?
 
No illusion on enchanter. Its sitting on a mount like the others that have no issue. I'll check the animation code once it happens again.

- - - Updated - - -

Ok, it just happened, and I got number 16. Enchanter stood up after mob died. Resume is set to 40, and chanter was almost full health.
 
Sitting on a mount??

what is suppose to happen when he "stands up"?
 
Now just happened to puller, after the toon started to pull and Mq2nav kicked in. Also animation 16.

- - - Updated - - -

When I manually stand up puller, it takes off running to finish the pull.

- - - Updated - - -

the chanter along with two others are on mounts. the other 2 dont have an issue with this.

when they stand up they continue with the fight. When they are able to, or after the fight, they recast mount
 
What macro are you running on enc? It doesn't happen to disabled the melee? What is the macro doing when you get FD'd ? post your ini's might help.

Are you seeing the standup and resume setting via /melee in game or in your ini? try setting the resume to 0 see if it changes when it stands up
 
Mq2Melee:
Rich (BB code):
[MQ2Rez]
accept=on
[MQ2Melee]
enrage=1
facing=1
infuriate=1
melee=1
petassist=0
petengagehps=98
petrange=75
plugin=1
rallos=0
resume=40
standup=1
stickbreak=1
stickrange=0
version=8.500

Kissassist:
Rich (BB code):
[General]
KissAssistVer=10.2.3
Role=Assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=20
MedCombat=1
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=0
GroupWatchOn=0
CastingInterruptOn=0
EQBCOn=1
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
CharInfo=Enchanter|65|GOLD
DPSMeter=1
MiscGemRemem=1
MiscGemLW=0
DefaultUI=TRUE
ScatterOn=0
ConditionsOn=0
[SpellSet]
LoadSpellSet=1
SpellSetName=Main
[Buffs]
BuffsOn=1
Buffs1=Grassland Tiger Saddle|Mount
Buffs2=Voice of Quellious|MA
Buffs3=Vallon's Quickening|MA
Buffs4=Shield of the Magi|Me
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=10
PowerSource=NULL
BuffsSize=20
BuffsCOn=0
[Melee]
AssistAt=99
MeleeOn=0
FaceMobOn=0
MeleeDistance=150
StickHow=snaproll rear
AutoFireOn=0
UseMQ2Melee=1
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=NULL
GoMSpell2=NULL
GoMSpell3=NULL
GoMSize=3
GoMCOn=0
[GMail]
GMailHelp=Events currently support - Dead,GM,Level,Named,Leftgroup
GMailOn=1
GMail1=Dead
GMail2=GM
GMail3=Level
GMail4=Named
GMail5=NULL
GMailSize=5
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
AESize=10
AECOn=0
[DPS]
DPSOn=1
DPSSkip=20
DPSInterval=2
DPS1=Howl of Tashan|95|debuffall|tash|always
DPS2=Forlorn Deeds|90|debuffall|slow|if|howl of tashan
DPS3=Dementia|80|Once
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
DPS16=NULL
DPS17=NULL
DPS18=NULL
DPS19=NULL
DPS20=NULL
DebuffAllOn=2
DPSSize=20
DPSCOn=0
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
Aggro4=NULL
Aggro5=NULL
AggroSize=5
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
XTarHeal2=0
HealGroupPetsOn=0
HealsSize=5
HealsCOn=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
CuresSize=5
[Pet]
PetOn=0
PetSpell=YourPetSpell
PetShrinkOn=0
PetShrinkSpell=Tiny Companion
PetBuffsOn=1
PetBuffs1=Visions of Grandeur
PetBuffs2=Boon of the Garou
PetBuffs3=NULL
PetBuffs4=NULL
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=NULL
PetCombatOn=1
PetBreakMezSpell=NULL
PetRampPullWait=0
PetSuspend=0
MoveWhenHit=0
PetHoldOn=1
PetForceHealOnMed=0
PetBuffsSize=8
PetToysSize=6
PetAssistAt=95
PetToysGave=
[Mez]
MezOn=1
MezRadius=60
MezMinLevel=1
MezMaxLevel=68
MezStopHPs=80
MezSpell=Bliss
MezAESpell=Fascination|4
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=0
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
UseTribute=0
BurnSize=15
BurnCOn=0
[Pull]
PullWith=Melee
MaxRadius=350
MaxZRange=50
PullWait=5
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=0|0
PullMeleeStick=0
UseWayPointZ=0
PullRadiusToUse=90
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
 
ahh okay, i understand now

yes when mq2nav is running, mq2melee does not cycle any of its stuff, atleast not holyshits or downshits or anything i tried.

so if you have a macro that uses mq2nav to pull you need to tell it if you not moving to pause mq2nav then unpause when you standing.

i dont know how kissassist handles stuff like that though.
 
And if I dont use mq2nav, my puller gets stuck on trees and dies frequently.
 
Still could never figure this out, but once I stand the character up they take off running
 
I'm having the same issue in KA using mq2nav for pulling. Puller will FD if it gets to low on health with mq2nav pulling, then never stands back up after the health threshold is met to stand up and continue pulling again. Not sure if its a mq2melee issue or mq2nav issue?
 
Problem - MQ2Nav and Standup

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