• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Question - MQ2Nav and Return to Camp

tommyllama79

New member
Joined
Nov 17, 2010
RedCents
74¢
Question:
How hard would it be to make all members of the group utilize MQ2Nav to return to camp as opposed to just the puller?

My puller never has problems getting back to camp spot due to using MQ2Nav to get there, but the rest of the group sometimes gets stuck on walls, as they're just trying to get there via a straight line even if they have MQ2Nav loaded.

It's not critical, but it would be super cool.
 
When returning to camp the DoWeMove routine is used. If you are in chase mod then you are just sticking to the MA in follow mode, but if you moved farther that 12 units from your camp spot KA will try and use MQ2Nav first, then MQ2AdvPath, and then LOS/moveto to get you back. You have to have ReturnToCamp turned on for each character.
 
Question - MQ2Nav and Return to Camp

Users who are viewing this thread

Back
Top
Cart