WHATS NEW IN THIS RELEASE
Well this update is mostly for the addicted mq2melee rogues out there. I totally rewritten and re-engineer the opening attacks. "assasination and sneak attack" logic. I want to take this opportunity again to thanks "smyrk" for letting me sexually abuse his rogue, wish that he haved "twisted shank" i could have use that opportunity to verify it is working as intended by myself. Playing a rogue for a few hours last nite confirm me that i wanna be one, im defenitively looking for a high end rogue, epic 1.5+, 1000aa+, coa/ds/tob access if possible and server transferable.
GENERAL:
-Change default disc ready formula to add half a sec hoping it will resolve issue with discipline that get triggered a little to fast.
-Change attack key binding method, mq2melee will no longer bind itself in parallel with attack key, but instead now mq2melee take over with full control over the attack key. this fixes issue i describe on mq2 forums and make mq2melee react better like it was originally design for. Original binding should always be restore when you unload or camp, well i hope!
-Change challengefor logic to fire only when aggro is established. this helps Paladins and Shadow Knights because their aggro are quite weak unlike warriors, this will give them a good boost overtime, but isn`t as effective as stuns/terrors lines for quick aggro needed when aggro is lost or when trying to gain aggro. this is based on Pennington01 works, thank you.
-Verbal message added at end of melee help, if MQ2MoveUtils and/or MQ2Cast plugin are missing or desuate.
ROGUE:
-Fully integrated detection of "Seized Opportunity" alt ability, plugin will now by itself setup default stab angle according to level you bought in that ability. The "backstab=" settings will no longer the angle for stabbing but a general on/off switch to use or not use backstab ability.
-Modify default built-in stick behaviour to not force "behind" mode if you have maxed out "Seized Opportunity" alt ability.
-Added "assasinate" setting on/off to allow mq2melee to use special rogue opening attack script, setting should not show up to the list till you have "backstab" and "melee" turn on, and that scripted sequence should automatically abort, if you get hit, swing at target, or target start moving. Goal of that script is to make sure you are sneaking, make sure you are hiding, get you in a decent angle to backstab, then finally stab. Each progression step required to be fully immobilized.
-Added rogue strike discipline line, best detected strike discipline should configure to be use. Currently supported discipline are: "Sneak Attack", "Thief`s Vengeance", "Assasin Strike", "Kyv Strike", "Ancient: Choas Strike", "Daggerfall", "Razorarc".
-Added "strike" setting on/off to authorize mq2melee to use strike discipline. This add an extra step to the assasinate opening attack code (note that dont wont be used if "assasinate" is off). If "strike" setting on and detected strike discipline ready, it will trigger that discipline right before backstabbing target.
-Added "strikeif" user condition that could reduce frenquency that plugin attempt to use strike discipline and give you a chance to control your endurance pool.
NOTES:
-Plugin wont use aa, spell, or clicky item unless you have MQ2Cast plugin loaded.
www.s0rcier.net/MQ2Melee/MQ2Melee4.472.zip
-This should be last version for a while :P